Until The End Of Time
Until The End Of Time by [Kona]
Comments
Add a comment
avatar
**Preview only**
Be sure to submit your comment
Submit
Preview
Cancel
Submitting comment...
avatar
raspatan Rep. 4510
#11   28 May 2021
Great tourney map! (wasn't that keen on the FFA version). Only problem is that RA and MH are too close to each other... but the map is so tight that everything is well connected and at hand. I love the particular detail of the RG not accessible with a jump from the platform in front. Corridors feel a bit too narrow at parts. But again the map is so tight that strafing around is not your main strategy.
Adding this to my top map collection!
Edited 11.67 hours after the original posting.
Agree (1) or Disagree (0)
avatar
Obsessed Rep. 626
#10   14 Jul 2016
Nice map 4 playing with bots, but alas - too tight and filled with too many itamz. Played it 4 the 1st time - NM skill bot sucked 12/1. It's sad. :C
Agree (1) or Disagree (0)
avatar
GuitarMan Rep. 468
#9   03 Dec 2012
@themuffinator: LOL!

@HDK: todo bien pero por favor no insultes. Postear en otros idioma es problemático porque los otros no entienden. Gracias.
Translation of this comment for everyone: "it's all good but please do not insult. Posting in other languages is problematic because people can't understand. Thank you."

Agree (0) or Disagree (0)
avatar
KommissarReb (SW12) Rep. 2332
#8   09 Nov 2012
@HDK!: Usted no necesita entender el Inglés para saber qué es spam. Spamming es cuando se publica una gran cantidad de comentarios unneeeded en los mapas hasta el punto en que agrava las personas. FragTastic simplemente estaba pidiendo que parar por un tiempo.
Agree (0) or Disagree (0)
avatar
themuffinator Rep. 1044
#7   05 Nov 2012
Pot calling the kettle black again, FragTastic?
Agree (2) or Disagree (0)
avatar
FragTastic Rep. 2327
#6   05 Nov 2012
@HDK: I don't mean to be rude or anything but your spamming is real annoying. I see your very enthusiastic on posting comments on Quake 3 Maps but it's got to stop. Hope you understand what I'm trying to say to you!
Agree (0) or Disagree (2)
hannibal unregistered
#5   21 Jul 2001
I'd kill for ya to tweak the IP a bit for dueling, recompile using the new AAS. Purdy please!?!
Agree (0) or Disagree (0)
hannibal unregistered
#4   19 Jan 2001
the items need to be a bit tweaked for dueling, but ffa is de-lish. Kona, if you stop mappin, I'll have to hurt someone. Your 'aesthetic' choices just DO IT for me. keep 'em comin!
Agree (0) or Disagree (0)
Dross unregistered
#3   03 Oct 2000
This was a pretty fun map, but for 1 on 1, it's very easy to dominate. The red armor is a little close to the megahealth IMO. I didn't try bots yet either. Fun map!
Agree (0) or Disagree (0)
xfoo unregistered
#2   02 Oct 2000
a little smallish, but not too small to the point of wrecking the level... small to the point of making it crazy fast =p

a bad item placements for 1v1/duel though, the ra and ya should be swapped and all of the most powerful guns (rl/rg/lg) are right beside eachother (AND the ra ;/)

lots of cool jumps in promode, as in double jumping from the ya room up to the tele above it =p

/// xfoo

Agree (0) or Disagree (0)
GONNAKILLYA! unregistered
#1   02 Oct 2000
Man, all these maps coming out today have awesome layouts. This one is no exception.

Way to go.

The ambient sounds were pretty cool and ominous (from Quake 2?) but sometimes a little distracting.

One small nitpick...even in Vanilla Q3 I tend to rocket jump probably more than I should....which means the top of the map looks horrible when looking down. You can see thru the sky texture and down into the map where you probably shouldn't. Perhaps a couple more textures to cover those little thing up?

Wicked map that connected, vertical and above all else...is a lot of fun.

Kudos Kona!

Agree (0) or Disagree (0)
Clear