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NBDM5 - Ouange - Grostarin DM4 by Grostarin - 06 Feb 2002
More than 10 years old
Download » MHGaming, ..::LvL (1.82MiB, 1,379 d/loads) - Permalink - digg it!
NBDM5 - Ouange - Grostarin DM4
Download » MHGaming, ..::LvL (1.82MiB)
Readme    Maps by Author    Authors site
Game type:CPM, DM, Tourney, 2 players
Weapons:
x2
Items:
x2
x2
x2
x8
x4
x4
x2
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.81 / 10 (16 votes)
156
7.81
330c0903d744e7895e782fe1cdeff1dd
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A small, extremely fast paced tourney map designed for play with CPMA. A decent layout with a good amount of vertical play and numerous double jump opportunities. These combine to give this map a very high level of connectivity and speed. Item placement is somewhat problematic; it is quite easy to dominate the map because the two main armours (yellow) are very close together via adjacent teleporters. Even without the teleporters you can sweep YA-MH-YA in pretty quick succession. The lightning gun is placed rather precariously on a lowered platform that hovers over a deep lava pit in the central atrium of the map. Weapon knockback and splash damage really come into effect in this area, grabbing the lightning gun is a dangerous proposition if you are unsure of your opponents location. There is a player spawn directly on top of the mega health which adds a degree of randomness/luck to play and keeps the player in control of the map on their toes.

Architecture is rather simplistic and blocky, and some of the walls are very thin. The author has used a peculiar blend of the standard gothic ctf trim textures - one side of the map red, one side blue. Lighting is mostly adequate, but there are a few dark patches present. Bots seem to navigate the map fairly well and for the most part avoid both lava pits.

Definitely worth a look if CPMA tourney is your bag.

Reviewed by Reservoir DoG

1162
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Posted comments:
#15 Grostarin
Not registered
11 Feb 2002, 01:51 EST
Charlie, ure my god :o)
#14 charlie
Not registered
10 Feb 2002, 13:13 EST
well done grostarin !!

i think it's the greatest map

i never see, of all the time of the world and in the galaxy!!

*GG* man !! c u

#13 The Hubster
Not registered
10 Feb 2002, 06:27 EST
huh?

Dunna what yer talkin bout mate:P

#12 elendeNATTER!
Not registered
10 Feb 2002, 00:39 EST
yes.. this one again focusses on gameplay and is Fun to play..

though it could look better and have more "atmosphere"... doesn't i.e -> "dismemberment" have a lot more atmosphere than this map and look great ?

meanwhile these Hardcore Mappers seem almost not look on this qualities too..

#11 ViRux
Not registered
09 Feb 2002, 17:04 EST
GG Grostarin its a great map for cpmA Good job !

continue to make other map

#10 Grostarin
Not registered
09 Feb 2002, 11:59 EST
10 for me ;o)

Thx to choose my map, cuz it may motivate me to finish the next one (Hayou ! maybe :o)

thx also to guys who play it and enjoy it :o) that's the better thing when you make maps : see that someone like it

#9 Reservoir DoG
Not registered
08 Feb 2002, 20:48 EST
Yep, using only the steps is what I meant. :) You can also just double off the trim from the floor too, IIRC.
#8 Shib
Not registered
08 Feb 2002, 14:49 EST
Rdog:p

I meant getting to mega using only steps not....steps to side trim to mega:p

Thats not hard,I do that from standstill,I was wondering if some one had just boosted on to steps at around 650 ups and landed on mega:o

#7 Reservoir DoG
Not registered
07 Feb 2002, 23:45 EST
Shib you momo... even I can manage that jump. :)
#6 Octovus
Not registered
07 Feb 2002, 19:32 EST
It is a default model eh shib? (I know you didn't really mean the tele comment as bad, but its in some ID maps as I'm sure you and everyone else reading this knew). Where was I? Upon first entering the level I was pretty impressed; there were tons of nice tricks to be done even in vq3, suggesting all but limitless possibilities in CPMA (there were two obvious ones that could only be accomplished with rockets in vq3). Looks are average for this sort of map, with the classic Quake (as in the normal adjective classic used to describe the teleporters, not the Quake game they came from, so as to avoid any silly "It's just called Quake!" replies) teleporters and un-polished gothic look.

Unpolished isn't an insult there, just these mappers focus more on play than looks. The bots were rather retarded, making use of scarce any vertical connectivity. The MH seemed a bit funny; why have a place to walk right up next to it down below? Felt like there should be a big red X there as a part of tutorials on rocket jumping. The tele bouncepad lets you go through it from below and bounce as normal, a nice touch for fancy escapes. All weapons get used fairly well though the RG might be underpowered. There is little reason to spend time near the lava when the YA is not spawned/ing, and it takes up a fair chunk of ground space.

So it was perfectly good, but the bots were sort of moronic...there were lots of nice jumps...it looked ok...the walls all felt really thing...in my mind, it works out to a 7.

-Octovus

#5 Shib
Not registered
07 Feb 2002, 14:53 EST
Nice map here by gos,unique layout and ideas,found it a bit odd at timestho,the teleporter bounce pad is hard to see in picmip 8:p

Still havent learnt the map tho but seems to be nice:)

Has anyone made the steps to mega?

8 from me:)

#4 wviperw
Not registered
07 Feb 2002, 13:38 EST
hey hey, nice review rdog. And nice map too. I remember helping beta test this one in the LVL beta area a LONG time ago. If the item placement would have been tweaked on this map, then IMO this would be a VERY good map as far as gameplay goes. Its good now, just needs better item placement, and maybe a few other things.
#3 The Hubster
Not registered
07 Feb 2002, 04:45 EST
About bloody time that a proper review was done around here. I've had enough of these brainless n00bs doing it!

Good job rdog

#2 SweepeR
Not registered
07 Feb 2002, 04:18 EST
Well, finally good review of CPMA map...
#1 xfoo
Not registered
07 Feb 2002, 00:10 EST
Not really talking about the map here, but DAMN it seems as if ..::LvL might have a proper review up!

(said in jest, so cool it =P)

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