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e607c3bf70434c7433a93159bd51b437
bern.stein.zimmer by acid - 29 Jul 2002
More than 5 years old
Download » MHGaming, ..::LvL (1.62MiB, 3,059 d/loads) - Permalink - digg it!
bern.stein.zimmer
Download » MHGaming, ..::LvL (1.62MiB)
Readme    Maps by Author    Authors site
Game type:DM, Tourney, 2-6 players
Weapons:
x4
x2
x2
x2
x2
Items:
x2
x2
x2
x2
x2
x6
x6
x2
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.19 / 10 (21 votes)
163
8.19
c2a594ea2a8520b8b695df8e5cf3efa4
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A unique map from the eye candy point of view, which can't be defined as a base, a floater, or anything else. Basically, you're in a glassy, roofless labyrinth posed on some pillars. Although the author uses only very few textures, the map has a unique look, with a very even lighting that really makes you feel in a different world. If it weren't because of two tiny nitpick, a 2x2 units brush overlap, and a very small missing brush, the brush work would have been close to perfection, considering the 900 curves. You'll have to use vertex lighting if your box is not chewy. On the game play department, you have a good connected map, with plenty of open spaces, and some verticality. The placement of the red and yellow amours, and the mega-health, all placed in the upper level (a rocket jump high), is good and gives the map a good flow. The rest of the item placement, specially the rail gun, is ok, although the lightning gun could have been placed in a more strategic position. The map may be large for 1v1 games, making a 4 players FFA or a 2 on 2 TDM the best choice. Bots play decently but they won't use jump pads, which restricts game play.

A very nice addition to your map collection.

*paxpri-K*

1344
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Posted comments:
#12 AEon
26 Aug 2009, 00:41 EST
Awesome exercise with patches for very unique gameplay experience. All that transparency is a tad on the detracting side, IMO.
#11 J2KoOl63
Not registered
25 Jul 2003, 20:53 EST
Sorry for the double review
#10 J2KoOl63
Not registered
25 Jul 2003, 20:52 EST
I think that unique levels are always the best, like this one. Bots play fine. They don't really bunch up in a group like some levels. Lighting is good. The whole space gig makes it stay unique. Item placement is alright but good. Overall a very good map.


I give it a 9.

#9 J2KoOl63
Not registered
25 Jul 2003, 20:49 EST
I think that unique levels are always the best, like this one. Bots play fine. They don't really bunch up in a group like some levels. Lighting is good. The whole space gig makes it stay unique. Item placement is alright but good. Overall a very good map.


I give it a 9.

#8 [Acid]
Not registered
11 Aug 2002, 14:50 EST
@krekits:

the whole map is clipped, no wall is pure anymore. the floor holders are also clipped with a 45° at the edges.. for the better quake players.. the promode-guys :)


also the detail on the walls, which are numbers for the rooms btw are clipped, but not as a whole box, but single..


play this map with cpma!

#7 krekits
Not registered
04 Aug 2002, 09:37 EST
Vertex lighting really kills the idea, doesn't it? Lightmap lighting is the only choice when playing this map, otherwise it looks really washed out and blinding in a couple of areas where there's a lot of glass.


The almost perfect brush work is not true, and there a quite a number of places where tris could have been saved with almost no visible loss.


The floor 'holders', in lack of a better word, should have been clipped, and some of the wall decorations also. I agree about the jump pads, it would have been great if they could've been marked in some way.

#6 wviperw
Not registered
01 Aug 2002, 10:54 EST
A pretty cool map. I got to test this in its beta stages. Nice original look to it (although it hurts performance a ton)and the map plays TDM and FFA quite well.
#5 SFNative
Not registered
31 Jul 2002, 16:56 EST
This is a very original looking map. I can honestly say I haven't seen anything like it.


Unfortunately, it doesn't play very well. Maybe it's a trick of the eye but it seems like both you and the bots walk, not run. The jump pads are a little odd in that you wouldn't know they exist until you hit them.


But the breaker for me is my results on the first try. I went in with the default - one bot (Phobos) but set it on Nightmare.


Final score: I win 20-0.


Am I good? Yeah, I'm pretty good. I'm not THAT good.

#4 rokscott
Not registered
30 Jul 2002, 14:34 EST
Very unusual and cool looking level. Top marks for originality. Unfortunatly I found the jump pads as hard to use as the bots do :(

7 outa 10
#3 *papri-K*
Not registered
30 Jul 2002, 05:01 EST
By the way, Bernstein is a german word for amber, and Zimmer means room. The map's title fits the atmosphere.
#2 Staffs
Not registered
30 Jul 2002, 04:27 EST
I'd hardly call "!!!" a comment
#1 WangButter
Not registered
29 Jul 2002, 18:37 EST
I haven't played this map, I just wanted to comment on a quote from the review -- "You'll have to use vertex lighting if your box is not chewy"


!!!

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