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..::LvL (1.9MiB)
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Readme Maps by Author Authors site
| Game type: | DM, 3-5 players |
| Weapons: | x2 |
| Items: | x2 x2 x2 x2 x31 x6 x3 |
| Bots: | |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 7.31 / 10 (16 votes)
146
7.31
249b03918d89b929335e71bdace6f6e9
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Posted comments:
#8 dezperado
Not registered
08 May 2002, 03:28 EST
Not registered
08 May 2002, 03:28 EST
hello.. i liked a lot this map!
it's styled like i appreciate!i would suggest :
more clip brushes in the caves, and i didn't like the lamp hanged in the big hall : every time i try to jump on the cross to take the red armour i get stuck in it!!
anyway, for me it's very juicy!i gave 10 for raising the rating.. 8)
it's styled like i appreciate!i would suggest :
more clip brushes in the caves, and i didn't like the lamp hanged in the big hall : every time i try to jump on the cross to take the red armour i get stuck in it!!
anyway, for me it's very juicy!i gave 10 for raising the rating.. 8)
#7 <SuX0r>
Not registered
03 May 2002, 18:26 EST
Not registered
03 May 2002, 18:26 EST
Np, the map isn't bad anyways :). As PI said, it is a learning experience and getting just the right amount of imbalance in a tourney map is hard and takes practice and good beta testing. I'll keep an eye out for your next one in beta anyways (not saying that I would be producing good beta testing or anything :p). Cya!
#6 4LM05T
Not registered
01 May 2002, 15:29 EST
Not registered
01 May 2002, 15:29 EST
Thanks for the feedback SuX0r, it really means a lot hearing something positive (even for a bad map). Makes you want to map again :)I might just make a revision of this map in the future, and fix some of the issues mentioned. It shouldn't be to hard.Oh and BTW I've started working on a new map, in a completely different theme. This time I'll ask some people to beta test lol
#5 <SuX0r>
Not registered
22 Apr 2002, 20:26 EST
Not registered
22 Apr 2002, 20:26 EST
Oh yeah, gave it a 7. :p
#4 <SuX0r>
Not registered
22 Apr 2002, 20:25 EST
Not registered
22 Apr 2002, 20:25 EST
Hmmmm, reminds me a bit of "mice are blue" by Charon. Not in looks obviously but there is the same ease in controlling all the items but not the RG. Is a good map for playing against bots as they have silly enough RG accuracy to make a comeback or at least make you work for your win. Look forward to the next map as this one was nearly there and shows a lot of promise, is definately fun for a few games anyways. :)
#3 4LM05T
Not registered
27 Mar 2002, 15:25 EST
Not registered
27 Mar 2002, 15:25 EST
Yeah you're absolutely right on every point. I like you're review! I didn't expect to get that much attention for this map anyways since there's far better maps than this released every day...Again, thanks for the review man, keep up the good work! :)
#2 Pure Imaginary
Not registered
23 Mar 2002, 13:17 EST
Not registered
23 Mar 2002, 13:17 EST
I tend to harp a bit on the negatives since my main goal is to help you see what needs to be fixed. I usually do not indicate how great the bridge is, or the mapper remembered to kill players that fall into the fog, even though they may land on a spike instead of on the bottom.It is not a good or a bad map; It is a learning experience. If you do not see it yourself, I would say that the level is almost more of a single player map than a deathmatch level.
#1 4LM05T
Not registered
23 Mar 2002, 10:57 EST
Not registered
23 Mar 2002, 10:57 EST
Thanks LvL, nice review! I actually agree with it even if it was quite negative :)Anyone else got any comments? Good/bad? I need all the help I can get lol









