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Dark Void by sst13 - 13 Sep 2005
More than 5 years old
Download » MHGaming, ..::LvL (2.4MiB, 2,808 d/loads) - Permalink - digg it!
Dark Void
Download » MHGaming, ..::LvL (2.4MiB)
Readme    Maps by Author    Authors site
Game type:CTF, Floater, 6-10 players
Weapons:
x2
x2
x2
x2
x2
Items:
x4
x8
x4
x2
x4
x4
x14
x12
x6
x4
x2
x2
x2
x3
x3
Bots:No bot keywords yet
Theme:Gothic, Tech
Textures:id Gothic, id Tech
Rate release: Currently 8.43 / 10 (15 votes)
168
8.43
e30b1e9d61bd34360a40c60fcafcbb90
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Once again an original map that is killer! OK, the gameplay revolves around space platforms, but they can't be seen by one another. There's a dark fog that encompasses the entire space so you can't just rail that jackass on the other side of the map with the railgun. The gameplay could have benefited from some more ammo (gotta put some ammo in your maps dude) and maybe a bit more sound.

Overall this map is pretty damn good. It's original, and a keeper. 8/10.

Reviewed by {BFG20K}

1806
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Posted comments:
Avatar
#12 FragTastic
06 Jan 2012, 03:50 EST
Looks boring ):.
Avatar
#11 FistMarine
18 May 2011, 16:57 EST
Excellent map. 9/10
#10 shrinker
Not registered
05 Mar 2011, 20:09 EST
this map is interesting, gotta try this
Avatar
#9 EmeraldTiger
02 Dec 2010, 11:06 EST
One of those few rare space maps that isn`t a sniper-camp fest, which is great. The hexagonal design is nice, clean, and well-done, with just the right amount of detail. Only thing I don`t like is bumping into another player and falling, but that`s an overall minor issue that`s mostly unavoidable. A top-quality map from a top-quality author.
Avatar
#8 PaN61
11 Mar 2010, 00:19 EST
Dark Void, the name tells it all, it's a dark map and it's in space. The dark fog really makes it hard for you to frag other people and bots, plus you could also get lost and probably fall off the platforms if you don't get used to the map.

Gameplay is really good, textures are used well, but you have to get up close to see them. Lighting is very dark, but you can still see an amount distance to frag your opponent. I would play with human opponents, bots love the rail gun and bots can see through the fog and darkness, you see yourself getting fragged every couple of seconds by bots on nightmare with the rail gun, so it wouldn't be a fair match but with human players it's a fair match.

I sometimes had to crawl up to the edge of a platform and look down if there's another platform underneath so I don't fall into the void but that was only when I played it for a couple of times at first but now I'm used to the layout.

The grenade trigger button below each of the bases flag platform is really handy to take out any bots or human players defending the flag.

An excellent map sst13, 9/10.

PaN61

Edited: 16 May 2010 AEST

#7 Anonymous
Not registered
28 Mar 2009, 12:07 EST
cool map! Thanks guys!
#6 sst13
Not registered
28 Jun 2008, 05:27 EST
Already done: http://sst13.net/pics/13void_layout.gif
I do my best. ;)
#5 Anonymous Cowherd
Not registered
28 Jun 2008, 04:07 EST
Fill the big central hexagon then. :)
#4 sst13
Not registered
27 Jun 2008, 23:25 EST
Sorry my english isn't very well...
Botclip walls with clusterportal windows won't work if trigger_push paths go through them. (see Cardigans AI Misbehavin' tut)
Walls of playerclip/weaponclip with small windows inflict the gameplay to much. See: http://sst13.net/pics/13void_path.png
With big windows, bots can easily rail through these windows.
#3 Anonymous Cowherd
Not registered
27 Jun 2008, 11:18 EST
Funny you should mention "a solution to this issue". A little bird told me (well, Cardigan's AI Misbehavin' site told me) that bots seem to treat player clip as impenetrable. (And they certainly should treat weapclip as such, since it really is.) Walls of it in the void where no-one will be other than when plummeting to their doom anyway would inhibit long-distance railgunning by the bots. (With weapclip, it would also prevent humans railspamming hoping for a lucky hit.) As it stands, you may already have walls of botclip in the void with clusterportal windows so...
#2 sst13
Not registered
25 Jun 2008, 00:08 EST
Yes I know. I couldn't find a solution for this issue.
Except don't play with bots. :D
#1 Anonymous Cowherd
Not registered
24 Jun 2008, 14:19 EST
Only one problem: Bots can see through fog. And bots looooove railguns...
Close the map navigation system
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