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e607c3bf70434c7433a93159bd51b437
Tri_Clonus by GranMasterQ - 14 Dec 2002
More than 5 years old
Download » MHGaming, ..::LvL (3.15MiB, 1,237 d/loads) - Permalink - digg it!
Tri_Clonus
Download » MHGaming, ..::LvL (3.15MiB)
Readme    Maps by Author    Authors site
Game type:DM, 4-8 players
Weapons:
x2
x3
x3
x2
x2
Items:
x4
x2
x18
x13
x5
Bots:No bot keywords yet
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.13 / 10 (4 votes)
142
7.13
69a35f61dfc644966c34225860b1d8b9
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GranMasterQ's map dedicated to Gonnakillya's Contortion map. The arena is a tech theme affair with nice blue lighting for trimming in areas and some very nice architecture. The teleporter that sucks you up and puts you down is very cool! But that is where the fun stops. The map lacks game play and item positioning is terrible. To be able to reach x2 RA within 3 seconds is a serious mistake when thinking about FFA or TDM.

With the map being rooms mainly connected by corridors things can get a little tight. Each battle mainly played out in each individual room. Would be nice to see the author take one of those areas and turn it into a tourney affair with the same texture set.

Nice architecture and a nice gesture dedicating a map to someone, it just needs a heap load more play testing.

Reviewed by EBUK.

1455
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Posted comments:
#4 AEon
21 Aug 2009, 21:14 EST
Hmm... I found the map totally confusing, only after running the map in dev mode (noclip) did I understand why. The map uses quite nice architecture elements, but standard boxy corridors, that have been pasted all over the place. The result are four arenas, that differ, but only slightly, making it very difficult to orientate. The arenas are, IMO, too cramped, you keep on getting stuck in the "trench" around the central TPs (generators), and the TP transport is weird too, you seem to teleport and then fall down some "tube", very disorientating.

Pardon the whining, but I really like the design, but the above issues make the map very much less enjoyable than it could be, alas. It would help to reduce the gameplay to two arenas, that are better connected (not just boxy corridors that look the same), some areas need to be better lit, make the remaining last two arenas larger, remove the gimmicky effect on the TP falling, and this map would be really awesome gameplay-wise.

#3 GuitarMan
Not registered
16 Dec 2002, 12:23 EST
Nice map. I like it, it feels simple but in this case that's OK; a good alternative to the high amount of detail and design of "Contortion". :)
#2 EBUK
Not registered
16 Dec 2002, 02:12 EST
"GMSQ shows true promise"

...definatly, I can't wait to see more from the author :)

#1 GONNAKILLYA!
Not registered
15 Dec 2002, 13:44 EST
Well...I'm a bit biased I guess. ;-)

But I thought for a first release that the GMSQ shows true promise. The bots did give a challenge (at least for me) and overall I had fun playing the map.

If I had a nickel for every "first release" that was awesome I wouldn't be able to buy a cup of coffee.

Keep at it, GMSQ.

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