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..::LvL (3.17MiB)
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| Game type: | DM, 3-8 players |
| Weapons: | x3 |
| Items: | x3 x2 x2 x3 x4 x4 x2 x11 x8 x11 |
| Bots: | |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 7.77 / 10 (24 votes)
155
7.77
a37f19e6c276b44eea214eb0b3ebe7be
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Posted comments:
Back then we actually beta tested this map at quake3world. Re-playing the map now brings back memories. I love the attention to detail, the wonderful texture placement and architecture.But alas, the arenas still feel very disconnected due the the "excessive" amount of sliding doors (that I personally hate in MP maps). Anyway, alone for the visuals the map should be checked out.
#10 Mark
Not registered
13 Jul 2008, 11:28 EST
Not registered
13 Jul 2008, 11:28 EST
This plays really well in cpma too
#9 GTG
Not registered
11 Nov 2004, 15:29 EST
Not registered
11 Nov 2004, 15:29 EST
This map is so amazing, it actually caused me to vote on LVL for the first time in a couple years. Great job.
#8 Madan
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28 Feb 2004, 17:25 EST
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28 Feb 2004, 17:25 EST
Gorgeous. Unique. Visceral. 10/10.
#7 Gazoline
Not registered
07 Dec 2003, 14:30 EST
Not registered
07 Dec 2003, 14:30 EST
Beautiful, crisp visuals. If you were to retain the quad room, then alter the rest of the map layout around it successfully, it would be a fantastic map. Can't wait for your next one!
#6 nitin
Not registered
21 Nov 2003, 16:08 EST
Not registered
21 Nov 2003, 16:08 EST
have the same thoughts as tig and stormshadow regarding gameplay/layout.
Visuals are very pretty especially considering framerates. Nothing too fancy but extremely well put together.
Visuals are very pretty especially considering framerates. Nothing too fancy but extremely well put together.
#5 ALMighty
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21 Nov 2003, 14:47 EST
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21 Nov 2003, 14:47 EST
Thanks for the comment StormShadow! Nice to hear it's being played! :)
#4 StormShadow
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21 Nov 2003, 09:00 EST
Not registered
21 Nov 2003, 09:00 EST
That last comment was from me
#3 not entered
Not registered
21 Nov 2003, 08:59 EST
Not registered
21 Nov 2003, 08:59 EST
I agree with tig about the layout, it just seems like all the rooms are too seperate from one another, and dont really flow as well as they could. I think it could had a 3rd or 4th level in some of the rooms as well, to increase the vertical action. But again, this would have required almost a complete reconstruction, which probably wouldnt have been worth it :)
Other than that, I like the map quite a lot, its on rotation over at BG, and despite the stuff i pointed out as flaws, its still very fun to play.
7/10
Other than that, I like the map quite a lot, its on rotation over at BG, and despite the stuff i pointed out as flaws, its still very fun to play.
7/10
#2 ALMighty
Not registered
21 Nov 2003, 03:01 EST
Not registered
21 Nov 2003, 03:01 EST
That's exactly what I thought you would say, Tig. My beta testers also said the same thing. It suffers from the room-hall-room syndrome, which is a result of bad planning.
I would rather start a new map than redoing this one, because it would require me to redesign almost the whole map and I just don't think that would be worth it. I better just start a new map and plan the layout more next time.
Thanks for the review Bizkit! Although you were probably too nice on it! ;)
I would rather start a new map than redoing this one, because it would require me to redesign almost the whole map and I just don't think that would be worth it. I better just start a new map and plan the layout more next time.
Thanks for the review Bizkit! Although you were probably too nice on it! ;)
#1 Tig
Not registered
21 Nov 2003, 01:00 EST
Not registered
21 Nov 2003, 01:00 EST
This is a well-made level with nice visuals and theme, but the layout is simply not working for me. Each area is similar and self-contained (due to the coridors and doors), which does lead to some good action, but becomes a little dull after a short while. A lot more varity and less doorways could have improved this map a lot.









