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Uzuldaroum III by Vondur - 15 Apr 2003
More than 5 years old
Download » MHGaming, ..::LvL (1.82MiB, 4,164 d/loads) - Permalink - digg it!
Uzuldaroum III
Download » MHGaming, ..::LvL (1.82MiB)
Readme    Maps by Author    Authors site
Game type:CPM, Tourney, 2-4 players
Weapons:
Items:
x5
x5
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.8 / 10 (33 votes)
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8.8
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Inspired by the mythical lores of H.P Lovecraft's At The Mountain of Madness, this map surely has manifested the images of running waters and green, flowery woods straight into the arena. With a jungle ambience and a lovely aesthetic feel to it, Vondur has recreated his original Quake level for Q3A. Action is fast-paced, furious and spread out, thus avoiding a problem of cramped-up action that many mappers fail to address. Item placement is good, and bloody firefights are always just around the corner. Overall, bots navigated the map well and provided a real challenge, especially with CPMA, where the action abounds with alarming pace and makes this map shine.

Get this on your hard drive now!

Reviewed by sK8eR_bOy

1533
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#14 FragTastic
12 Feb 2012, 04:06 EST
Similar textures to 'Liquid Carbon (V2) By Charon' :). The Ambiance is spot on and Gameplay is ok. I would say the Item Placement isnt that good in my opinion :/.

Edited: 12 Feb 2012 AEST
#13 AmericanAss
Not registered
24 Jul 2008, 15:56 EST
really great map
but there's a one little thing - spiterbot cannot play here (but other bots do, i think it's strange bugs in spiterbot code)
#12 dOOd
Not registered
29 Jan 2006, 23:57 EST
Great map with great gameplay!
#11 sad but true
Not registered
19 Apr 2003, 06:42 EST
It's a Fast and Furious 1 on 1
#10 Vondur
Not registered
18 Apr 2003, 06:10 EST
thanks for the comments, dudes :) glad you liked the map. yeah i do understand that texes aren't that great quality, but i just wanted to make something wet. didn't find proper texes for that, sorry :)
#9 Scampie
Not registered
16 Apr 2003, 17:25 EST
There are no Quake 3 mappers, there is only VONDUR!!!

great map :D

#8 [iF]Gonad
Not registered
16 Apr 2003, 11:17 EST
It's great to see "Heretic II" (Not original QW textures as nitin just said)textures in a Q3A map.


Overall a fun map. I'll need to dwnload the original to compare it to.

#7 MopAn
Not registered
16 Apr 2003, 01:37 EST
Nice map indeed,
I planned a similar setting thousand times in my head but never had enough time ;) . I think the textures look some kind of 'wash up' because of the bad .jpg compressed quality I think. Gameplay is nice. Only 1 week create time? WoW!

Jumpads are looking nice. Some nice ideas for details here and there.

Good job in the whole.

greetz

MopAn

#6 nitin
Not registered
15 Apr 2003, 18:43 EST
complaints - I think the texture set makes it hard to distnguish not just because it's so busy but also because it's so LOW RES. It's just QW textures converted which make visibility a problem.

secondly, celings are too low and also the sky.

APart from those, layout is solid and item placement is good too. Impressive stuff overall.

7.5/10

#5 -cha0s-
Not registered
15 Apr 2003, 14:02 EST
omg ! nice to see a new map from vondur again.

i really like the mood of this map a lot. also the textures are a little small and blurish :

anyway: very nice :)
#4 deceit
Not registered
15 Apr 2003, 12:53 EST
This lvl has a nice feel to it. Vondur has done a great job of creating an abondoned temple type enviroment with a wet, musky, run-down feel to it. It is understandble that professional players prefer plain textures throughout a map, but I don't see where either player would gain an advantage by that. It is a level playing field for both players reguarless of how light, dark, plain, or detailed the level is. I personally had no problem distinguishing

structure from detail. I'm sure any proffesional player that spends some time on this map will eventually be able to navigate it blindfolded.
#3 StormShadow
Not registered
15 Apr 2003, 11:01 EST
Really great map.. the aesthetic element really enhances the style and atmosphere of this map. I think it plays very well also, although there is a bit of a learning curve to it.

My only gripe is that i bump my head on low ceilings in some of the corridors.

And gj not making the map look like ass just to cater to the 'pro' players :P Looks [i]are[/i] important no matter what anyone tells you :)

9/10

#2 wviperw
Not registered
15 Apr 2003, 07:17 EST
I think its the other way around. Aesthetically it is kind of blah. For what the map is made for, it ends up being a blur of monocolored textures in picmip >3.

However, gameplay is quite fun. Its got a pretty good inherant layout, and you can tell Vondur knows what he's doing. However, like Hub said, the gameplay is hindered due to brushwork/texturing.

Better than your average map, but could be better.

#1 The Hubster
Not registered
15 Apr 2003, 03:11 EST
You can always expect Vondur's work to be exceptional aesthetically, and this map is no different.

However, gameplay wise, I found it to be different, and unfortunately quite hindered by the effort that has been placed into looks.

The textureset used is simply too detailed to be able to provide clear visibility at r_picmip 0 or 1 (most Promoder's use r_picmip 5, and even they have voiced some concerns).

The layout is nice. You can make some really nice fast sweeps on the upper floor, but when youre flying past, it's difficult to separate structure from detail.

Simpler and less detailed attention to eyecandy would have increased gameplay in this map significantly imho.

The placement of MH was something I found strange at first, but for the more advanced player who can pull off the n1nja sk1llz well, it shouldnt prove too much of a hindrance.

6 from me.

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