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The Abandoned Post by Electro and Killazontherun - 07 Dec 2002
More than 5 years oldAt least 50 votes
Download » MHGaming, ..::LvL (6.91MiB, 8,221 d/loads) - Permalink - digg it!
The Abandoned Post
Download » MHGaming, ..::LvL (6.91MiB)
Readme    Maps by Author    Authors site
Game type:CPM, DM, Tourney, 2-5 players
Weapons:
x2
Items:
x2
x2
x12
x8
x5
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.35 / 10 (99 votes)
167
8.35
9a0c3a70eeb3e0defd2b9de166107666
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0 / 10
Two things spring to mind when you look at this map, wow and nice touch! The atmosphere is so cool!

This tech theme tourney map from Electro and Killazontherun looks amazing and is full of nice touches, the look and feel is brilliantly played out with a lovely calm set of blues and subtle yellows, wrapped around a grubby tech theme.

I played this against one Hardcore bot again and again, it rocks! Item placement is superb, armour shards located just before atrium style areas just enough for you to hear the sound and think where is that bot!?

All together an adrenaline pumper of a tourney map, plenty of ambush sites and looks to die for. FFA was fun, but the atmosphere warrants a tourney game! CPMA for the brave but just as good in Vanilla Quake 3!

Hardcore Bot play is excellent, after 15 mins or so they will take all powerups including RA!

Simply download!

Reviewed by EBUK.

1452
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Posted comments:
Avatar
#24 HDK!
05 Feb 2012, 02:54 EST
Buen mapa como para un capture the flag!!!
Avatar
#23 FragTastic
04 Feb 2012, 05:48 EST
Terrific XD!
#22 AEon
25 Aug 2009, 21:01 EST
Very detailed texturing with clever design elements, and lighting. In a few areas one could argue, that it is a tad on the dark side, but you could also say that adds to the atmosphere. Interesting layout and gameflow, that the bots play fairly well.

Again, I am not certain the *5* (or were there more?) TPs really had to be added to the map. IMO, one TP would have been fine, dropping all the others. There are enough paths via stairs etc. the player can take. Presently I had the feeling quite a few of these valid paths were under-used, because the player and the bots are simply too lazy to take them, preferring the TPs. Too many TPs make the gameplay fast but also erratic, something that can get on the players nerves after a while. It also adds an element of chaos: When trying to fight one bot suddenly another teleports into the area, disrupting "your sure win". Or you have an opponent nailed, but he/she simply escapes via TP.

Make no mistake, this map is definitely worth a download.

Edited: 25 Aug 2009 AEST

Avatar
#21 Mark
11 May 2009, 22:04 EST
just a quick amendment to previous comment - the low ceiling at the top of the map when exiting the teleporter. i know not every set of steps needs to translate into a useful jump but force of habit generally tends to find me kicking off stairs and up here this means whacking your head and stopping dead in your tracks. intentional, perhaps for the player that might be following... i dunno
#20 Mark
Not registered
16 Jul 2008, 11:24 EST
WooHoo! This is a killer map in every respect except 1. I would have liked to be able to jump from MH to GL without using RL. It can probably be done it just seems a little difficult to achieve given the height of the archway. Wonderful use of teleporters - a very refined understanding of cpma physic at play here. The RL/RA/Green health balls area is sumptuous - yes, sumptuous! Favourite jumps. Circle to walkway to red armour and uturn from sg teleporter to GA. Is 11 out of 10 a valid score?
#19 ras
Not registered
06 Mar 2004, 02:00 EST
mad map!!! very good :)
#18 EBUK
Not registered
14 Dec 2002, 03:13 EST
Shame that, maybe one day someone will pick up the gauntlet..
#17 sock
Not registered
13 Dec 2002, 06:17 EST
Congrats on the review of your map. Its about time this one saw the light of day.

Good job Electro/Killaz

Sock

#16 Electro
Not registered
13 Dec 2002, 03:03 EST
EBUK: i dont remake maps, i prefer to make new ones.

hannibal: thanks ;)

#15 hannibal
Not registered
10 Dec 2002, 18:22 EST
Top shelf, gentlemen.
#14 EBUK
Not registered
10 Dec 2002, 04:26 EST
I always dreamed that one day someone would release a Quake 3 ver of Vondurs Zed (Q1 - 24/05/99).. maybe someone has?

