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The Sludgeworkz by David Wolsey - 27 Mar 2004
More than 5 years old
Download » MHGaming, ..::LvL (2.1MiB, 1,598 d/loads) - Permalink - digg it!
The Sludgeworkz
Download » MHGaming, ..::LvL (2.1MiB)
Readme    Maps by Author    Authors site
Game type:DM, 4-8 players
Weapons:
x2
Items:
x2
x2
x2
x2
x2
x2
x9
x23
x6
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 4.6 / 10 (5 votes)
92
4.6
82bab87552b1c71e1f761efa55a1317d
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There is an error in the .arena file. If you want the level to display correctly in the skirmish menu it will be necessary to edit the .arena file and replace 'single' with 'tourney'.

'The Sludgeworkz' is a difficult map to pin down. The level has some excellent features and some areas that are much weaker. Layout and connectivity work well. Items seem logically and evenly distributed throughout the map. Considering the number of jumps required in certain areas I was pleasantly surprised by how well the bots handle the map.

Generally geometry and architecture are well done. There is some good use of brush work and patches evident. Vis is controlled well, for a large map the frame rate stays pretty healthy in most places.

On the downside, the most significant problem is the texturing. Mostly standard Q3A textures are used. The choice of textures themselves isn't a problem, although going for more originality would have been good. The trouble really is how and where the textures have been applied. The textures don't blend particularly well and in some areas a few too many shaders seem to have been used.

There is some obvious LOD cracking around some of the curves and couple of places where sparklies occur.

Some of the brushes seem rather thin. The platforms and walkways would have looked better if a little more solid.

Lighting seems to have quite a range. Some areas are well lit, whilst others are very dark. There is one spawnpoint in particular where you spawn into almost total blackness.

In short, well worth a look. This is a good map with plenty of interest. I would doubt the level is a classic 'keeper' due to some questionable texturing choices and a few areas that are not as strong as they might have been.

dONKEY

1681
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Posted comments:
#5 Anonymous
Not registered
04 Sep 2009, 06:41 EST
just a nit pick but im sure Tig wont mind, canyafiureitout is actually for 2 players. I know because i loaded it and could do nothing in it, as I have noone to play with. I was very confused until I looked at the README.
Avatar
#4 Tig
20 Aug 2009, 21:10 EST
@AEon: re screenshots - that is what they are for :]

As to the SP vs MP, Q3A can do SP maps (see: http://lvlworld.com/t.php/canyafigureitout and http://lvlworld.com/t.php/poptart and http://lvlworld.com/t.php/Botulism and http://lvlworld.com/t.php/Skeet and http://lvlworld.com/t.php/Duck+Hunt ), but yes, sadly this map was designed as a MP, not a SP.

#3 AEon
20 Aug 2009, 20:39 EST
Alas the screenshot used by lvlworld promises more than the map delivers. There are several areas with amazing details, and quite beautiful, but the gameflow is almost completely broken. Too many cramped areas, or gimmicks, that may look cool in a SP map, but in MP really hurt the flow of the game. More play testing against bots would probably have avoided such issues.
#2 Tetzlaff
Not registered
02 Apr 2004, 00:09 EST
The author obviously put a lot of work in the detailing, but the texturing is just way too busy. All the trim, detailed and shadered textures should not be cluttered together like this.

Gameplay is not so special because of the symmetry and crampedness, also there are some dead ends.

#1 RasputiN
Not registered
29 Mar 2004, 06:27 EST
Definitely one of the weirdest maps lately... reminds me of the early days of Q3 when all sorts of new engine features ( envmapped surfaces, patches, heavily animated textures, etc. ) used to be cramped in base-styled maps.


I wouldn't play it, but it's good for running around on a short nostalgia trip. 5/10

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