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tyger tyger by dONKEY - 23 Aug 2003
More than 5 years old
Download » MHGaming, ..::LvL (3.98MiB, 2,115 d/loads) - Permalink - digg it!
tyger tyger
Download » MHGaming, ..::LvL (3.98MiB)
Readme    Maps by Author    Authors site
Game type:DM, Tourney, 2-7 players
Weapons:
Items:
x2
x3
x14
x3
x6
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 5.25 / 10 (6 votes)
105
5.25
3b60ce59cd67895574ffc11fe2421cab
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This is a nice-looking, medium-sized, gothic-style ffa map that boasts dynamic lighting, shiny water, and some shadow casting (which, even if it's a piece of trickery, looks superb). The playability is quite good. Bots get around with a reasonable degree of competence and the locus of the action can rapidly shift from one place to another. Even when you get fragged, you'll be back in the action in no time after you respawn.

On the other hand, there are some issues. Some parts are under-lit. I thought that the location or direction of the TP landing spots was a little questionable. The JP in the corridor that leads to the quad is awkwardly placed, even with the expansion of the corridor either side of it. There are also some dubious texturing choices in places because the custom textures in the map don't always fit well with id ones (though check out the upper part of the PG/quad room where they do). Things can get a bit snarled up in the RA/RG room at times because of the lack of viable space around the entry and exit points. And Visor's name is misspelt in the .arena file.

However, it has to be said that the excellencies of the map well outweigh the shortcomings.

Worth perusing. And keep an eye out for future releases from dONKEY.

Reviewed by Anwulf

1589
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Posted comments:
#1 Octovus
Not registered
23 Aug 2003, 18:42 EST
Download this if you feel like an "adventure"...it's one of those maps you can wander around for 5 minutes having fun, then when you play it it's only average (or a little worse). This map is VERY vertical in spots, you can plunge right down a long ways without dying so that I felt as though I was going spelunking (spelunking means cave exploring, basically, if you don't know). But the gameplay focuses totally on the upper RL hallway and centre atrium with bots, only ocasionally shifting when the Quad or Invis (which is oddly placed off by itself) spawns. Also they like the almost-empy RG room.


On this one the gameplay is hurt by the scale of it, it might be good for TDM (and tourney is suggested by author???), and the looks are something else, they'll at least make you surprised...download it for a new experience, no guarantee you'll like it though.


-Octovus


8/10

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