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Blue Stone by TymoN - 10 Apr 2003
More than 5 years old
Download » MHGaming, ..::LvL (2.15MiB, 1,992 d/loads) - Permalink - digg it!
Blue Stone
Download » MHGaming, ..::LvL (2.15MiB)
Readme    Maps by Author
Game type:DM, Tourney, 2-4 players
Weapons:
x2
Items:
x2
x2
x2
x4
x8
x5
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.69 / 10 (16 votes)
153
7.69
409743a1ba840a05e13b8681a9532559
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Stone walls and floors with blue lighting, like the title says. It's a little hard to see, but once you are familiar with the layout you will have no problem navigating. The Carmela is pretty good. The bots play really well. They tend to like the RG a lot, but they are pretty good with it and will give you a good match. Overall, this map is fun to play with my only nitpick being the lighting. It seemed a little too dark for my taste.

Download the map and give it a try. Some may keep it.

Reviewed by Bizkit.

1525
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Posted comments:
Avatar
#11 FragTastic
18 Jan 2012, 03:03 EST
Holy Crap!. Its Amazing!. 10/10.
#10 AEon
26 Aug 2009, 00:50 EST
Bit dark this map, makes it hard to make out the bots.

Bug: Missing textures from mapmedia.pk3, that are *not* part of vQ3.

Avatar
#9 Mark
25 Aug 2008, 11:30 EST
clever item placement combined with clever use of teleporters makes this a tourney map with a mature full-bodied flavour.
#8 The Hubster
Not registered
14 Apr 2003, 01:12 EST
Nothing wrong with 2xYA and 1xRA on a map meant for tourney, provided the layout will accomodate the item load.
#7 ShadoW
Not registered
12 Apr 2003, 09:19 EST
Good job TymoN!!!!

Congratulations,and gl for next maps
#6 chrz
Not registered
11 Apr 2003, 20:49 EST
I thin that amount of armors and mega on this small map makes a game a little bit faster and much more bloody (i'm wonder that one player can gain big adventage which in my opinion is good if this is not to BIG adventage)

one big minus for me are teleports, escpecially one above the ra - don't you think?

#5 Todtsteltzer
Not registered
11 Apr 2003, 13:47 EST
Hmm, I think I should be a bit more detailed next time ;). I don't think that 2 YAs and a RA are too much armor for tourney maps in general, but I think it's too much for THIS tourney map, because it's easy to control MH and both YAs.


I'm testing new maps on a clean install of Q3A, maybe that's the reason why I experience texture leaks while others don't.


Btw, it seems that someone voted with a '0' for this map. I don't know if this was by accident or intentional, but if it was the second, it would be nice to hear from this voter why he dislikes this map that much. I think the author would appreciate that.

#4 StormShadow
Not registered
11 Apr 2003, 11:39 EST
again, im not missing any textures.. hmm.


anyway, good map, nice layout.. i dont think there is too much armor (ztn3tourney1 - the best known tourney map out there - has 2 ya's and an ra) but there are a lot of teleporters. Also, there is a bit of 'sameness' in the map so its hard to immediately know where you are. Nice layout tho, i love the RA location. Some pretty cool jumps also. I like the other one a bit better, but this one is pretty sweet too.

7/10

#3 *papri-K*
Not registered
11 Apr 2003, 08:26 EST
"Bizkit, you could always turn your brightness settings up in Quake 3 ya know... ;-)

"


well, and btw everybody uses vertex lighting...

#2 Todtsteltzer
Not registered
11 Apr 2003, 03:04 EST
Again a nice map, Tymon! Good use of the evil 7 texture set...and again a missing texture (this time mapmedia):

[i]trying textures/ctf/killblock_i2_b.TGA...[/i]


Too much armor (RA and 2 YAs) for a tourney map, I think, but it plays good in FFA.

Keep up the good work! 8/10


Btw, is there any way to get a grip on your earlier works, TymoN?

#1 Dust
Not registered
10 Apr 2003, 06:42 EST
Bizkit, you could always turn your brightness settings up in Quake 3 ya know... ;-)


Nice map TymoN.

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