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Sweet Surrender by amethyst7 - 29 Mar 2003
More than 5 years old
Download » MHGaming, ..::LvL (4.33MiB, 2,462 d/loads) - Permalink - digg it!
Sweet Surrender
Download » MHGaming, ..::LvL (4.33MiB)
Readme    Maps by Author    Authors site
Game type:CPM, DM, Team DM, 4-8 players
Weapons:
x2
Items:
x2
x14
x13
x3
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 6.11 / 10 (9 votes)
122
6.11
4b3cd874f0dc5c296e02df720c182136
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Sweet Surrender by amethyst7 is an FFA/TDM map suitable for 4 to 8 players. Once again the author has successfully created an example of great gameflow, gameplay and attention to detail. Making use of custom textures from Sock's Tech and Egypt set. I found this to be one of the more enjoyable maps created with the texture sets.

Housing such weapons as the SG, GL, RL, LG, and PG you'll also find a MEGA, QUAD, YA and RA. Connectivity is very nicely implemented, with a touch of some nice ability to pull off trick jumps when using the CPMA Mod . While some of the cpma community might argue with me on this, I highly suggest adding this map to your TDM servers as to get the greatest experience out of the map.

Grab this one and expect more quality maps from this author in the future.

reviewed by v1l3

1512
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Posted comments:
#3 StormShadow
Not registered
30 Mar 2003, 12:10 EST
Despite the uninventive lighting (seems like a lot of ambient light was used - and the map has a bit of a monotone feel as a result) the map looks great. Good use of the textures, amethyst7 has a great eye for aesthetics - both in terms of architecture and coloring.

The map is a bit flat! The higher levels are not much higher than the lower ones - i think if this map was 50% taller it would be significantly better.

Good use of plat's also.


8/10

#2 nitin
Not registered
29 Mar 2003, 17:02 EST
bit too open repetitive looking, hard to navigate because of that IMHO. Could have done with more defining areas like the PG area. Texturing is quite well done, lighting's not bad but a too bright and boring. 7/10.
#1 Shagz
Not registered
29 Mar 2003, 11:57 EST
Is it just me or does this level feel a bit "sparse"? I found that there seemed to be a lot of long treks, requiring lots of strafe jumping, to get weapon and ammo pick ups if you just spawned, and then once you were loaded up, finding an ememy to use them on seemed to take awhile.


I *love* the look of the map; the colours and texture set look fantastic, but the gameplay didn't seem as exciting as the looks. Again, maybe just me. Anybody else?

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