..::LvL - All releases by acid
chlorophyl - CPM/DM/Tourney 2-4 player, 25 Mar 2009
View: Video,
Panorama,
Review / comments,
ReadmeDownloads: MHGaming, ..::LvL (2.2MiB, 3,067 d/loads)
Clean looking walls and floors are trimmed with neon strips and little white
lights everywhere. Aesthetics in acid's Chlorophyl are simple, yet
unique. It took me a second to realize the geometry is cel-shaded, which is
used nicely as a subtle feature rather than being overwhelming and obnoxious,
as I fin ... keep reading
rush to the disco - CPM/DM/Tourney/TeamDM 2-5 player, 22 Aug 2008
View: Video,
Panorama,
Review / comments,
ReadmeDownloads: MHGaming, ..::LvL (1.8MiB, 2,346 d/loads)
This map has the basic structure of three layers, from bottom to top
blue, green, and red, fairly simple architecture, and a consistent look.
As with acid3dm7,
besides fairly basic geometric construction, few to no
curves, and color variations on the basic theme as location cues, the
author eschewed stan ... keep reading
unbalanced II - DM/Tourney/TeamDM 2-6 player, 23 Jul 2008
View: Video,
Panorama,
Review / comments,
ReadmeDownloads: MHGaming, ..::LvL (1.13MiB, 2,103 d/loads)
This is a tight little cell-shaded map with a central multi-level atrium
and side areas that wind around it. Rocket-jumping skill will give a
player a significant edge here as there are many useful rocket jumps,
and the red armor appears to be inaccessible without one.
The texturing is in simple gradien ... keep reading
rushed - CPM/DM/Tourney/TeamDM 2-4 player, 11 Apr 2008
View: Video,
Review / comments,
ReadmeDownloads: MHGaming, ..::LvL (3.15MiB, 2,384 d/loads)
This medium-sized arena by acid is
best suited for small TDM games or FFA. The map is very vertical with lots of
possibilities to change height levels quickly, including jumppads, teleporters
and many steel girders that seem to ask for rampjumps with
CPMA physics. Though not
explicitly stated in the read ... keep reading
even darker - DM/Tourney 2-4 player, 28 Jun 2005
View:
Review / comments,
ReadmeDownloads: MHGaming, ..::LvL (0.99MiB, 2,201 d/loads)
even darker is a remake of the Quake level, The Dark Zone (dm6). A series of tight corridors, and a few
teleporters to navigate you to the same corridors is pretty much what makes up
acid3dm4. There are some dead ends which don't come into play, but should have
been left out. A passage near the (RA) is ver ... keep reading
unbalanced - DM/Tourney/TeamDM 2-6 player, 26 May 2005
View:
Review / comments,
ReadmeDownloads: MHGaming, ..::LvL (0.9MiB, 2,946 d/loads)
Unbalanced by acid is a tdm/ffa/duel map that was thrown-together from
two layouts that the author was creating for his next CPMA map. He wasn't
happy with the outcome so he left it be. He got into warsow by chance and
immediately joined their team and he used these two old layouts that he wanted
to bu ... keep reading
shaman&dragon (remix) - CPM DM/TDM 2-4 player, 22 Dec 2003
View:
Review / comments,
ReadmeDownloads: MHGaming, ..::LvL (1.41MiB, 2,814 d/loads)
shaman&dragon(remix) by acid is the result of the demand
for a TeamDM version of the original shaman&dragon. In my opinion this version
is the definite better of the two and there are plenty of other people in
the community which completely agree.
The majority of the difference was made through the ... keep reading
shaman&dragon - CPM DM/Tourney 2-4 player, 15 Apr 2003
View:
Review / comments,
ReadmeDownloads: MHGaming, ..::LvL (2.18MiB, 2,640 d/loads)
Shaman&Dragon by acid is a map created and optimised for use with CPMA. Designed for tourney
and TDM (2v2 in my opinion) this map shines for the competitor at heart. The
first thing that struck me about this map was the connectivity is so
outstanding. This linked with the careful attention to detail with ... keep reading
bern.stein.zimmer - DM/Tourney 2-6 player, 29 Jul 2002
View:
Review / comments,
ReadmeDownloads: MHGaming, ..::LvL (1.62MiB, 3,031 d/loads)
A unique map from the eye candy point of view, which can't be defined as a
base, a floater, or anything else. Basically, you're in a glassy, roofless
labyrinth posed on some pillars. Although the author uses only very few
textures, the map has a unique look, with a very even lighting that really
makes you ... keep reading

















