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| Game type: | DM, 2-4 players |
| Weapons: | x2 x2 |
| Items: | x2 x3 x4 x2 x2 x8 x8 x6 x2 |
| Bots: | |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
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Through the center of the map there is a long gully, with various offshoots, and most of the action - at least with bots - takes place around here. At one end, the gully is enclosed in a cave with a small waterfall and a pool where the quad spawns. (There is an invisibility too, on a ledge in one of the trees, requiring some rocket-jumping to reach.) The borders of the map consist of closely-spaced trees, carefully clipped, yet beyond this barrier the trees seem to march away into the gloomy distance.
Bot play isn't half bad, though they head straight to the central gully where the RL spawns. The only real glitch in that department is that when they jump in the cave pool for the quad, they seem unable to get out and use it. Listen for the commentator intoning "quad damage" and head on over for one easy frag. The bots' ability to see through the fog helps them out too - this level would be fairer with all human players.
Probably not a great tourney map, but well worth downloading if you're tired of the usual gothic/base tedium and yearn for the great outdoors.
- Seremtan
Note: The map file for this level hash been released under the OGSL.
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19 Sep 2010, 08:53 EST
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23 Sep 2009, 09:57 EST
Everything said, this one is GREAT!
I think author got some aspects of this map from UT map "Tokara Forest" ^^ I'm right?
Not registered
15 Dec 2003, 19:18 EST
... Hopefully this will inspire a whole new map genre. A definite keeper.
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28 Nov 2003, 18:02 EST
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28 Nov 2003, 17:48 EST
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30 Sep 2003, 13:57 EST
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29 Sep 2003, 05:29 EST
I dont know if this is really playable but is sure fun for warming ups. The invisibility jump is so cool.
Not registered
28 Sep 2003, 02:21 EST
Great, have to check that now and something to learn especially because I'm a terrain-fan. :)
Thanx for the source, wviperw, very nice and interesting to see what's going on there :)
MopAn
Not registered
27 Sep 2003, 20:50 EST
ah! shows how much I've accually played q3 on my new Radeon... thanks :D
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27 Sep 2003, 16:13 EST
Very nice and original map!
Not registered
27 Sep 2003, 15:55 EST
black edges: yep, thats an issue w/ ATI cards, I can't do much about it. :(
acid: I actually originally planned to have a second winter-ized version of it, but never ended up doing it due to time. It'd wouldn't be that hard to do by modifying the textures to have snow on them, changing the fog color to a slate blue, having snow fall down from the sky, and making the water into ice. Mmmm.. a nice crystalized waterfall... Oh, and maybe add a few more evergreens rather than the trees in there now. If anybody feels like converting it, i'd love to help if you need anything.
Not registered
27 Sep 2003, 13:35 EST
great map, congratz!
Absolutely nice atmosphere and terrain-works.
How did you realize the terrain? Mixture of patch meshes and brushes? 3dsmax? would be very interesting to know for me.one of the best terrain-maps I've seen in the last months,
greatgreetzMopAn
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27 Sep 2003, 05:12 EST
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27 Sep 2003, 04:01 EST
reminds me of that sniper level in winter of mohaa. a winter version of decidia would be quite cool, too.
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26 Sep 2003, 20:00 EST
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26 Sep 2003, 17:42 EST
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26 Sep 2003, 17:19 EST
is the skybox supposed to have big black edges? I didn't see any warning on the console that said the textures were missing... :
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26 Sep 2003, 17:06 EST
Am I missing something here?
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25 Sep 2003, 18:40 EST
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25 Sep 2003, 14:53 EST
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25 Sep 2003, 08:44 EST
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25 Sep 2003, 08:29 EST
Hehe, not sure how the word "tourney" got stuck in there. Its obviously and most definately not tourney.
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25 Sep 2003, 07:39 EST
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25 Sep 2003, 06:03 EST









