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..::LvL (2.36MiB)
Readme Maps by Author Authors site
Readme Maps by Author Authors site
| Game type: | DM, Floater, Tourney, 2-4 players |
| Weapons: | x2 x2 |
| Items: | x2 x3 x8 x3 x2 x24 x22 x10 x4 |
| Bots: | |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 7.38 / 10 (12 votes)
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7.38
d61ce083b467774e90652794b1c872a7
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Posted comments:
I found this map quite fun. The layout of the map is definitely a unique one, and is amusing to see what peoples strategies are for winning. I tried playing this with 6 human players, and was pretty fun. The textures and lighting on the map were awesome. On the other hand, I don't see the significance with the skybox to the map. Overall, 8.5/10.
Very good looking map. This map looks like it was made by UTEditor 2.05 Version
#6 Mark
Not registered
14 Jul 2008, 11:47 EST
Not registered
14 Jul 2008, 11:47 EST
This map isnt half as bad as it first appears. It will take a little longer than most to master but if you like a challenge and don't mind proceeding with a little caution this one's for you. Surprisingly the grenade launcher works very well on this level and the angles and trims can be worked to this weapons advantage. Rocket launchers just dont work well in precarious maps like this and coupled with quad you are in for a fall but can also be viewed as part of the challenge to be mastered. I would have liked to have seen the ya armour moved to the RL, RL removed and RG placed in 1 of the lower areas where the ya is. Because of the design of the map the RG would work well because its lack of kick back plus the awkward angles would prevent it from dominating as a long range weapon. you can take or leave the Quad in a map like this as the focus will be on accuracy and footwork. The triangular support bases also allow for some useful airchanges when circling back round onto your opponent. Plers needn't have been lolly-coddled with the no suicide feature when falling off - this detracts if anything from the nature of the map. These 2 issues are resolved in Panzer's quarantine - forcing caution and the use of the RG and SG
#5 Mikko Sandt
Not registered
02 Jul 2005, 12:47 EST
Not registered
02 Jul 2005, 12:47 EST
Nice architecture indeed but at least the bots don't work here at all - either they don't move at all or they keep falling all the time.
#4 PrezzoX
Not registered
01 Jul 2005, 13:36 EST
Not registered
01 Jul 2005, 13:36 EST
no problemos,
indeed, the architecture itself is quite a piece of work
indeed, the architecture itself is quite a piece of work
#3 DJ(KURWA)
Not registered
30 Jun 2005, 01:39 EST
Not registered
30 Jun 2005, 01:39 EST
funny and love it
judging from the mapshot: fucking great architecture! :D
#1 Bal
Not registered
28 Jun 2005, 15:08 EST
Not registered
28 Jun 2005, 15:08 EST
Much thanks for the review PrezzoX. =)









