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..::LvL (3.39MiB)
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| Game type: | DM, 5-16 players |
| Weapons: | x2 x2 x2 x2 x2 |
| Items: | x3 x3 x2 x3 x3 x3 x3 x2 x3 x23 x32 x8 x3 |
| Bots: | |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 7.33 / 10 (9 votes)
146
7.33
a7dc9bfc1c88df9ca1d62a757e17e9ba
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This is a collaborative effort from a NUMBER of Q3W mappers. Each mapper had a set amount of time to do a section of the level, and then would pass it on to the next person. As you can imagine, this got quite ugly after 15+ people who all had different ideas of how they wanted the map to look and play.When playing the map, it actually is not that bad. Although the architecture seems to be a hodgepodge at times, the overall construction and lightning is exceptionally well done. It definitely doesn't seem like a map that was thrown together as the different sections of the map seem to flow together. There's also a large nails-on-boards apparatus (one of my favorite parts of the map) that will kill you and doesn't confuse the bots at all. Speaking of bots, they navigate the map very well. However, they seem to always cluster around one particular room with the rail gun. This can be a bit problematic for such a large map. There are also certain items that one must jump to reach (regeneration and rocket launcher). Getting the rocket launcher is particularly nasty because it requires jumping on several platforms continuously to reach. Perhaps it would have been better if a BFG was awarded here. Although there is a BFG buried in this map, I was never able to find it even with spectator mode. Also, some parts of the map have excessively high r_speeds, but overall, it's not too bad. Fun for a few rounds and certainly worth a try if you enjoy large maps! List of authors: Ctrl.Del, Evil-Cremator, Fishman, Grandpa Stu, Grenade, Horst-ds, INV|S@ble, l0g1c, Lemonhead, Lordsquart, Peacedog, Q, RRROOOAAARRR, Slinki, Terminal, UniKorn, wviperw Reviewed by oRBIT.
1450
Posted comments:
#11 Stijn Raiguel
Not registered
21 Jul 2010, 20:14 EST
Not registered
21 Jul 2010, 20:14 EST
To get the bfg, you have to shoot the blue window above the jump pad at the end of the walkway with the regeneration. You'll need to rocket-jump on the jump pad to get up there.
Ho hum... I love my fellow folks over at q3w, but this map is really terrible ;). Just goes to show that mapping by "committee" just does not work. There are many areas that look great and are quite creative, but overall it looks as if "15" different small maps have been loosely connected, with an unavoidable confusing end result.But since this was - hopefully - a fun experience, mapping-wise, all was well?
#9 Anonymous
Not registered
13 Nov 2008, 07:08 EST
Not registered
13 Nov 2008, 07:08 EST
bfg is in an upper vault above one of the jumps , shoot the vaults and it will be revealed
#8 UC93 Quizmaster
Not registered
27 Oct 2006, 02:56 EST
Not registered
27 Oct 2006, 02:56 EST
Wow... it's like a pleasent twilight zone experience... even after spending 15 minutes battling I was finding new pathways and halls.
Excellent'e
Excellent'e
#7 Caspian
Not registered
08 Dec 2002, 10:31 EST
Not registered
08 Dec 2002, 10:31 EST
Congratulations guy'sgreat map :) realy good inspiration for a n00b like me ;)Thanks
#6 StormShadow
Not registered
08 Dec 2002, 08:14 EST
Not registered
08 Dec 2002, 08:14 EST
this didnt quite get the review i expected :P
#5 axbaby
Not registered
07 Dec 2002, 15:50 EST
Not registered
07 Dec 2002, 15:50 EST
well done ... i loved all the unique styles in this map .
#4 HAVOC{PR}
Not registered
07 Dec 2002, 12:26 EST
Not registered
07 Dec 2002, 12:26 EST
bout to download .... so where is the BFG? :)
#3 PeaceDog
Not registered
07 Dec 2002, 10:44 EST
Not registered
07 Dec 2002, 10:44 EST
Great review oRBIT, glad you like the map ;-)
#2 wviperw
Not registered
07 Dec 2002, 10:05 EST
Not registered
07 Dec 2002, 10:05 EST
good job guys!Thanks for the review orbit. I think you summed it up pretty well.
#1 RRROOOAAARRR
Not registered
07 Dec 2002, 08:41 EST
Not registered
07 Dec 2002, 08:41 EST
This was a lot of fun to work on...can't wait until the next such project.









