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Just bring it by Mj - 04 Mar 2004
More than 5 years old
Download » MHGaming, ..::LvL (2.68MiB, 1,948 d/loads) - Permalink - digg it!
Just bring it
Download » MHGaming, ..::LvL (2.68MiB)
Readme    Maps by Author
Game type:CTF, Floater, 6-12 players
Weapons:
x2
x2
x2
Items:
x4
x10
x4
x4
x2
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7 / 10 (15 votes)
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7
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Just Bring It is a medium sized CTF floater, which feels like an interesting mix of q3ctf4, and The Vast and the Furious. Nothing but air and a large middle area that contains two levels separate the red and blue bases. Item layout is done nicely; you won't find yourself looking for a weapon. My only complaint is that the railgun catwalk is a little too thin the slightest bump usually knocks you off. Also, a second way to reach the railguns, such as a hole to drop down from the yellow armor lookouts would've helped flow.

Texturing is not bad, but the flow from one texture to another is off. Also, while the map is base/tech themed, some gothic textures are thrown into the mix which just feels odd. Just Bring It utilizes standard Q3/TA textures, as well as some from Threewave, and a skybox from amethyst7. Lighting is done well, but nothing too fancy. (And given how open the map is, and the skybox used, it does not need anything fancy.)

Bots played well on Hardcore. Although, like a lot of other floaters, sometimes they have difficulties getting from point A to point B without falling into point V. :)

Bottom Line: Give this one a shot if you're a CTF fan. It will eventually leave my system, but not anytime soon.

Reviewed by Joey Hanyou (Boot Guy Joe)

1674
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Posted comments:
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#5 FragTastic
07 Jan 2012, 10:34 EST
I kind of like it. Its fun!
#4 Mj
Not registered
05 Mar 2004, 18:10 EST
Thx Bender, for your kind words....go leafs go...:)
#3 Bender
Not registered
05 Mar 2004, 15:48 EST
I played this map at a lan in november 2003. it was sweet, its one of those maps that with high skilled players, you can get dead locked, and it gets so intense, even more intense when we are rail wh**es, and we were sniping each other all the time, holding the flag for anytime was a challenge. we played 4v4, and it was very sweet.


i think one of the better things about the map is how hard it is to actualy get the rail, because most open maps make it too easy to get them, and everyone camps and rapes each other. if its harder to get the rail then it improves the gameplay. as too the lack of ammo, it makes your aim matter all that much more. i think the only thing that was a bit wonkey was some of the pads, but the over all gameplay was sweet in a intense situation.


the technical side, i did not focus on, its more of a gameplay, and i know from experience that this map works. i would sudjest everyone to try it out.


cheers

Bender


#2 Mj
Not registered
05 Mar 2004, 15:18 EST
Thx for the review Joey.Right on the nose...:)


I didn't put any ammo because the weapons aren't too distant to reach thats why you spawn with a shotgun in case you really need it right away...:)


Yes the jumppads needed a bit more tweaking.Took me sometime especially for the bots to have it good enough, the bots couldn't make it across the longer jumps sometimes...:)


For the textures i decided for some gothic just to break the base/tech look.


Thx for you comments Tetzlaff.

#1 Tetzlaff
Not registered
05 Mar 2004, 09:47 EST
The map feels like an even mix between a space map and a large scale indoor map, quite interesting :) It´s not nearly as open as q3ctf4 (a good thing), the comparison with Vast fits better. The layout and flow somehow reminded me to one of the UT2003 CTF maps, Electric Fields.


This map could need some tweaking, the jumppad connections feel a bit dodgy. Also, for some reason the author decided not (or simply forgot?) to place any ammo pickups on the map.


The architecture looks good, only the odd gothic textures in some places stick out, like Joey already mentioned.


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