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11c7746d606ef980f5d95cc2c17b5249
fractured by ROODOG - 13 Sep 2005
More than 5 years old
Download » MHGaming, ..::LvL (4.29MiB, 2,060 d/loads) - Permalink - digg it!
fractured
Space DM 4-7 player
Download » MHGaming, ..::LvL (4.29MiB)
Readme    Maps by Author    Authors site
Rate release: Currently 4.06 / 10 (8 votes)
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4.06
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Aside from the level consuming repetition of the same stone texture, random lighting and the most confusing maze like layout ever played, it's actually quite fun for some strange reason. The map is quite large, consisting of two levels: running around within the jagged maze-like walls and running around on top of them. On the ground level, you have nothing but your weapons and a million overly darkened corners to work with. The rocket launcher and shotgun are dominant here.

To get atop of the walls, you either re-spawn on them or search for a teleporter on within the maze. On top, quick movement is necessary, but somewhat touchy. Too many crooked stairs and poor lighting make it way too easy to fall back into the maze. It's either annoying or adds to the excitement.

Weapon placement is great except for the bfg. Once a player or bot acquires one, it's all over. The bots actually navigate all around the map and surprised me by putting up a good fight, but like the author said, it's somewhat experimental and designed for fast online play.

You'll like it or you won't. Try it anyway.

-spine

Second opinion

Here we have a jagged maze of dark grey rock the likes of which Gollum would have trouble navigating. As with most maze levels, navigation tends to simply be a matter of luck rather than skill, which for me, removed any incentive to play it again.

Upon killing myself trying to rocket jump somewhere more interesting, I had the slightly ironic fortune of being respawned on top of the maze, an equally bland looking area littered with every pickup under the sun. I later stumbled across some discreet teleporters leading to the top.

Truly, if the author intends to build upon this concept I would advise he plans it out more carefully on paper and explores a more varied texture set so as to differentiate clearly between areas of the map. He may also wish to rethink his recommendation of 9 bots, as my first point each time I played was a telefrag.

I would not advise downloading this map unless you're a friend/relation of the author.

Reviewed by Text-Fish.

1802
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Posted comments:
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#9 gooball
04 Jun 2011, 21:36 EST
:D 7/10
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#8 Hooyaah
19 Apr 2009, 03:52 EST
Yes, ROODOG, there are still die-hard Quake 3 players out there. I have most, if not all of your maps, and although I like some of them more than others, I recognize that you were very skilled in the creation of the maps that you authored. It would be cool to send you an email to tell you more. Thanks for your efforts. LONG LIVE QUAKE 3 !!!
#7 ROODOG
Not registered
18 Apr 2009, 23:02 EST
People still playing after all this time :) Thanks for the feedback mauricio glad you enjoy!
#6 mauricio
Not registered
28 Feb 2009, 07:12 EST
awsome, its perfect for the hunt mod ( from 1 to 200 monsters attack you) using the starship troopers bugs
#5 Anonymous
Not registered
09 Oct 2005, 10:09 EST
No worries HOT SHOTT as most people be hard pressed finding the bfg without the bots help lol.Enjoy!
#4 HOT SHOTT
Not registered
07 Oct 2005, 21:14 EST
ROODOG: Glad to hear you're gonna try and make some revisions to the map. I can't wait to have a go at it. Finally found the BFG by following the bots. NEVER would have found that on my own. Thanks, and I'm looking forward to the new map.
#3 Thanks for the feedback from ROODOG
Not registered
05 Oct 2005, 08:40 EST
Legrand: I must say when i was testing this map it was a 50/50 like verses hate.I can understand that as well as it is a bit diff style map.The ones who liked it tended to be the ones who enjoy rocket jumping as you can cover the map very fast this way.The ones who hated it tend to be the ones who get lost in the bottom maze.The funnest part for me was when someone was at the rail trying to dominate the map as the challenge of getting a good railer down can be tough.
HOT SHOTT:Yes there is a bfg in the map.If you want to find it then put some bots in and spectate one of them and the bot will show you the way.As far as some ramps down in the maze and maybe more weapons so you can escape my rat trap i think i will take you up on that.I will go look for my map files and try to rerelease the map and by the time i am finished you gonna have many spots to launch from.I won't make the map smaller as when i am finished you will have many ramps to fly from the maze which will make the map faster yet retaining enough room for some modifications.If i can get the flow right then many who hated the maze will be happy to jump down then grab a bit of air off the ramps.Thanks for the feedback i better go dig up my map files now.
#2 HOT SHOTT
Not registered
04 Oct 2005, 20:40 EST
We've been playing this map for a few weeks at work and we're all torn about it. It's got such potential, but at times seems like a real pain. Kinda feel like it ought to be smaller, about 75% and the action would be a lot more intense. Getting the rail is a pain. The only way we've been able to get it is rocket jump with the Quad, so once you get up there you're a sitting duck with very little health. It'd be great if there were jump pads down in the maze to take you up there from different angles. It'd be harder to camp and a lot more intense. A few more teleporters down in the maze would be great to. I love all the twists and turns, but there's nothing down there. Once you fall or get pushed down, there's no action to be had. All you want to do is get back up top as fast as you can. Sometimes it's even easier to just kill yourself to hopefully get back up to the action. And is there a BFG on this board? I thought the text file that came with the download said there was, but damned if we can find it. I'd love to see you build off of it.
#1 Legrand [LN]
01 Oct 2005, 00:10 EST
Have had this level in our rotation at Clan Lock-Net for a few weeks now, but I never have the time to write any reviews so I'll just throw my comments down here
I kinda like the map, but many of those that have played it with me do not, and I'm not quite sure why. I suppose the gripes would be the monotonous textures, the lack of many (or an easier) way(s) out of the trench, as well as the fact that once you get the rail, you pretty much have little trouble completely ruling the map. Granted, getting the rail isn't particularly easy, however it isn't all that hard to get either. Once you get into the trench, you're also fragbait for anyone that's on the top.
As the one reviewer stated, either you'll like it or you won't.
Close the map navigation system
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