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Faerie Tale by dONKEY - 02 Oct 2003
More than 5 years old
Download » MHGaming, ..::LvL (4.51MiB, 2,462 d/loads) - Permalink - digg it!
Faerie Tale
Download » MHGaming, ..::LvL (4.51MiB)
Readme    Maps by Author    Authors site
Game type:Tourney, 2 players
Weapons:
x2
Items:
x2
x4
x9
x8
x4
x2
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 6.29 / 10 (7 votes)
125
6.29
374b01804202fb7a3151f2998fdf4ef3
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A tourney only map, set in a castle and small courtyard with a simple tree dropping leaves (nice effect). Inside the castle are a number of small rooms with interlinking alleys. The main 3 room/areas are stacked above each other, connected with jump pads, with the bottom level housing a nice looking teleport back into the courtyard.

The environment itself is a strange mix of custom textures and sounds, including gothic, curved spikes, leaves and tech jumpads, this makes it somewhat unusual! There is plenty of YA and health. Gameplay is good but somewhat cramped. The bots play OK, but are a little on the predictable side (maybe because of the cramped conditions).

All in all a good map to try for a while.

Reviewed by nyxs

1615
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Posted comments:
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#6 SW12
12 Jun 2011, 11:36 EST
The screenshot was deceiving. The map is actually a LOT darker that what is shown. Which takes away points. But I liked the dropping leaves effect, so I'll make it a 3
#5 dONKEY
Not registered
05 Jun 2004, 08:51 EST
I missed these comments...many thanks indeed!
#4 Madan
Not registered
28 Feb 2004, 16:56 EST
A unique, beautiful map that has class and a style all of its own.


Of course, Constantin, such an ass, would hate it.


9/10.

#3 Constantin the Smarm
Not registered
22 Oct 2003, 22:47 EST
Ooooo...leaves...oooooo. And then you die. A mapper that knows how to use curves! 5 for that effort. Now, go back to number crunching and recompile this thing! Looks like it started out as wham-bam but ended-up as wham-poof. 5/10. Why? Because you're left wondering why the heck it ended all so soon. 6 for technical, 5 for innovation (yippee, another freaking castle!) but 8 for ambience and textures. I think I'll end the torture now and let him squirm. Yes, type something! I know you're dying to! Go ahead! You'll never find me! Moooahahaha! Moooahahahah!"You're all peasants", I say! Peasants! Off with you!

Just take the map, make it bigger, add some story line to this ambience thingy of yours, crank up the 32 bit textures, sit back, let it compile, debug and then call us in the morning!
#2 Nightraven
Not registered
20 Oct 2003, 15:28 EST
This is a great map but the leaves are scary looking :)
#1 eNFlamed
Not registered
08 Oct 2003, 15:02 EST
This map is special and offers some really interesting gameplay. It only has rail/mg/gauntlet as weapons and the item layout is done accordingly.


Two perfectly placed YA are the major items in this map. A bunch of armor shards and small health balls are distributed throughout the map. This makes the decision hard to either pick them up or to stay sneeky each time again.


Using the jumppads is crucial to move from floor to floor quickly but on the other hand it keeps the enemy informed of your position.


I found myself deliberating about my next step often.


Many neat 'features' support gameplay. E.g.: try to fall down the jumppad tunnel from the top floor. But i would have clipped some more of the edges to support a more slippery movement.


There are two railgun armors (slugs) placed in the map. Me being a complete dm17 nerd i was a little sad that no machinegun armor was placed in the map.


The visual design of the map indeed reminded me of a fairy tale - 'alice in wonderland'. Though i felt that some combinations of textures, brushes and light don't fit too well the complete map somehow has a consistent look.


Playing this map against therailwh.re xaero :) was challenging and fun. For sure i will try this map against a human railer soon.


~eN

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