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Decidia by wviperw - 25 Sep 2003
More than 5 years old
Download » MHGaming, ..::LvL (4.46MiB, 6,706 d/loads) - Permalink - digg it!
Decidia
Download » MHGaming, ..::LvL (4.46MiB)
Readme    Maps by Author    Authors site
Game type:DM, 2-4 players
Weapons:
x2
x2
Items:
x2
x3
x4
x2
x2
x8
x8
x6
x2
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.55 / 10 (37 votes)
171
8.55
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A successful experiment, but you'll need a reasonably grunty machine to view the results as they should be viewed. Part terrain map, part box map, part model-mania, Decidia consists of an open-plan arena of forest shrouded in greenish fog. Crows caw and circle overhead, limpid pools containing important items glitter, feeble rays of sunlight cut through the canopy. To say this map has atmosphere is like saying water has wetness.

Through the center of the map there is a long gully, with various offshoots, and most of the action - at least with bots - takes place around here. At one end, the gully is enclosed in a cave with a small waterfall and a pool where the quad spawns. (There is an invisibility too, on a ledge in one of the trees, requiring some rocket-jumping to reach.) The borders of the map consist of closely-spaced trees, carefully clipped, yet beyond this barrier the trees seem to march away into the gloomy distance.

Bot play isn't half bad, though they head straight to the central gully where the RL spawns. The only real glitch in that department is that when they jump in the cave pool for the quad, they seem unable to get out and use it. Listen for the commentator intoning "quad damage" and head on over for one easy frag. The bots' ability to see through the fog helps them out too - this level would be fairer with all human players.

Probably not a great tourney map, but well worth downloading if you're tired of the usual gothic/base tedium and yearn for the great outdoors.

- Seremtan

Note: The map file for this level hash been released under the OGSL.

1612
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Posted comments:
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#29 FragTastic
07 Jan 2012, 04:22 EST
Amazing :).
Avatar
#28 EmeraldTiger
09 Nov 2011, 15:36 EST
This map reminds me a lot of Tokara Forest from Unreal Tournament 2004. Both maps are very inspiring and I might look into doing something more true to Tokara with verticalness, etc. if I get the chance. Large tree low-gravity battles ftw.
#27 Brian
Not registered
19 Sep 2010, 08:53 EST
The Enemy Darh Vader
#26 anonymous
Not registered
23 Sep 2009, 09:57 EST
Dammit, AEon, you were faster than me judging on that great map. And that after one year of not a single comment on this map! ;)
Everything said, this one is GREAT!
#25 AEon
21 Aug 2009, 00:40 EST
Organic based maps, with many trees and plants, normally are very difficult to get running well, gameflow-wise or FPS-wise. But the map really shines in both respects, delivering a visually stunnong experience. It is quite fun and fills the player with awe to discover where the Invisibilty, RA, or Quad are located. Very unique ambiance, a must download.
Avatar
#24 Mark
19 Aug 2008, 21:45 EST
genuine class! this is a wonderful map for freeze tag
#23 Pasquake
04 Mar 2008, 02:36 EST
A great looking map :D
I think author got some aspects of this map from UT map "Tokara Forest" ^^ I'm right?
#22 Granite
Not registered
15 Dec 2003, 19:18 EST
Fabulous look and features! On the other (less important) hand something seems to confuse and dumb down bot play, and it can become something more like a deer hunt.

... Hopefully this will inspire a whole new map genre. A definite keeper.
#21 ix-ir
Not registered
28 Nov 2003, 18:02 EST
wvwdm3 I mean rather than 5. dm3 has a lot of potential for Hoonymode. Ideally HM could do with a pack of strongly themed maps (not more fkn gothics) tailored for it, an organic and slightly smaller dm3 would fit the bill so well.
#20 ix-ir
Not registered
28 Nov 2003, 17:48 EST
This map is really nice vwv, some of the features like the little tunnels would be so good in a tourney map. Have you thought about adding an upper level with tree branches? Terrain like this is underused and adds a lot with promode, perhaps if you mixed it in with a 'temple' structure or something? Your earlier map that I worked with you a little on (the one with the RA in the water tank) could beomce avery cute level if more overgrown and you worked organic forms into the layout and tricks. Imaging if your centre piece tree with the spiral vine were more of an interactive object.
#19 Sir-Killalot
Not registered
30 Sep 2003, 13:57 EST
Now THAT is how to make a map. This map is unbelievable! It really test the power of my laptop (which runs at 1024x768 @32bit, everything at maximum and getting a wonderful framerate) Of all my 5 computers, my laptop is the only one that can run it. This map is pure beauty with lots of fun and blood.
#18 *papri-K*
Not registered
29 Sep 2003, 05:29 EST
wow. impressive atmosphere.

