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Jumping to Contusions by pjw - 02 Feb 2002
More than 10 years old
Download » MHGaming, ..::LvL (7.19MiB, 2,663 d/loads) - Permalink - digg it!
Jumping to Contusions
Download » MHGaming, ..::LvL (7.19MiB)
Readme    Maps by Author    Authors site
Game type:DM, 6-16 players
Weapons:
x2
x2
x2
Items:
x5
x5
x5
x5
x5
x2
x5
x2
x12
x14
x6
x5
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.8 / 10 (15 votes)
156
7.8
def4acfca7bb7ba9a6df2dd37ea89e44
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A very sweet looking large map, set on both sides of a canyon. pjw creates a nice atmosphere with the use of stone, iron, wood, and a good use of ambient sound effects. A lot of the textures and models used are credited to some of the most skilled mappers listed on LvL, so it’s kinda like all of your favourite maps in one as far as aesthetics. As for game play, you almost never know when or where you might encounter your foe. There’s even a good bit of vertical game play involved to keep you on your toes. Connectivity is increased via a pair of teleporters, and another one that… Never mind you should find this out for yourself! Even with ten players the map still seems very vast, and this can do a number on the r_speeds that peek at about 12K with several players in one area. The rendering does seem to average at 3K with nobody around though. Item placement is almost perfect; you have a Quad, Haste, and MegaHealth to go for. The level also features all weapons excluding the BFG, and all are placed fairly evenly through out the level. Bots play just fine, but tend to focus on the larger side of the canyon.

Get it now, and check out pjw’s Portal to get the rest of his awesome maps.

Reviewed by MajorDick

1158
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Posted comments:
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#14 Mark
09 Aug 2008, 15:33 EST
Beautiful use of textures and cpma physics - my only problem was missing all the things that deathmatch had in the tourney version
#13 CYFAD
Not registered
26 Jul 2002, 23:46 EST
Rippin map!!
#12 Kosh
Not registered
13 Feb 2002, 15:56 EST
Great map PJW. Good lighting, balance, and atmosphere. I would put this map in the classic category.
#11 pjw
Not registered
08 Feb 2002, 22:47 EST
>>Gameplay was a bit too vertical for me

Is there such a thing? :) (Yep, I'm a heights fan.)

I'm glad that all you guys like the map--and thanks for the feedback. This one actually came together *way* quicker then my last map, so ended up being much more fun to make. I should have a new tourney map out within a week or so that I have been working on for a while . . .

[/shameless pimpage mode]

#10 ResidentSCUM
Not registered
08 Feb 2002, 19:25 EST
Great atmosphere and problem free build. Gameplay was a bit too vertical for me, still a fun map.
#9 ResidentSCUM
Not registered
08 Feb 2002, 19:25 EST
Great atmosphere and problem free build. Gameplay was a bit too vertical for me, still a fun map.
#8 haste
Not registered
06 Feb 2002, 17:08 EST
I can imagine an Elf with a railgun, though. :)
#7 eidolon
Not registered
06 Feb 2002, 08:01 EST
Incredible map! The best Gothic/Tech blend I've seen yet--gameplay rocks--ambient sounds are subtle & perfect; I like the teleporter hummmmm, really brings the model to life. Too many good things to say about this one; still looking for something to complain about. 8-)

---e

#6 pjw
Not registered
04 Feb 2002, 14:55 EST
amethyst7 and Q-Fraggel: Thanks, and glad you like it. :)

Octovus: Damn, what a good idea.

/me starts thinking about custom bots for my next map . . .

#5 Octovus
Not registered
04 Feb 2002, 05:08 EST
I'm sure a glance at polycount could have served up some dwarves with rgs :-)
#4 amethyst7
Not registered
04 Feb 2002, 01:18 EST
Great map, been playing it for a while, and it keeps me coming back!
#3 Q-Fraggel
Not registered
04 Feb 2002, 00:42 EST
Another large classic :)
#2 pjw
Not registered
03 Feb 2002, 17:40 EST
>>The atmosphere felt like something you'd expect of an adventure or roleplaying game

Thanks for that Octovus--that's the sort of feel I was shooting for on this one. :) I had to restrain myself from calling it something Tolkein/Dwarven because I just couldn't picture dwarves with railguns . . . rocket and grenade lauchers maybe . . . but not railguns.

#1 Octovus
Not registered
02 Feb 2002, 12:04 EST
Hilo! Another offering from pjw, and once again I've already played it. This one was quite nice but very large, make no mistake. The atmosphere felt like something you'd expect of an adventure or roleplaying game, and that's a compliment. Kind of a mountain dwelling feel. Gameplay was pretty good individually but finding the action can be a bit of a chore unless you pump it full of players (and have the system to keep up). The launcher is definitely a high point, becoming a bit of a trademark for PJW. Tricks to get the powerups are kind of cool.

Feels a bit like it belongs in SP, but plays fine so long as your system can handle the players. Bots are ok too.

-Octovus

P.S. 8 from me, though it earns a 9 in some bits

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