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Harder Than Hate by pjw - 20 Apr 2002
More than 10 years old
Download » MHGaming, ..::LvL (4.81MiB, 2,542 d/loads) - Permalink - digg it!
Harder Than Hate
Download » MHGaming, ..::LvL (4.81MiB)
Readme    Maps by Author    Authors site
Game type:CPM, DM, Tourney, 2-5 players
Weapons:No weapon keywords yet
Items:No item keywords yet
Bots:No bot keywords yet
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.32 / 10 (17 votes)
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7.32
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pjw takes his first serious stab at making a competitive level, and he has done a rather remarkable job. The map is visually sound throughout, although it is not strongly themed like his other arenas. The connectivity is strongly enhanced with Promode enabled but is still very good with standard Quake 3 physics. The item placement is rather interesting and features a Green Armour. The distribution of the items is well thought out, but almost all of the items are running on custom respawn values. The weapons have been wisely given 15 second respawn times to prevent players from focusing entirely on holding the armour and health, and the 30 second health ball and ammo clip respawns do not matter much. The main concern lies in the armour respawn time of 60 seconds, which concerns serious players hoping to use the map for regular Quake 3. CPMA overrides respawn values automatically, but regular Quake 3, OSP, and OSP Promode do not, so some players may be disappointed in that there simply is not enough armour available. A FFA version of the map, pjw3tourney2f, is also available and introduces a Quad Damage while removing the Green Armour.

The level is great for CPMA and FFA, but the competitive players that do not use CPMA will probably find themselves wondering if the level could have been more useful for regular Quake 3 tourney play. Download it for the sake of playing the map with CPMA.

Reviewed by Pure Imaginary

1275
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Posted comments:
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#10 Mark
09 Aug 2008, 14:36 EST
awkward and ungainly like a pubescent boy

Edited: 09 Aug 2008 AEST
#9 pjw
Not registered
26 Apr 2002, 12:34 EST
Thanks for the comments and feedback, guys. :)


The armor respawn times re: vanilla Q3 were a bit of a quirky judgement call, but I felt like it worked . . . eh.


I'll see if I can make another small tourney map one of these days . . .

#8 NeZZy
Not registered
24 Apr 2002, 03:14 EST
great map man

nice going hope to see more maps of u


greetz n3z

#7 GONNAKILLYA!
Not registered
21 Apr 2002, 12:12 EST
Probably my favorite map from pjw. Good work on this one. Besides the fun gameplay, it also has a great look to it that's fairly straightforward and easy on the eyes.


Kudos on winning the Q3W Master Mappers Competition as well, pjw. I hope you enjoy yer new job!


#6 Myth
Not registered
21 Apr 2002, 04:27 EST
Downloaded this a while ago from the map queue, and like it a lot. I think it plays well with 3 players, found it rather large for tourney personaly. Love it in OSP Promode :D aesthetics are not of my taste, but they definately have style. Definately one of the best maps I've d/led this year :)


8/10


-Myth

#5 Octovus
Not registered
20 Apr 2002, 21:58 EST
I dunno...as an FFA player this wasn't much better than PJW's previous effort (there's been a bunch lately, but I'm trying to remember the name of it...it has a "Kiss the Sky" portal and is in a mountain, anyways). The map looks ok and the sky box certainly completes the ge neral theme. Bots work pretty well, though they shun the lower area - just as humans understandably do, since the only reason to be down there is one or two long respawn items. The pain-goop around the RG also seems a bit unneccessary, especially considering the tele positioned to prevent camping. But this is all from playing it back when it was released...now, all that said, I'm scoring it a 9 because the score's a bit low, while I feel it deserves an 8.


-Octovus

#4 StormShadow
Not registered
20 Apr 2002, 21:06 EST
Pretty good q3 map. I suppose its probably better as a cpma map, but since cpma isnt one of the top 10 mods, not alot of people will be able to appreciate its full potential.

Anyway, still very playable as a vq3 map, worth the dl!
#3 nitin
Not registered
20 Apr 2002, 20:23 EST
this has been my favorite level release for the year, and that's saying something given some of the other maps that have been released. The gameplay is just addictive.
#2 wviperw
Not registered
20 Apr 2002, 17:09 EST
too bad for the odd respawn times. :( Doesn't really affect me since I always have played the map in CPMA, but to the people it does affect, it could scare them away from a great map.

#1 RedDot
Not registered
20 Apr 2002, 14:41 EST
I've been playing this level for some time now, and the more I play it the better it feels. Addictive!
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