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| Game type: | Alliance CTF, CTF, Team Arena, 4-10 players |
| Weapons: | x2 x4 x2 x2 x2 x2 x2 x2 |
| Items: | x10 x7 x7 x4 x2 x4 x6 x2 x6 x28 x10 x16 x4 x2 x2 x2 x2 x2 x2 x4 x4 |
| Bots: | |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
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Soft, mellow lighting pervades the entire map, with good open space to move, custom texturing and architecture that is both sublime and aesthetic. Utilizing NO CTF specific BLUE/RED texturing Geit manages to successfully separate the 2 bases with no problem by utilizing a seldom seen technique: subtlety! Red Flags at strategic spots, Red Lights on the custom Flag shader and mild red lighting in the archway all leave you with no doubt of where you are.
Tendrils of organic matter push through the brick walls and invade even the doors, while roots in the Regen room slither from the ceiling to set an ambience that complements the map perfectly. The butterfly by the Quad is just perfect. Have a good look at the room with the Regen in it. I consider it a excellent example of mapping. Bots played very well.
Get it now.
Reviewed by Brad 'notime' Kiefer
Not registered
29 Dec 2005, 04:30 EST
Not registered
18 Jun 2002, 09:24 EST
but ..unfortunately is too plain in my opinion, i prefer more articulated ones
Not registered
16 Jun 2002, 23:43 EST
The environments size compared to the player does not fit: too big.
Not registered
10 Jun 2002, 11:06 EST
Not registered
10 Jun 2002, 02:34 EST
Not registered
09 Jun 2002, 06:53 EST
Not registered
08 Jun 2002, 19:53 EST









