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..::LvL (1.06MiB)
Readme Maps by Author
Readme Maps by Author
| Game type: | DM, Tourney, 2-5 players |
| Weapons: | No weapon keywords yet |
| Items: | No item keywords yet |
| Bots: | No bot keywords yet |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 4.5 / 10 (4 votes)
90
4.5
b6a8f428c44c1127a8a23366b3bf74e2
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Posted comments:
#10 The Hubster
Not registered
11 Aug 2001, 06:28 EST
Not registered
11 Aug 2001, 06:28 EST
Best to do it yourself!You wont learn unless you try it yourself.Just make sure you read up and ask questions.Try the forums at Quake3World, and Rust, as well as the QERadiant site.Another place, where i tend to "hang out" are the Challenge Forums, in CPM Discussion. Myself and some other mappers do post our work their for testing, and you can find us there.http://www.challenge-n...bin/forums.cgi?forum=2
#9 headrot
Not registered
10 Aug 2001, 11:08 EST
Not registered
10 Aug 2001, 11:08 EST
would anyone be interested in receiving a 2/3 done map of the same nature to rate? 163 kb.
#8 The Hubster
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09 Aug 2001, 02:31 EST
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09 Aug 2001, 02:31 EST
I spent over 6months working on Dismemberment. Thats not to say you should too, but rather an example that mapping shouldnt be rushed (depending on your target audience).
Because I wanted the map to be for real duelling, I spent a LOT of times posting betas, and doing a LOT of thinking. I hammered my colleagues for ideas, and asked them to criticise the hell out of my map until it was at a stage that was acceptable. IF it wasn't for the help of those people and all the re-thinking I was doing, the map would never have made it as an official CPL level. Its those people, the players, who I have to thank.
The lesson? Ask. Ask, ask, ask. Never stop asking for opinions.
#7 Tigger-oN
Not registered
08 Aug 2001, 20:16 EST
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08 Aug 2001, 20:16 EST
'dodge' is ok but would require a lot more work on the layout compared to 'plan'. You could rebuild 'plan' quickly and based on the exisiting map file, 'dodge' would need to be rebuilt from scratch :[
#6 headrot
Not registered
08 Aug 2001, 10:32 EST
Not registered
08 Aug 2001, 10:32 EST
I think that dodge is a better map, but i rushed it coz i had it planned down for yonks. I made it far too vertical, and a bit small.
#5 The Hubster
Not registered
07 Aug 2001, 23:55 EST
Not registered
07 Aug 2001, 23:55 EST
Your map (Plan) has some great potential to be something big. The gameplay is great (especially in CPMA). There are plently of nice long strafe jumps and trickjumps you can do here.
As Tig said though, the brushwork needs a second look. I would advise that you spend some time at Quake3World's forums asking people questions and gaining skills in construction. You've made a good start though!
Texturing isn't too much of an issue here I feel. The set you chose can be brought to life with better lighting and structural enhancements. So that's not really a problem imho.
Work on your brush skills/construction skills and re-release Plan. It does have the potential to be a great map.
#4 headrot
Not registered
07 Aug 2001, 10:07 EST
Not registered
07 Aug 2001, 10:07 EST
cheers
#3 Tigger-oN
Not registered
07 Aug 2001, 04:04 EST
Not registered
07 Aug 2001, 04:04 EST
There are a number of things that really stand out as far as bad construction, the main one being that you have 'boxed' the map. This is far from an optiomal way of compiling a level. You also have some rough brush work.
#2 WaSp
Not registered
06 Aug 2001, 17:17 EST
Not registered
06 Aug 2001, 17:17 EST
I cant comment on tigs decision to not include "dodge" in this review, I have seen worse.....but your texture placement needs work for sure..."plan" on the other hand is great from a layout point of view, but the choice of texture in this map "a singular color theme" shows you may have a few insecurities about textures and their placement and maybe this is due to a realisation we all go through and that is just how quickly the map making process can bog down when confusion about how you want your lvl to look kicks in,building it is half the battle, the fun part, then you gotta worry about coloring it in :-).......texture placement is a bitch at the best of times, but I see nothing but potential from you and look forward to your next map....I on the other hand am the oposite...I can texture them, but have an issue with understanding gameplay......you find your weakness and overcome it and your next map is gonna kick ass.
good luck dude :-)
#1 headrot
Not registered
06 Aug 2001, 15:27 EST
Not registered
06 Aug 2001, 15:27 EST
why is the structure deemed so bad? is it the framerate?









