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Pull Your Socks Up by Lunaran - 11 Jul 2003
More than 5 years oldAt least 50 votes
Download » MHGaming, ..::LvL (6.41MiB, 3,969 d/loads) - Permalink - digg it!
Pull Your Socks Up
Download » MHGaming, ..::LvL (6.41MiB)
Readme    Maps by Author    Authors site
Game type:CPM, DM, Tourney, 2-4 players
Weapons:
x2
x2
Items:
x2
x2
x7
x7
x4
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.3 / 10 (61 votes)
166
8.3
7a04c009ded033abcb0db6297f581717
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Wow! What an excellent map we have here. Lunaran once again pumps out a level that is both enjoyable to play and pleasing to the eye. The excellent brushwork combined with custom textures and a few ambient sounds really sets the levels atmosphere. The fallen tower and broken lights was a very nice touch. Specifically designed for CPMA play, the level offers up a mean game of Quake 3. While the author insists the level be played with CPMA, Vanilla Q3 is also fun. The gameplay is tight and aggressive, and the flow of the level is perfect. Tons of little trickjumps to heighten the gameplay are present. Bots played the level very well.

Another instant classic. Download now!

Reviewed by Quaker-X.

Second Opinion

The Looks: The setting is a weathered steel structure sunk into a squarish, rough-hewn rock pit. Dark armor plate, exposed beams, and worn gray steel flickering fluorescent lights contrast nicely with striated red stone and an angry orange sky. It's reminiscent of Coriolis Storm in flavor and feel, complete with circling vultures overhead.

The Layout: The arena is roughly three-tiered. Massive columns rise out of the middle floor, supporting a mostly free-standing platform. Corrugated steel walkways snake around the outside edges, looking inward on irregular sunken platforms. Two jump pads offer quick access to the top level, and a few catwalks lead to small alcoves carved into the outer walls. It's extremely complex and varied, and should offer plenty of z-axis fighting as well as plenty of hide-and-go-seek. Connectivity is excellent, with no dead areas. It's also a nice mix of open and covered areas that should allow for several different styles of play.

Gameplay: 2RLs, 2SGs, 2GLs, 1LG, RA, YA, GA, MH (thankfully no RG). The weapons are all placed strategically: shotguns are in covered areas with several escape routes, giving the down player quick access to firepower; The RLs are on higher ground on diametrically opposite edges of the map, making it difficult to dominate both; etc. The MH and RA are both in somewhat vulnerable areas - easy to get to, harder to get out of - guaranteeing heavy firefights. All the teleporters are one-way, giving the careful listener ample opportunity to set up ambushes. The central 'high ground' is strategically important, but has too many blind spots and too few items to be a camp location. In other words, this map was play-tested thoroughly by an experienced group, and it shows.

ProMode: This map is a ProMode physics dream... if you can't double-jump off it, strafe-jump to it, fly around it, or otherwise find more than 3 ways to get from A to B, you're not trying hard enough. It should still play well in vanilla Q3A, but with the lack of air control, it'll be slow going in some places.

Download this map and put it in server rotation as soon as possible!

Reviewed by beefcake|aswp.

1562
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Posted comments:
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#23 FragTastic
29 Jan 2012, 12:22 EST
Looking at the screenshot, This industrialised map looks fun. I can tell only skilled players can take this map on :).
#22 redfella
Not registered
15 Nov 2003, 21:09 EST
I dled this awhile ago, but never commented. Nice work Lun! Keep it up and release another!


:)

#21 Techx
Not registered
03 Aug 2003, 14:58 EST
Just played a few rounds with some bots.. fun map, nice atmosphere
#20 not entered
Not registered
29 Jul 2003, 17:45 EST
Great map, fast game play and really nice detailing, what more do you need?
#19 snickelfritz
Not registered
25 Jul 2003, 17:29 EST
Why does this level have such a low rating?

I gave it a 9.

Nice work.
#18 Jim
Not registered
24 Jul 2003, 05:17 EST
Wow, it's been a long time since I've come to LvL to get new maps, even longer since I've reviewed one.


