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..::LvL (1.62MiB)
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| Game type: | DM, Tourney, 2-6 players |
| Weapons: | x4 x2 x2 x2 x2 |
| Items: | x2 x2 x2 x2 x2 x6 x6 x2 |
| Bots: | |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 8.19 / 10 (21 votes)
163
8.19
c2a594ea2a8520b8b695df8e5cf3efa4
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Posted comments:
Awesome exercise with patches for very unique gameplay experience. All that transparency is a tad on the detracting side, IMO.
#11 J2KoOl63
Not registered
25 Jul 2003, 20:53 EST
Not registered
25 Jul 2003, 20:53 EST
Sorry for the double review
#10 J2KoOl63
Not registered
25 Jul 2003, 20:52 EST
Not registered
25 Jul 2003, 20:52 EST
I think that unique levels are always the best, like this one. Bots play fine. They don't really bunch up in a group like some levels. Lighting is good. The whole space gig makes it stay unique. Item placement is alright but good. Overall a very good map.
I give it a 9.
I give it a 9.
#9 J2KoOl63
Not registered
25 Jul 2003, 20:49 EST
Not registered
25 Jul 2003, 20:49 EST
I think that unique levels are always the best, like this one. Bots play fine. They don't really bunch up in a group like some levels. Lighting is good. The whole space gig makes it stay unique. Item placement is alright but good. Overall a very good map.
I give it a 9.
I give it a 9.
#8 [Acid]
Not registered
11 Aug 2002, 14:50 EST
Not registered
11 Aug 2002, 14:50 EST
@krekits:
the whole map is clipped, no wall is pure anymore. the floor holders are also clipped with a 45° at the edges.. for the better quake players.. the promode-guys :)
also the detail on the walls, which are numbers for the rooms btw are clipped, but not as a whole box, but single..
play this map with cpma!
the whole map is clipped, no wall is pure anymore. the floor holders are also clipped with a 45° at the edges.. for the better quake players.. the promode-guys :)
also the detail on the walls, which are numbers for the rooms btw are clipped, but not as a whole box, but single..
play this map with cpma!
#7 krekits
Not registered
04 Aug 2002, 09:37 EST
Not registered
04 Aug 2002, 09:37 EST
Vertex lighting really kills the idea, doesn't it? Lightmap lighting is the only choice when playing this map, otherwise it looks really washed out and blinding in a couple of areas where there's a lot of glass.
The almost perfect brush work is not true, and there a quite a number of places where tris could have been saved with almost no visible loss.
The floor 'holders', in lack of a better word, should have been clipped, and some of the wall decorations also. I agree about the jump pads, it would have been great if they could've been marked in some way.
The almost perfect brush work is not true, and there a quite a number of places where tris could have been saved with almost no visible loss.
The floor 'holders', in lack of a better word, should have been clipped, and some of the wall decorations also. I agree about the jump pads, it would have been great if they could've been marked in some way.
#6 wviperw
Not registered
01 Aug 2002, 10:54 EST
Not registered
01 Aug 2002, 10:54 EST
A pretty cool map. I got to test this in its beta stages. Nice original look to it (although it hurts performance a ton)and the map plays TDM and FFA quite well.
#5 SFNative
Not registered
31 Jul 2002, 16:56 EST
Not registered
31 Jul 2002, 16:56 EST
This is a very original looking map. I can honestly say I haven't seen anything like it.
Unfortunately, it doesn't play very well. Maybe it's a trick of the eye but it seems like both you and the bots walk, not run. The jump pads are a little odd in that you wouldn't know they exist until you hit them.
But the breaker for me is my results on the first try. I went in with the default - one bot (Phobos) but set it on Nightmare.
Final score: I win 20-0.
Am I good? Yeah, I'm pretty good. I'm not THAT good.
Unfortunately, it doesn't play very well. Maybe it's a trick of the eye but it seems like both you and the bots walk, not run. The jump pads are a little odd in that you wouldn't know they exist until you hit them.
But the breaker for me is my results on the first try. I went in with the default - one bot (Phobos) but set it on Nightmare.
Final score: I win 20-0.
Am I good? Yeah, I'm pretty good. I'm not THAT good.
#4 rokscott
Not registered
30 Jul 2002, 14:34 EST
Not registered
30 Jul 2002, 14:34 EST
Very unusual and cool looking level. Top marks for originality. Unfortunatly I found the jump pads as hard to use as the bots do :(
7 outa 10
7 outa 10
#3 *papri-K*
Not registered
30 Jul 2002, 05:01 EST
Not registered
30 Jul 2002, 05:01 EST
By the way, Bernstein is a german word for amber, and Zimmer means room. The map's title fits the atmosphere.
#2 Staffs
Not registered
30 Jul 2002, 04:27 EST
Not registered
30 Jul 2002, 04:27 EST
I'd hardly call "!!!" a comment
#1 WangButter
Not registered
29 Jul 2002, 18:37 EST
Not registered
29 Jul 2002, 18:37 EST
I haven't played this map, I just wanted to comment on a quote from the review -- "You'll have to use vertex lighting if your box is not chewy"
!!!
!!!









