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..::LvL (0.28MiB)
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| Game type: | Tourney, 2 players |
| Weapons: | |
| Items: | x2 x2 x4 |
| Bots: | No bot keywords yet |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 6.7 / 10 (5 votes)
134
6.7
55eb06f07178e8571079d34c7a1a67e9
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Posted comments:
I thought the red fog was going to be fog of death. But when I fell in- I didn't die. So its just ordinary fog.Not what I was expecting.
...But maybe I should have seeing the comments just now after walking around in the level.
...But maybe I should have seeing the comments just now after walking around in the level.
#8 Ariston
Not registered
14 Mar 2000, 02:17 EST
Not registered
14 Mar 2000, 02:17 EST
fyi:
after reading up on it in the manual, i'm augmenting my post below as a warning to other mappers:
yes, it is id's fault, but you can make the map LIGHTER, thus enabling the player to see the bots as well. a bot can see everything even in pitch black areas, so camping and jumping out of the shadows is a no-no in bot play.
#7 Octovus
Not registered
11 Mar 2000, 12:18 EST
Not registered
11 Mar 2000, 12:18 EST
Right...this gets a 6 outa 10 from me, which is around what I was expecting to give it. It playes pretty well in tourney...a slightly better version of Tourney 5 IMHO, if only because I find tourney 5 unplayable as any thing but FFA. Originally after exploring a bit I though "Why the hell would I go into the fog, there is nothing there?" BUT the health is down there and often enough you jump out of a rocket's path only to find yourself on the lower floor. I would REALLY like to see a larger version of this map made, I think perhaps extending it to have an extra catwalk above and perhaps some corridors and/or small rooms off to the sides would be nice. Felt really nice, just a bunch too small and as has been said below, bots will be bots, and they know where you are in the fog. Only time a single bring it on bot ever killed me. (Dam RL) Right, 'nuf said.
Happy Fraggin! Octovus
#6 Jim
Not registered
10 Mar 2000, 17:17 EST
Not registered
10 Mar 2000, 17:17 EST
Not bad. Very simple and clean architecture which maintains a good degree of visual appeal. Unfortunately, it is too small and symmetric and can get boring too quick.
#5 Yunfat
Not registered
10 Mar 2000, 16:19 EST
Not registered
10 Mar 2000, 16:19 EST
If this graphics on this map could be tightened up a bit (I saw some small sniggles in the fog) this would be an 8. A Good 1v1, Im not sure you could play more than 2 enjoyably.
#4 NiMRod
Not registered
10 Mar 2000, 11:48 EST
Not registered
10 Mar 2000, 11:48 EST
what's ID's fault?
that bots are bots, no matter how "human " you try to make them?
=)
#3 RA Bitch
Not registered
10 Mar 2000, 07:27 EST
Not registered
10 Mar 2000, 07:27 EST
yeah, that's ID's fault
#2 RedFive
Not registered
10 Mar 2000, 04:07 EST
Not registered
10 Mar 2000, 04:07 EST
Having pronounced myself a Gothic/1on1 freak, I gave this map a hard look. I love the fog but this box is dinky. And as far as the bots are concerned, they do that all the time; bots are bots and no matter how "human" you try to make 'em, they're still bots.
#1 Ariston
Not registered
10 Mar 2000, 00:01 EST
Not registered
10 Mar 2000, 00:01 EST
well... this map was probably the winner of the "construct a map in less than an hour"-award.
I thought it played well for a 1on1 - you can't do anything wrong in terms of flow with a tiny box map - but it perplexed me in bot play. What I'm seeing is this: the bots seem to have an unfair advantage concerning visibility in fog areas. At first I thought they "listen" to footsteps and then fire in that general direction. But even when I stood still, I got a rocket in my face, seemingly out of nowhere. This sucks big time, and I wouldn't recommend using bots in this map. Anyone else observe this?









