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The Shield Generator by guile09 - 08 Nov 2003
More than 5 years old
Download » MHGaming, ..::LvL (4.9MiB, 3,027 d/loads) - Permalink - digg it!
The Shield Generator
Download » MHGaming, ..::LvL (4.9MiB)
Readme    Maps by Author
Game type:DM, Tourney, 2-3 players
Weapons:
Items:
x2
x2
x6
x7
x3
x2
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.89 / 10 (28 votes)
157
7.89
44188a1604986013e1171f50bcf3396a
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This is the second instalment of guile09's DM series and was named PlanetQuake level of the week in July. This is a freezing cold techno themed thriller that plays at break-neck speeds. The texturing is spot on and makes excellent use of the evil8 texture set. The author went out of his way to add depth to the level, along with a tremendous amount of detail. The fact that this detail does not affect gameplay is even more impressive. The blue pipes under the glass floor and the shield generators on the ceiling are excellent examples of this. This map also features multiple teleporters, each working in both directions. This creates some amazing gameplay scenarios and keeps you on your toes. Not only do you have to know where your opponent is, but where he can be, should he teleport. The weapon placement is balanced and there's even a red armor jump for you pros out there. The layout is very space efficient and is made up of three different levels. This map plays best 1v1, as four player deathmatch can get hectic. Bots play well, but this map needs to be played against an intelligent opponent to be appreciated. As pretty as it is, it plays even better. Techno never tasted this good!

Don't miss out on this techno masterpiece.

Reviewed by Rahkus

1635
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Posted comments:
#8 AEon
25 Aug 2009, 20:24 EST
I love the design of this map, though the layout, IMO, is confusing, and relies on TPs too much.

Good stuff: The JPs that throw you into a curved wall, letting the player take a 90° turn are fun, the glow tubing as deco is nice, the TPs are interesting in design, and the many clever idea in the geometry are pretty neat. I especially admire the "energy sparking rotating diamonds" in that map, awesome deco element.

Personally, I'd have dropped the TPs, and the sliding doors as well, and the area you can only access by ducking to get a 25 Health. I have never previously seen this map before, but it's uncanny to see vague similarities to my AEneon that was released much later.

Avatar
#7 Mark
25 Jun 2009, 01:15 EST
the megahealth red and yellow armour are too close together making it relatively easy to sweep all armours and the mh with the rg. not a pretty site when you're caught picking the pg or lg up. on the plus side there is good variety to the areas: open spaces, teleports, corridors, split levels meaning all weapons get used. the rg/lg dominate in this map but the flow is really nice
#6 Opja
Not registered
28 Nov 2003, 12:22 EST
20? i mean 7/10.


blast my infernal typing errors.

#5 Opja
Not registered
28 Nov 2003, 12:22 EST
Good Job.


(short and sweet. this maps good enough not to get a bitching, but not up there with the 16 paragraph praise i give some maps.)


7/20

#4 guile09
Not registered
22 Nov 2003, 16:25 EST
Thanks for the review and comments. If you like this level, you will probably love the level I am working on currently (guile09dm4). It takes place in a space/industrial enviroment. It is a little more spacious than this one and has lots of eye candy =)
#3 <secs.>
Not registered
21 Nov 2003, 09:21 EST
I love this map!
#2 LiViD
Not registered
19 Nov 2003, 15:38 EST
Good Stuff...eye-candy galore...nice combo of neon and glass. Fun for small groups.
#1 Budweiser
Not registered
08 Nov 2003, 21:07 EST
Nice work! This map plays mint in CPMA. Do you have any other maps in the works?
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