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Turtle Map Pack 4 by Various - 28 Oct 2002
More than 5 years old
Download » MHGaming, ..::LvL (38.84MiB, 3,577 d/loads) - Permalink - digg it!
Turtle Map Pack 4
Download » MHGaming, ..::LvL (38.84MiB)
Readme    Maps by Author    Authors site
Game type:CTF, DM, Tourney, 2-12 players
Weapons:No weapon keywords yet
Items:No item keywords yet
Bots:No bot keywords yet
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 5.97 / 10 (17 votes)
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A 16 Q3A map pack from the Speedmappers Guild. Each map made over 7 days.

Here is a quickly review them in order of my personal preference. SHALLOW - Tech style, indoor/outdoor- very good game play. Bots mostly play outside. WVIPERW - Think of Q2 The Edge combined with dmmq3dm3 (the one with the giant earth at the center). Very fast game play. PSION - Tech-style ruins. Fast game play and fun. AKUMA - Similar to any of the highly popular Q1 tourney maps (i.e. Aerowalk). Good layout and fast game play. EQUIM - just as good as Akuma but a bit more open. MYTH - Indoor/Outdoor arena set in Roman ruins. Fast game play. MONSTO - 2 separate arenas: one brown indoor/outdoor pyramid with GL & LG, and one big open tech-style 2-level room (Quad, RL & PG). This would have been my #1, but not enough weapons, and only one way to the 2nd floor on the open room. I would love to see this map in the Open Source Map Project here at LvL. AD5 - An indoor Castle style CTF map. Nicely done, but very big and mostly hallways. ASNAGRIM - 3-level map. Open with side passages, texture scheme is a bit busy. Game play is ok. BAAL-PEOR - A Matrix-like map. A City with tall skyscrapers that you can jump pad up onto. Cool concept, but it's too open for good game-play. Also underground 'joust' area is cool, but bots don't go for it. TOMC - long rectangular map with 3 ways to get from one end to the other. Very dark in some areas. WMERC - Several pyramids connected by passageways. You can teleport to a Hipdm-ish area that sends you back to a pyramid when you fall off the map. Not great game play. CHRISQ - This is a prison surrounded by water. The readme says the object is to find the Dopefish... GEAR - bathroom, lab area, lava, and a billboard of a speedmappers chat screen. Poor game play. VAARSCHA - tech-ish CTF. Very small corridors. SCAMPIE - 2-level outdoor in a quarry. Only way to upper levels is by climbing quarry wall. The map source for Scampie is available here.

Keep the first 6 or 7, the rest are good for checking out new map styles.

Check out the screenshots for all 16 maps under Turtle Maps.

Reviewed by remnent

1423
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Posted comments:
#12 George
Not registered
11 Nov 2002, 09:10 EST
Not worth HD space
#11 Gear :)
Not registered
01 Nov 2002, 13:08 EST
Hey ........ cool, I just read it. Funny to read, POOR GAMEPLAY. Of course, there's no optimization at all :) ITs a review for the FACTS that's all.


The poor gameplay will probably be the same for tm5 with an additional note of TOO DARK :)


Good tm guys,

#10 Scampie
Not registered
29 Oct 2002, 15:31 EST
ho well, not that it matters really. :D

and the .aas not loaded... yeah, the original .pk3 had a bad version of it... thought the pk3 had been updated since... here's a fixed .aas for that.
http://scampie.spawnpo.../tm4_scampie_patch.zip

also, I have the .map availible for anyone who wants it. it's the the LvL Open Source liseance, but pretty close.
http://scampie.spawnpo...ce/tm4_scampie_map.zip

#9 psion
Not registered
29 Oct 2002, 10:37 EST
hey cool.. gj everyone. ;)
#8 wviperw
Not registered
29 Oct 2002, 10:21 EST
Yeah! They're finally reviewed. GG's all.


(and I agree that Scampie's map should have been in the top half at least)

#7 remnent
Not registered
29 Oct 2002, 08:08 EST
Remember- they let just ANYBODY review these maps. So these are one player's opinion (me).


MYTH- you're right, it is a tech-styled map. I looked at the screenie when i was writing the review and between the trees and colors- I thought: roman ruins.


SCAMPIE- I hated putting your map last because I love your maps from Speedpack 100,99,133, etc. This map just didn't do it for me personally. (I also couldn't get the .aas file to load, but tried not to let that influence the review).

#6 Shallow[BAP]
Not registered
29 Oct 2002, 05:03 EST
I certainly thought scampie's was in the better half of the pack for enjoyment, also excellent style and detailing, plus it shows that trisouping isn't the only way to make good looking rocks.


Eventually I might get around to releasing the texture set I made for my map :-P

#5 Akuma
Not registered
29 Oct 2002, 04:37 EST
lol, indeed Myth :)


Finally the review is here though.

#4 Myth
Not registered
29 Oct 2002, 03:18 EST
"MYTH - Indoor/Outdoor arena set in Roman ruins."


That's funny, I remember mine being a tech/space theme with a cave. Quite how you get to Roman ruins is truely beyond me.

#3 keditok
Not registered
28 Oct 2002, 21:48 EST
Mine was teh best TM EV4R SC4MP13!11
#2 Scampie
Not registered
28 Oct 2002, 18:08 EST
um... ignore that P.S. of my last post accually... there was a staircase thruout the dev of the map, but I scrapped it due to framerate on the last day... gg memory!
#1 Scampie
Not registered
28 Oct 2002, 18:04 EST
finally reviewed, just as TM5 finished!


lots of great maps in this pak, WviperW's was the best IMO. I remember his, Akuma's, Equim's, Myth's and Shallow's being great fun to play. all of those could easily be standalone, releasable maps with a little tweaking (in fact, I believe WviperW did just that).


The rest were pretty good for the time they were given, AD5's has a great looking center area and a nice overall theme. Monsto's map is nice looking, and is an original idea, but feels a bit disjointed in the way it works. and look on the screen on Gear's map! there I am! chatting away when I should have been mapping harder ;D


Good job to all those involved.


P.S. was my map really the worst in the pak? :(


it confuses me what the reviewer means by "Only way to upper levels is by climbing quarry wall."... does he mean the staircase, or did he somehow miss that?

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