I dont know if this is really playable but is sure fun for warming ups. The invisibility jump is so cool.
#17 MopAn
Not registered
28 Sep 2003, 02:21 EST
...wviperw, wondered why you didn't lose a word about my question how you've realized the terrain and found the link to the .map-file. ;)

Great, have to check that now and something to learn especially because I'm a terrain-fan. :)

Thanx for the source, wviperw, very nice and interesting to see what's going on there :)


MopAn

#16 Scampie
Not registered
27 Sep 2003, 20:50 EST
RE: Black edges:


ah! shows how much I've accually played q3 on my new Radeon... thanks :D

#15 ALMighty
Not registered
27 Sep 2003, 16:13 EST
This map reminds me of 'Pool of Tears' from Alice. You've gotten some inspiration from it, haven't you? :)


Very nice and original map!

#14 wviperw
Not registered
27 Sep 2003, 15:55 EST
SH: Hmm, thats odd about the textures not showing up. Make sure you add wvwq3dm7 to shaderlist, and you have the pk3 in the baseq3 directory so all the textures are there. As far as leaking, erm, I have no idea why it would do that. :)


black edges: yep, thats an issue w/ ATI cards, I can't do much about it. :(


acid: I actually originally planned to have a second winter-ized version of it, but never ended up doing it due to time. It'd wouldn't be that hard to do by modifying the textures to have snow on them, changing the fog color to a slate blue, having snow fall down from the sky, and making the water into ice. Mmmm.. a nice crystalized waterfall... Oh, and maybe add a few more evergreens rather than the trees in there now. If anybody feels like converting it, i'd love to help if you need anything.

#13 MopAn
Not registered
27 Sep 2003, 13:35 EST
wviperw,
great map, congratz!
Absolutely nice atmosphere and terrain-works.
How did you realize the terrain? Mixture of patch meshes and brushes? 3dsmax? would be very interesting to know for me.

one of the best terrain-maps I've seen in the last months,
great

greetz

MopAn

#12 Dodo
Not registered
27 Sep 2003, 05:12 EST
About the low grav version; theres no need to. Just bring down the console and type (without the quotes) "g_gravity 800" 800 is the default gravity, and you can change that to whatever you want. You can even have negative gravity.
#11 [acid]
Not registered
27 Sep 2003, 04:01 EST
very very cool level, altho i find myself running against trees in RL, cause i think they are not clipped :P


reminds me of that sniper level in winter of mohaa. a winter version of decidia would be quite cool, too.

#10 Black Edges?
Not registered
26 Sep 2003, 20:00 EST
below should say "ID made them work on Nvidia cards by breaking the opengl."
#9 Black Edges?
Not registered
26 Sep 2003, 17:42 EST
Black skybox edges are typical on ATI cards. Dont blame ATI, it made them work on Nvidia cards by breaking the opengl. ATI does the opengl properly, Id just never fixed it.
#8 Scampie
Not registered
26 Sep 2003, 17:19 EST
neat gimmick. would've made a nice SP map (expanded a bit of course) for some other game.


is the skybox supposed to have big black edges? I didn't see any warning on the console that said the textures were missing... :

#7 SH
Not registered
26 Sep 2003, 17:06 EST
Cool map, grabbed source also. Unfortunately there's textures referenced in the .map that arent in the pk3, and I did a quicky compile to see whats up and its leaked?


Am I missing something here?

#6 Dayve
Not registered
25 Sep 2003, 18:40 EST
If you want low gravity, just crank g_gravity down from 800 :)
#5 Mj
Not registered
25 Sep 2003, 14:53 EST
Very original idea. The use of green fog and the irregular terrain will make for some surprising encounters.....:)
#4 StormShadow
Not registered
25 Sep 2003, 08:44 EST
Awsome map to wander around around in, very moody and atmospheric.
#3 wviperw
Not registered
25 Sep 2003, 08:29 EST
Feeble effort to quash Tokara Forest comments: Have never played it, have never even seen the level to my knowledge. If you want a lo-grav version, check out the src under the OGSL. :)


Hehe, not sure how the word "tourney" got stuck in there. Its obviously and most definately not tourney.

#2 Seremtan
Not registered
25 Sep 2003, 07:39 EST
Just got 3GHz machine, FX5600 - Decidia rocks on this! Reminds me of Tokara Forest from UT2003. A lo-grav version perhaps, wviperw?
#1 Tig
Not registered
25 Sep 2003, 06:03 EST
Great, strong atmosphere and fun too!
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