Still if you guys have any spare time on your hands, maybe!? lol would be great with CPMA!.

#13 The Hubster
Not registered
10 Dec 2002, 00:36 EST
Fantastic piece of work - Benny had you not got Killa to help you, you would never have finished this map you slacko!

Well done guys!

#12 SD][JuggerNaut
Not registered
09 Dec 2002, 04:17 EST
man, talk about atmosphere! Killazontherun's Tombs Of Necrobiosis and StormShadow's Gloom TO THIS DAY remain two of my all-time favorite maps because of that aspect alone.

the map is a little dark, but not too much so. certainly adds to the abandoned feel. gameplay is great. usually i don't go for the low overhead passages type layout, but this one is truly different. my buddy and i found ourselves REALLY paying attention to sound in this map. great layout of weaps/armor/health/powerups to.

hope to see more of this kinda mapping from you guys. two thumbs up and a 9 from me. excellent work.

#11 bXr
Not registered
08 Dec 2002, 23:37 EST
Man, it's dark in the map... But the level design is sweet! I had to raise to brightness level to max to see anything...
#10 Electro
Not registered
08 Dec 2002, 16:38 EST
oh great, i made a typo on the levelshot... i'm sort of a perfectionist (in my mind anyway) so this is going to drive me insane unlesss i fix it :P

i can fix it so that anyone who downloads it from this point has it corrected, and compatibility between the 2 different ones wont be a problem.

thanks for the comments! i have a teamplay map around 60% done ;)

#9 StormShadow
Not registered
08 Dec 2002, 08:13 EST
well, maybe my monitor is just dark, cuz i really had trouble seeing anything in r_gamma 1
#8 EBUK
Not registered
07 Dec 2002, 20:38 EST
For me this is one of those maps that comes along and just has it all going on, maybe the more fluent with the editor can pull it to bits, but if a map succeeds at stimulating the eye as well as the mind with its great game play/atmosphere, then this is a classic!

If the new CPMA map pack does materialse it would be a shame to not see this one in there.

9/10 'cos nothing is perfect :)

#7 nitin
Not registered
07 Dec 2002, 19:00 EST
I disagree with stormshadow, this map is a perfect example of atmospheric lighting. The map actually feels like an abandoned post due to the lighting and yet I have never once had trouble seeing my enemies on it, despite the dark spots. Extremely well done aesthetic by klzotr.

Gameplay is probably better than the look which is saying something, electro has produced a stunning layout which is nice and tight yet still affords plenty of open space.

Grat job, a 9.

#6 Killazontherun
Not registered
07 Dec 2002, 16:49 EST
Hmm, didn't notice the loading screen text, Electro did it so blame him hehe :P

Thanks for the comments peeps :)

#5 Killazontherun
Not registered
07 Dec 2002, 16:48 EST
Hmm, didn't notice the loading screen text, Electro did it so blame him hehe :P

Thanks for the comments peeps :)

#4 pjw
Not registered
07 Dec 2002, 15:33 EST
Wow. LvL did odd things to that URL, but it still seems to work.

I'm also trying really hard to make that ramp jump to the RA in CPM, but haven't been able to yet. Don't have the skillz. :( I'll work on it. :)

#3 pjw
Not registered
07 Dec 2002, 15:04 EST
This map is one of the best to be reviewed here in quite a while. It kicks so much ass that I've granted it the Kickass Map Award and added it to the short list on my site: http://www.planetquake.com/pjw/maps.html#kickass

A nine from me, only because nothing's perfect, and there's always something to be a nitpicky bastard about (in this case, I see a sparklie here and there, and the loading screen, oddly, says The Abandoned Base when the map is The Abandoned Post), but that's truly minor stuff. It's very rare that, as wvw pointed out, you get a map that's outstanding in both departments.

Howsabout another creation from you two? I'm greedy for maps of this quality. :)

#2 wviperw
Not registered
07 Dec 2002, 10:08 EST
This is a GREAT map IMO. Its not often you hit the nail on the head with BOTH gameplay and looks. I think we need superhero duo's like Electro and Killazmore often. :)
#1 StormShadow
Not registered
07 Dec 2002, 07:50 EST
Nice map, well designed.. lots of cool jumps in CPMA...

One prob: in default lighting, the map is very, very dim, and almost unplayable. I had to jack up gamma to see anything ;/ But luckilly, few people play with default lighting anymore :)
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