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..::LvL (4.2MiB)
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Readme Maps by Author
| Game type: | CTF, DM, Team Arena, Team DM, 4-12 players |
| Weapons: | x2 x2 x4 x2 x2 x2 |
| Items: | x2 x4 x2 x4 x4 x2 x3 x12 x8 x4 x6 x2 x2 x2 x2 x2 |
| Bots: | No bot keywords yet |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 8.89 / 10 (19 votes)
177
8.89
2319425672891ab7952769b7186deece
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Posted comments:
I crave terrain maps, and I liked this map some-but was still considerably small for me.
#19 shrinker
Not registered
04 Apr 2011, 04:35 EST
Not registered
04 Apr 2011, 04:35 EST
this is a remake of mpterra1. i still prefer overdose, is better. 7 points from me
A good terrain map, probably the cleanest one of the bunch in terms of brush / terrain geometry. The ancient greek feel of the map is a nice change from the usual gothic / tech themes and it goes well with the neutral-colored environment. I have to commend the time it took to construct a map of this type, although compiling times must`ve been fast due to the terrain being detail brush I can only imagine the painstaking work of getting the terrain to look just right. Thumbs up for this creation, it is a shame Kell hasn`t released any more maps in such a long while, but who knows... :-)
I, ve never seen something like this on Quake 3. Vwery interesting greek style, and interesting use of terrain. We of the Lvl community are getting bored from futuristic/gothic/space maps, arent we? Also the gameplay is very interesting. Its simple and fun. My fav weapons where the RL and the PG, what dont happens in other maps. I give this a 10/10 (only Crescent got another 10/10 from me).
#16 Anonymous
Not registered
29 Mar 2010, 22:03 EST
Not registered
29 Mar 2010, 22:03 EST
Great map. Very well done, nice design and enjoyable gameplay. One of the best custom TA maps, well worth to download!
9/10
9/10
I like the map.I usually don't play as Scout unless necessary. But this is one of the best maps to play as Scout: speed and agility are the words of the day. NEAT!
My bots go for the flag...and fight. Sounds strange man...hmm
wtf. bots just stood around?
#12 ShadowZombie
Not registered
08 Aug 2005, 05:17 EST
Not registered
08 Aug 2005, 05:17 EST
This map has its minor flaws. Bounce pads needed some more tweaking. More testing would have sovled this issue. Items were over done a bit with having (2 MH's) in the neutral area. Domination was a given with this aspect. But the layout and construction was spot on great. Nice texturing and awsome job with the terrain. This is a real nice ctf. Taken out the flaws and I would load this back up and have a few more rounds to boot.
Tig: Thank you for stating the obvious.
This would be great for a large number of players. I didnt see any problems with bots.Like Tig said bots are bit easy on hardcore.Good job.
DevilDriver: All I can say is the bots (on the two highest settings at least) work fine for me in CTF mode, but they are a bit easy.If they are just hanging around for you, then its a problem at your end.
Tig: You made such an easy assumption from a screenshot. I appreciate your help but I'm not some idiot cussing right off the bat. I played in all modes, experimented with different bots at different skills (usually hardcore/nightmare), even fixing up some of my config. to try to get their asses moving. Alas, nothing worked. It is like the DNA. There are chances in percentage that bots wont function properly in all machines.
DevilDriver: The screenshot shows that you are playing in default DM mode. Try playing in CTF, Team Arena or TeamDM.
screenshot http://www.pix8.net/pr...43740UBvo&i=557038
I downloaded your map and I'm a member on LVL so why the f*@k would I be bullshitting?
#4 Kell
Not registered
20 Jul 2005, 11:23 EST
Not registered
20 Jul 2005, 11:23 EST
DevilDriver:
Bullshit. I just played the map again; the bots do fine on all skill levels. Go troll somewhere else.
Bullshit. I just played the map again; the bots do fine on all skill levels. Go troll somewhere else.
what the fuck? bots just stand around. since they won't do anything, it's going right into my recycle bin.
#2 Kell
Not registered
17 Jul 2005, 22:40 EST
Not registered
17 Jul 2005, 22:40 EST
Bazil:
I used Gensurf to create the terrain and followed Paul Jaquay's TA terrain tutorial to create the metashader and alphamap. It's standard TA terrain, rather than the more recent and complex dotproduct stuff used for e.g. sock's Pyramid Of The Magician.
The textures were made in PSP7 and the skybox was made with Terragen.
The tree branches were made by scanning some Genuine Scottish Heather™ ;)
I used Gensurf to create the terrain and followed Paul Jaquay's TA terrain tutorial to create the metashader and alphamap. It's standard TA terrain, rather than the more recent and complex dotproduct stuff used for e.g. sock's Pyramid Of The Magician.
The textures were made in PSP7 and the skybox was made with Terragen.
The tree branches were made by scanning some Genuine Scottish Heather™ ;)
#1 Bazil
Not registered
17 Jul 2005, 07:09 EST
Not registered
17 Jul 2005, 07:09 EST
hey Kell this map is not only badass looking but it so much fun to play ctf in I love it! You care to leave a comment telling me what you used to make this?!









