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Pora umieraæ (Time to die) by ShadoW - 25 Sep 2002
More than 5 years old
Download » MHGaming, ..::LvL (0.71MiB, 5,059 d/loads) - Permalink - digg it!
Pora umieraæ (Time to die)
Download » MHGaming, ..::LvL (0.71MiB)
Readme    Maps by Author    Authors site
Game type:CPM, DM, Tourney, 2-4 players
Weapons:
Items:
x2
x3
x2
x3
x4
x2
x13
x7
x4
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.39 / 10 (9 votes)
147
7.39
19596cf2a5e68eb65b826fff198f9f9b
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0 / 10
Ugly but fun to play is probably the best way to describe this map. Texturing has been wallpapered on, models float off the walls, and there is virtually no theme or mood to speak of. It looks like it was slapped together in an afternoon (2 days in fact). Apart from this, the map plays really well. It is actually a lot of fun and the various platforms and ramps have been used to great effect. It is just such a shame about the look. Give this map a face-lift and it would certainly be a candidate for a collectable. As is, no. It is a blocky, poorly textured effort that should have spent some more time being developed. Unfortunately, I have to say it is not worth the download.

In need of a face-lift. Not worth it.

Reviewed by Daniel

Tigs Notes: This is a game play rich level and very enjoyable. Highly recommended.

Update: This level has indeed been given a face-lift. The re-worked version is available here. Thanks to Anonymous Cowherd for the suggestion.

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Posted comments:
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#11 Tig
05 Aug 2008, 19:22 EST
@Anonymous Cowherd: Thanks for the suggestion.
#10 Anonymous Cowherd
Not registered
05 Aug 2008, 18:58 EST
You might want to add here that it HAS been given a facelift, "Time to die" by Shadow, at http://lvlworld.com/#c...#38;m=All&p=review
#9 Banal Terror
Not registered
04 Oct 2002, 03:17 EST
There are so many custom maps available, and because of this, both looks AND gameplay are important to me; I look at maps as a whole. So while I could settle for a map with excellent gameplay and poor asthetics, I don't have to. I can easily find one that looks beautiful while playing well. That's why I personally don't recommend this map.


But hey, some people turn off all the eye-candy for optimal fps, for that extra "edge" that 200 fps will give over 185 fps. For these people, this map rocks! :)


#8 Myth
Not registered
01 Oct 2002, 11:19 EST
I agree with Tig, the map just doesn't feel finished in it's present form :( That hasn't stopped me downloading it or playing it however, but I think aesthetics are important. That's why it got 7/10, would have scored 8 or maybe 9 if it looked sweet too
#7 Tigger-oN
Not registered
28 Sep 2002, 15:06 EST
Game play is very important to me (and a lot of other people). How a map looks effects the atmosphere and the ambience of a map from the moment you start it. This is important to others. Both a valid, both should be heard.


I have no problem playing a level which is focused on game play only, but I'm always thinking, I wish someone would help this mapper finish this level off, give the level a coherent style or theme, help the mapper to make this map a great level, not just one thats fun to play.


First impressions are very important, not just for mapping but for almost everything. Not everyone can see past first impression and thats fine, its part of life.


There is nothing wrong with the review, it is Daniel's opinion and he took the time to download the level from the map queue, play it, do a write up and send it in. If people feel strongly about the reviews they are welcome to comment (like what has happened here) or start reviewing levels themself. Its an open, public system, everyone is invited and discussion is healthy for both the site and reviewers.

#6 krekits
Not registered
28 Sep 2002, 14:53 EST
No rule needed, but it would be great if one could see what each reviewer deems high when reviewing maps. For instance, reviewer A favours CTF maps with a space theme where he recommends custom textres, reviewer B likes duel maps without TP's and considers textures less important regardless if they're id or custom.
#5 nonentity
Not registered
28 Sep 2002, 12:39 EST
Should there not be some kind of rule where reviewers aren't focussing on looks above all else?
#4 Myth
Not registered
26 Sep 2002, 20:01 EST
Agreed, this map has a nice flowing layout. The item placement is also excellent. Although the map was designed for cpma, I found most of the jumps accesable enough in VQ3.


Those bots really do like open maps don't they!! I got wasted by the NM bot.


7/10 from me

#3 ShadoW
Not registered
26 Sep 2002, 11:21 EST
Like I sad , this level is especially for Cpma, and thanks to you Krekits and Wviperw. If gameplay is good - I gain my point.
#2 krekits
Not registered
26 Sep 2002, 11:10 EST
This map is much better with CPMA than with VQ3. Bot play in VQ3 is exactly like wviperw says, human opponents is probably much more fun that games against bots.


Looks could be much better though, and the steep stairways must be approached with caution; it would have been better if the step height had been 8 units.

#1 wviperw
Not registered
25 Sep 2002, 16:01 EST
This review is clearly a case of the preference for looks over gameplay. Maps should be recommended for the gameplay first and foremost, and then the looks part of it is an added bonus.


Anyway, played the map in CPMA (like the author intended). Very, very fun IMO. Its got kind of a simple large-ish feel to it, which can be good for promode physics. I played NM Major, and the first game--I couldn't believe it--she SPANKED me!! It was like 26-11 her. Its mostly due to the huge amt of openness in the level, so the bots really can take advantage of their godlike aim. I'm glad to say however, that in the next game I returned the spanking. 22-3 :P

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