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..::LvL (2.42MiB)
Readme Maps by Author
Readme Maps by Author
| Game type: | CPM, DM, Tourney, 2-4 players |
| Weapons: | x2 |
| Items: | x2 x2 x17 x5 x5 |
| Bots: | |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 8.86 / 10 (21 votes)
177
8.86
aace0fb2bb77dd0630c9a1e375e75632
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Wall teleports keep the action coming thick and fast. Game play is solid and item placement is creative. Go get the megahealth and you may get a grenade in the face. Distance between powerups and armor is well measured making it hard to control all of them at once. Two rocket launchers also help to keep an even playing field.
Try it out. A worthy download.
Reviewed by Daniel
1375
Posted comments:
You should experiance new types of textures for your maps all i see is the same textures
#9 Foo
Not registered
02 Feb 2006, 16:54 EST
Not registered
02 Feb 2006, 16:54 EST
After some 1v1 on lan I came to the conclusion that the lower GL area seemed weak and vulnerable - almost to the point of being redundant. Then I discovered the window ledges down there and the balance came back to being near perfect.Many jumps to master, the level plays well in vQ3 but absolutely shines in CPMA.
Map cpm15 it became. Best? One of the many=)
#7 krekits
Not registered
07 Sep 2002, 03:49 EST
Not registered
07 Sep 2002, 03:49 EST
Thumbs up!
#6 *parpi-K*
Not registered
07 Sep 2002, 01:48 EST
Not registered
07 Sep 2002, 01:48 EST
very nice map!!
Is there also a no-quad version planned?9 from me.
Is there also a no-quad version planned?9 from me.
#5 pjw
Not registered
06 Sep 2002, 10:44 EST
Not registered
06 Sep 2002, 10:44 EST
Nice one. This is certainly my favorite in this particular update. Distances/movement/layout is very well thought-out in this map. Nice clean look as well.
#4 Akuma
Not registered
02 Sep 2002, 03:01 EST
Not registered
02 Sep 2002, 03:01 EST
Very nice map, I've watched many very good CPMA matches on this map already :)
#3 xfoo
Not registered
30 Aug 2002, 08:01 EST
Not registered
30 Aug 2002, 08:01 EST
Well, blemish knows what he's doing in every aspect but the spawn spots :DHopefully that will be fixed and re-released in some other form (wink wink).
#2 Kell
Not registered
30 Aug 2002, 05:16 EST
Not registered
30 Aug 2002, 05:16 EST
I agree with wviperw, blemish knows how to make a tourney layout. Try counting how many jump-distance surfaces there are in the map, and the ways the teleporters can be used to ambush. And it looks cool too.
#1 wviperw
Not registered
29 Aug 2002, 18:53 EST
Not registered
29 Aug 2002, 18:53 EST
This is like THE map to have if you want some GREAT CPMA gameplay. Theres a reason why blemish was added to the CPMA design team--he definately knows what he's doing. And this map illustrates this very well. Everything is very solid, yet not too simple, giving a deeper, more tactical type of gameplay. Also, the abundance of trickjumps means you're always learning fun new things in it.









