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Malfunctioning Nano-Constructor by Bal - 28 Jun 2005
More than 5 years old
Download » MHGaming, ..::LvL (2.36MiB, 3,865 d/loads) - Permalink - digg it!
Malfunctioning Nano-Constructor
Download » MHGaming, ..::LvL (2.36MiB)
Readme    Maps by Author    Authors site
Game type:DM, Floater, Tourney, 2-4 players
Weapons:
x2
x2
Items:
x2
x3
x8
x3
x2
x24
x22
x10
x4
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.38 / 10 (12 votes)
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7.38
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Another DM-void map for 3 to chaotic-amounts of players, this time by Benoit Stordeur, also known as Bal. The map is not recommended for bots.

The good points? Let us start with the design. This map is graphically well done and runs fast. It has solid architecture based on triangle-shapes which are textured nicely and it is accompanied by a good-looking skybox. The layout takes a while to remember and you'll find yourself falling off a lot of times, even when you're getting used to jumping around on these narrow platforms. Fortunately, you will not die when falling into the depths. Instead, you get teleported back into the map with only a small health penalty. This way players don't have to be extremely careful with their movements all the time, and can roughly dominate the maps like q3-monkeys, while still being encouraged not to fall off. When a player does fall off it will not kill the general flow of the gameplay either, as the falling-time is short enough, and you will be teleported quickly back in action.

So, with all these additions to tweak the gameplay and visuals, is this map really fun?

The author is a bit too hard on himself by saying it should not have been released because of horrible gameplay. But there is indeed a certain degree of frustration involved. 80% of your focus will be on moving around. When you eventually face another player it doesn't quite matter what weapon you have, it's difficult to frag each other either way. And of course, if you decide to blast off players with some rocket or grenade-explosions, your foe will simply teleport and have a new chance of getting an advantage with powerups and better positions.

Nice looks but unfortunately the type of gameplay is still too 'narrow' in many ways.

Reviewed by PrezzoX

1787
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Posted comments:
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#9 Kyall
10 Mar 2012, 23:40 EST
I found this map quite fun. The layout of the map is definitely a unique one, and is amusing to see what peoples strategies are for winning. I tried playing this with 6 human players, and was pretty fun. The textures and lighting on the map were awesome. On the other hand, I don't see the significance with the skybox to the map. Overall, 8.5/10.
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#8 HDK!
17 Jan 2012, 10:03 EST
Es eso un transformer???
ggg buen mapa =)
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#7 FragTastic
05 Jan 2012, 06:45 EST
Very good looking map. This map looks like it was made by UTEditor 2.05 Version
#6 Mark
Not registered
14 Jul 2008, 11:47 EST
This map isnt half as bad as it first appears. It will take a little longer than most to master but if you like a challenge and don't mind proceeding with a little caution this one's for you. Surprisingly the grenade launcher works very well on this level and the angles and trims can be worked to this weapons advantage. Rocket launchers just dont work well in precarious maps like this and coupled with quad you are in for a fall but can also be viewed as part of the challenge to be mastered. I would have liked to have seen the ya armour moved to the RL, RL removed and RG placed in 1 of the lower areas where the ya is. Because of the design of the map the RG would work well because its lack of kick back plus the awkward angles would prevent it from dominating as a long range weapon. you can take or leave the Quad in a map like this as the focus will be on accuracy and footwork. The triangular support bases also allow for some useful airchanges when circling back round onto your opponent. Plers needn't have been lolly-coddled with the no suicide feature when falling off - this detracts if anything from the nature of the map. These 2 issues are resolved in Panzer's quarantine - forcing caution and the use of the RG and SG
#5 Mikko Sandt
Not registered
02 Jul 2005, 12:47 EST
Nice architecture indeed but at least the bots don't work here at all - either they don't move at all or they keep falling all the time.
#4 PrezzoX
Not registered
01 Jul 2005, 13:36 EST
no problemos,
indeed, the architecture itself is quite a piece of work
#3 DJ(KURWA)
Not registered
30 Jun 2005, 01:39 EST
funny and love it
#2 flipowicz
28 Jun 2005, 20:30 EST
judging from the mapshot: fucking great architecture! :D
#1 Bal
Not registered
28 Jun 2005, 15:08 EST
Much thanks for the review PrezzoX. =)
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