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Storm's Edge by dONKEY - 26 Nov 2005
More than 5 years old
Download » MHGaming, ..::LvL (3.58MiB, 2,729 d/loads) - Permalink - digg it!
Storm's Edge
Download » MHGaming, ..::LvL (3.58MiB)
Readme    Maps by Author    Authors site
Game type:DM, 4-8 players
Weapons:
Items:
x11
x10
x4
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.97 / 10 (15 votes)
159
7.97
405b67f3427783aa66e0013df9e60765
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This map r00lz. I really like the architecture and the gameplay (even though it could definitely use some more ammo) as well as the soft consistent lighting throughout the level. The only thing I have a problem with is that this map could have benefited from more textures. The whole level is made of concrete and doesn't have very much color range. Aside from that, a killer level.

Awesome keeper. 8/10.

Reviewed by BFG20K

1831
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Posted comments:
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#10 HDK!
18 Jan 2012, 10:23 EST
dONKEY, realmente yo soy tu fan =)
dONKEY really I am your fan! ;)
Pero primero de Donkey Kong :)
Avatar
#9 FragTastic
18 Jan 2012, 02:51 EST
No Comment! 10/10.
#8 db
Not registered
02 Sep 2009, 18:35 EST
GL is a very useful in this map. Too symmetrical? A little more colour maybe? But these are very minor nitpicks in a very very good map.
#7 nOmad
Not registered
12 Dec 2007, 17:16 EST
map is wery nice.. i waned to try it on server...but it HAVE bugs ..grafical bugs.. with litghtning on all ok.. but with vertex.. omg corners colons.. all are true visible.. etc..map is interesting i like planing.. but PLZ FIX ...vertex try
#6 Wartex
Not registered
13 Dec 2005, 13:37 EST
First thing I do is check for z-fighting, HOM, crappy clipping and "wallhack with rocketjump", only then what weapons are present, how items are placed etc. I have to admit aside some sparklies and low ceiling clip on the upper lever, map is PERFECT.

Donkey if you are reading this, PLEASE PLEASE raise the ceiling so you can at least fully rocketjump on the upper bridge, and don't forget to texture the top of the ceiling of surrounding rooms so player's won't be able to see thru geometry. I understand you did it low to prevent this, but it damages the gameplay. Thanks.

#5 Myth
Not registered
11 Dec 2005, 05:02 EST
Fantastic map, that central room is so much fun for fragging in!

Great work dONKEY.

#4 Jehar
Not registered
27 Nov 2005, 03:31 EST
VERY nice design, though I would liked to have seen a bit more rocket play due to the multi-tiered nature of the level.
#3 J2KoOl63
26 Nov 2005, 19:43 EST
Imagine being sent to a concrete facility, abandoned due to accidents and fights, and seeing blood smeared along the walls and bullet holes everywhere. Pretty scary feeling. dONKEY did just that. Item placement was decent due to the fact that bots roamed the level. Lighting was consistent as said by BFG and well done. Gameplay was excellent. Bots seemed to get weapons then meet in the center section of the map and fight. Pretty cool. I had a fun time. Didn't find a problem with it, I actually liked the concrete texture throughout the level. Gives you an indication that dONKEY made it due to his uniqueness he puts in all levels.

10/10

-J2Kool63

#2 dOOd
Not registered
26 Nov 2005, 17:50 EST
This map is way KEWL dONKEY!!!
Avatar
#1 dONKEY
26 Nov 2005, 11:43 EST
Thanks for the review. I appreciate it very much.
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