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Wysokie napiêcie II by ShadoW - 11 Oct 2003
More than 5 years old
Download » MHGaming, ..::LvL (4.72MiB, 3,059 d/loads) - Permalink - digg it!
Wysokie napiêcie II
Download » MHGaming, ..::LvL (4.72MiB)
Readme    Maps by Author    Authors site
Game type:DM, Team DM, 4-12 players
Weapons:
Items:
x2
x3
x3
x3
x3
x2
x2
x11
x13
x6
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.21 / 10 (12 votes)
144
7.21
2f3904d7ddb6fa6978724a601a06f5f2
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The map is set in space base. The textures are used really well with lots of metal everywhere. The lighting is good. Connectivity is really good considering the size. Item placement is OK, but a little spread out. The map consists of many rooms based on 3 floors, with one large room on the main floor. The action can be a lot of fun, although the bots tend to stay in the large room, but they do navigate the whole map. The action best with 5 or more people, the more the merrier. Overall this map is well constructed and is a blast to play. Only nit-pick I have is that the readme is not in English, so i have no idea what it says.

This map is definitely a must have. I hope to see it on some servers.

Reviewed by Bizkit

1620
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Posted comments:
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#12 HDK!
18 Jan 2012, 10:20 EST
Nice! 10/10.
Avatar
#11 FragTastic
18 Jan 2012, 07:37 EST
Bien! 10/10.
Avatar
#10 cityy
20 May 2009, 04:00 EST
Great comments on this map. :D This made my day *g*
#9 Anonymous
Not registered
12 Mar 2009, 07:53 EST
son scheiss
#8 GRRa-NiTe
Not registered
26 Nov 2003, 16:00 EST
Overall an excellent map! The large room is inspired: with three very different rooms leading traffic into it and requiring extreme range shooting, dodging, and tactics (relieved ingeniously only by the pipes near the ra and the pillars under the catwalk) which progresses quickly to short range combat in the struggle for the armor, ammo, health, and pg. The other rooms provide pleasingly varied loops and situations, but mostly the guns and sufficient ammo to keep it all going. The only complaint is that the bots seem to avoid picking up the pg and run a predictable path across the big room. The map really begins to shine when loaded up with 12 or more players in TDM!
#7 Constantin the Fart
Not registered
21 Oct 2003, 22:49 EST
Laugh? From one's rectum? Huh? Is this some German thing? I don't get it. Is Scampie fantastic noodle or is he/she into this Scheiße fetish? What does it have to do with z-buffering, 3d modelling and data matrices? What? Am I missing something here Scampie ol' chap?

Dear Scampie:

Ausgezeichnete Arbeit über das Diagramm. Es ist Spaß, aber, es gibt nicht zu erforschen viel, und wo Sie Sachen erwarten, um sich zu öffnen oder, Bewegung in irgendeiner Art Art und Weise, die sie nicht. So dort daß Esel saugt. Wie sagen Sie das auf englisch? Oder, bin ich irgendein sinnvoll seiend? Ist logisches dieses?

9 for ambience, 7 for architecture (nothing mind-blowing we haven't seen before here and exploration is limited), 7 for gameplay, 5 for innovations, 7 for concept and 3 for Scampie's literary skills.

Oh, one more thing...was dieser Geruch ist Scampie?!



#6 Scampie
Not registered
20 Oct 2003, 14:48 EST
I said: Wabbits, Wabbits everywhere, Wabbits, Wabbits in my hair.
#5 d0odicuff
Not registered
20 Oct 2003, 09:20 EST
scampie, i understand english and i have NO idea what you said! cripes, buy a dictionary already.
#4 pazur
Not registered
16 Oct 2003, 01:07 EST
ladna mapka :)
#3 Scampie
Not registered
15 Oct 2003, 19:33 EST
Seeming as no one else has commented, I'll have a go at it. Hope the author understands english.


Overall, it feels very weak, not horrible or anything like that, it just suffers from lots of design problems.


Each individual area looks excellant, where the map falls flat on it's face is tying them all together and making it a coherant theme. There's a bunch of nice rooms in the blue/grey techy concrete theme which look great and have nice details... and then there's a completely differant look in the railgun/megahealth room which, altho it looks just as good as all the others on it's own, completly doesn't fit in with the map. Beyond aestetic inconsistencies, the large open Red Armor/Plasma Gun area completely deviates from the other area's closer design. This area could have been easily sized down a few notches and been just as effective in being a large combat area while fitting the design of the rest of the map better.


I feel the sprawling design of the map is hurt further by the fact that most rooms are generally flat only offering a single higher area in a few of the rooms, and most of those accessible from the same area. A two floor layout like this demands a lot more work put into assuring lots of over head action, as well as give the player the ability to use the maps design to gain himself an advantageous postion.


Now, after all that critism, I'll just state it again that the looks of the areas and the attention to details is excellant. You've done a great job with the construction of the map, I just feel you'll need to put some more forethought into your future maps in terms of layout and overall theme coherancy.

#2 Scampie
Not registered
13 Oct 2003, 10:20 EST
Loud Sie heraus lachend, sagte Sie gerade Bumsenhunde
#1 macho
Not registered
13 Oct 2003, 07:48 EST
wysokie napiecie means HIGH VOLTAGE,

to find is in polish "szukat" and in slovak it means "to fuck", so when you say "szukam psa" it means "i f*@k a dog", so now be smart and dont drink at work
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