It doesn't quite beat Coriolis Storm, but it's definately a good one. 9/10

#17 Pull Your Socks kerygma!
Not registered
23 Jul 2003, 19:42 EST
Well done, Lanorun LOL
#16 kerygma
Not registered
23 Jul 2003, 04:41 EST
This is a great map. I can't imagine how the score is as low as it is (7.43 presently), given the quality of this production. Well done, Lunaron. Keep up the good work.
#15 [acid]
Not registered
20 Jul 2003, 13:40 EST
my favourite lun-map. 10 points for illinois :)


i believe it was my budgies force, lunaran. hehe *wave*

#14 The Hubster
Not registered
18 Jul 2003, 07:49 EST
DJ from Mh to YA is sooo lush. I do love this map, although I tend to get a little dizzy at times (the flowpath in this map is a very tight circle on both lower and upper floors).


Being a lover of rail, this is one of the few rail-less maps I enjoy.


Another fantastic addition to the great crop of maps we're seeing being made for Promode.


Great job Lun, this is solid piece of work;-)

#13 poubellator
Not registered
16 Jul 2003, 11:31 EST
erm hey, lvl updated haha o/


the layout is outstanding, its very hard to get good gameplay out of such an "open" layout (and theme). well done! i'm missing a few more trickjumps :x dont flame me plz. btw did i mention that i love bugs like high camping spots etc? there are none :(


k anyway, play cpm duel on this map until it falls apart under your feet. gl hf

#12 Octovus
Not registered
15 Jul 2003, 08:55 EST
Well, this killed my upstairs computer but the "good" one loved it. Fast and fun, but...I PLAYED IT IN VQ3!!! OH NO! Well, I like VQ3, and I like this map, so there. Great stuff from Lunaran. However, I must say that the looks do not justify it's resource demands imo. Lun's other maps never cause problems. Also, one teleporter works such that you go into it and, if you continue forwards, you'll fall and teleport again in a loop. Kinda odd.


-Octovus

P.S. I had no trouble with 2 SGs, though maybe the bots don't like them.

#11 Kell
Not registered
15 Jul 2003, 03:57 EST
Maybe you should stop wasting time posting and get on with it!

Well, don't just stand there...get to it, soldier.
#10 Lunaran
Not registered
14 Jul 2003, 12:28 EST
Thanks for the kind words, everyone. Maybe I should keep making these then. :)
#9 Vic_Victim
Not registered
14 Jul 2003, 11:28 EST
Not to keen on this one.

Looks are nice, but I expected more from Lunaran to be honest.

Gameplay's good but by far not the best map I've played.
#8 Scampie
Not registered
12 Jul 2003, 21:04 EST
HAIL TO THE KING BABY!!!


Awesome map by Lunaran, as always.

#7 Dale
Not registered
12 Jul 2003, 20:18 EST
Ok, but not very pretty

circling ravens is the only standout feature.

Havent played humans, botplay is not that great. Are there any servers running this map ?


#6 da bootz
Not registered
12 Jul 2003, 19:54 EST
One of the best custom maps I've ever played. Practically flawless
#5 nitin
Not registered
12 Jul 2003, 19:03 EST
excellent map, lun's best gameplay map and as usual the looks are there too.
#4 StormShadow
Not registered
12 Jul 2003, 14:07 EST
Awsome map, a must have... Amazing combo of aesthetics and gameplay.


10/10

#3 dAde
Not registered
12 Jul 2003, 08:03 EST
GOOD WORK!!! CPMA tourney game rox, I played it several times and I must say, gameplay is impressive. I`ve got only one 'but' - two SG`s on the map - it`s too much for me. That`d all. 1 more time gj :D, greetz.
#2 wviperw
Not registered
12 Jul 2003, 06:30 EST
The gameplay is where it is at in this one folks. Sure it looks pretty sweet w/ all the graphics turned up, but if you'd have followed it from the beginning, you'd know that the looks are really just a very good "tack-on" that Lun did.


Oh, and please play in CPMA. :)

#1 Shallow
Not registered
12 Jul 2003, 02:39 EST
You can never go wrong with a Lunaran map :)
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