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387b548f7985f3e2963ecdaec6cb4ee2
Power Metal by ALMighty - 03 Nov 2001
More than 10 years oldAt least 50 votes
Download » MHGaming, ..::LvL (2.09MiB, 5,140 d/loads) - Permalink - digg it!
Power Metal
Download » MHGaming, ..::LvL (2.09MiB)
Readme    Maps by Author    Authors site
Game type:DM, 3-10 players
Weapons:
x5
x3
x2
Items:
x4
x4
x3
x2
x13
x6
x7
x2
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.13 / 10 (79 votes)
162
8.13
24e61afad9028c0d0343d372a8be46a7
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A large industrial complex. The layout is non-symmetrical, but logical - so it's fairly quick to learn and easy to navigate strategically. Essentially, it consists of two main, split level chambers with a third outdoor area carved in brownish rock featuring a few palm trees for effect. A series of octagonal corridors provides circulation between areas with the lightning gun sitting at the hub. At least one of all the other weapons is present, with the sensible exception of Mr. BFG. The outdoor rocky area is the largest and saw much of the action during play. The railgun and grenade launcher are niched in pad-accessed clefts in the rock, both having a dramatic effect on events outside. There are numerous sniping points, including some hidden in the external roofing structure! Small sub-corridors weave towards the Quad, the only powerup to make an appearance. The item distribution is balanced across the entire map, ensuring there's always something to hand when you spawn and that the focus of combat can shift from area to area. Texturing is mainly concrete, with circuitry, strobing blue strips and a trace of the classic hazard stripes to add detail without being overdone. Despite its size, the level was reviewed on a low-end machine ( by Q3 specs ) and only the inclusion of 6 or more bots began to impact the speed. Bots played well, acquiring all the items and using all the features except the treacherous jump pad outside. Team Deathmatch was a riot. Apart from a little texture striping on the rocks, I can't really find fault with this level; it's clean build and variable gameplay means there are a lot of matches to be had from it.

Definitely worth getting, almost certainly worth keeping.

Kell

1055
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Posted comments:
#8 RotaryFist.cz
Not registered
24 Feb 2006, 14:28 EST
this map is perfect. I could play it for ages. The style of it minds single player alot, and it convinced me to download all maps by Almighty, which are very qualite too. Very good work, man! Along with PJW you are my fav mapmaker :)
#7 4LM05T
Not registered
03 Feb 2002, 07:39 EST
Thanks man :)

My 2nd Q3 map is almost done, that means I can start mapping for Wolf soon! Cool huh :)

#6 Tunnleram
Not registered
02 Feb 2002, 12:52 EST
Almost, you do some good work :) I like all your maps.
#5 not entered
Not registered
30 Jan 2002, 06:43 EST
Wow cool! I just downloaded this level searching this site for some old maps... very cool outdoors me thinks, the trees look great!

peace

#4 wviperw
Not registered
06 Nov 2001, 13:36 EST
I could never get into the gameplay of this one. But I really liked the outdoor theme. Very cool!
#3 4LM05T
Not registered
03 Nov 2001, 18:17 EST
Thanks for the feedback man, I appriciate it. I know it's quite average in gameplay, and the outdoor area turned out bigger than I had planned. The map could have been tweaked more but I had worked on it for so long that I had gotten to a point where I just wanted to release it asap. I'm not satistfied with some areas of it, but that's normal for me :)

Thank you very much

#2 Octovus
Not registered
03 Nov 2001, 16:17 EST
I played this ages ago, but it was fun! Some areas were really disused however, with the outdoor bit and those right next to it getting all the attention :- It's an interesting level, departing a bit from ther standard theme, but as far as gameplay goes Power Metal is pretty average (that is to say, average of the maps worth getting - if you averaged all the Q3 maps that are crap into that, you'd have a negative number :-p).

A comment on the review: I have two machines, one high end and one low...I always test maps on the low end and if they don't run there, move to the good one - this way you can tell people how it honestly is, not how it is on your dream machine :-) (Just saying props to you, basically).

-Octovus

P.S. 7 from me.

#1 4LM05T
Not registered
03 Nov 2001, 14:56 EST
Just wanted to let everyone know that the e-mail address I posted don't work, so if you wanna send me feedback please send to this address: danielalm@spray.se

Thanks

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