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Readme Maps by Author Authors site
Readme Maps by Author Authors site
| Game type: | CPM, DM, Tourney, 2-4 players |
| Weapons: | No weapon keywords yet |
| Items: | No item keywords yet |
| Bots: | No bot keywords yet |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 8.93 / 10 (22 votes)
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8.93
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This map is a small/medium sized tourney map. The gameplay is fast but can become quite monotonous due to the limits of the map. The overall game is quite fun and I wouldn't be surprised if this one managed to please all people playing because of the balanced layout. One little problem, the textures are low quality and they look compressed throughout the map... 7/10. Map# 2: Theory of a Deadman by NemiX
A medium sized tourney map. The gameplay is also fast and is a little bit more versatile due to the many different routes able to be taken. This map also manages to please the whole audience because the layout is not too stacked. Half of the level is powerups and low firepower, the other half is high firepower and health. The only problem I had with the map was the stupid death pit in the middle! Other than that this one is very solid. 9/10. Map# 3: Sickness by dAde
This is a medium sized tourney map. At first, I was a little disappointed because the whole level fits in one big box. The walls look quite flat on the outside. But beyond it's monotonous exterior shape is a nice and juicy vertical layout that intertwines so well that I just have to give this map double kudos times 10. Overall, the layout is fantastic - allowing either domination or equalization amongst the players. It is not easy to dominate this map, or to recover, but it is possible and even more so, you can use many areas as traps for your opponent. A must have for any veteran Q3 player. 10/10. Map# 4: Living Monstrosity by NecrosiS
This is a small but quite open sized tourney map which looks good and plays even better. A lot of details make the map feel like it seems more like eye candy but don't let this fool you, the whole map is designed to be a quick tourney. The architecture is complemented by the texturing and the item placement. The gameplay is so juicy that I could almost bite my teeth into it, and even more so, this level is great for setting traps. It is very easy to dominate this map, and very difficult to recover, but still it is possible. One small problem was that there is a detail brush that my rockets went through - even though that problem was very evident it will not affect this score... 10/10. All of the levels were built out of pure professionalism and I would love to see more work from these authors. Great job gentlemen, you've released a very awesome map pack. Reviewed by {BFG20K} Tigs notes: The maps have all been designed for CPMA, but will work with standard Q3A.
1833
Posted comments:
#10 Mark
Not registered
01 Feb 2009, 11:29 EST
Not registered
01 Feb 2009, 11:29 EST
i've read heaps of forums where DADes box maps get slagged off but he is a really considerate and sophisticated promode mapper. taking the red armour from the tile jump at the bottom of the map and strafing across the map's centre to double jump up the stairs and onto the lightning gun - sweet! (he really puts in alot of thought for the downplayer.
This map-pack is Soooooo good, "Sickness" is simply amazing - even for what is essentially a box map its so complex and just well lovely, the only gripe I have with this ENTIRE map-pack is that theory of a dead man was a little too open (large) for me, the bots falling into the pit was also annoying but hey, whattayagonna do?
Damn you polish guys know how to make a map, DOWNLOAD........
Damn you polish guys know how to make a map, DOWNLOAD........
#8 Mark
Not registered
23 Jun 2008, 14:03 EST
Not registered
23 Jun 2008, 14:03 EST
For all you trick jumpers out there - You will Love This Map Pack!!!! There are loads of stair jumps, ramp jumps, strafes and airchanges to be mastered here meaning that weapons and powerups are never really far from reach and opponents can always be caught by surprise as well as enabling players the opportunity for a sneaky getaway. Gameplay is speactacular and acrobatic to say the least. From this perspective the map designers will appreciate me saying that living monstrosity was my least favourite of the maps (being partial to stair jumps as i am). Kudos to Dade for making the most effective use of teleporter jumps in the series (the only form of tricking i found under utilised) and lukin for the highest jump (from the sand pit off the lower level walkway up to the third level walkway - it is possible with a speed boost (strafe run started from teleporter). So put your rocket launchers away! If you love CPMA physics most areas are accessible without any expenditure of rocket ammo and health (save that for the fragging!). Hours of fun. Two thumbs up and Two big toes as well!
A little late with my small comment/reviews on the maps. :)Lets start off with A Man Called Sun by Lukin. Too me, it's a supreme definition of unique. It is an egyptian style map, but with a twist off steel and metal. Pretty cool. There are a lot of great gameplay elements as like the teleporters (cool looking at that), grenade holes (got popped from one that came out of it by the way lol), drops that go into other rooms, and lots lots more. Item placement was great although a rocket launcher could have been replaced with a railgun, but that's ok. Deathmatch with bots was fast paced and the bots CPUs did a marvelous job roaming the map. Overall an excellent map, I loved it! A HIGH 9/10Next, Theory of a Deadman. A beautiful map altogether. I love the textures used to create this old, white, stone environment. I adore how the lamps on the walls match the teleporter. Pretty neat in my opinion. Item placement is decent except the railgun ( which you pretty much have to rocket jump to), and you will never see a bot with that. Layout is done really well, but there is a major dilemma. The Pit. This killed the map being able to be played with bots. The first few minutes are pretty good, but the bots magically find the pit in which they just jump into. I played Hurt Me Plenty, and I found myself beating them 50 to 6. All other gameplay elements were good except that. 7/10Sickness was a fun little map. I was kind of confused on what it was supposed to be. Kind of like a base mansion ontop of a mountain? Weird, but thrilling. Lighting was a little dark, but didn't affect the gameplay all that much. Gameplay was fast and bots went crazy. Most recommended for LAN play probably. 9/10Living Monstrosity is absolutely amazing. A cold steel facility located in a clay like desert. Fast paced gameplay will keep you running on your feet. Like BFG said, it's not just the eye candy in this map. Bots play marvelously and lighting fits the mood. Layout is perfect. Sweet! 10/10One Must Fall is another map that is very similar to Living Monstrosity as look wise. Using just about or the same textures for the cold steel facility. This map is dark, but you can cleary see your opponents. It gives you a scary feeling while running around it. Especially the megahealth room feels like something is going to jump you. Bots played tough, but stayed around the lift way too much. Cool altogether. High 7/10.This is recommended.
#6 req
Not registered
26 Nov 2005, 17:42 EST
Not registered
26 Nov 2005, 17:42 EST
Damn good job, ladies!
Thanks for review :).
#4 Lukin
Not registered
26 Nov 2005, 16:32 EST
Not registered
26 Nov 2005, 16:32 EST
Thanks for a nice review. I would add a note that the whole pack is designed mainly for CPMA.
With ProMode in mind scores for each map may be different. For example PlDuel1 and PlDuel3 are quite unplayable in vanilla IMHO.
Oh, and there is one more level in pack. Type /map omf to see it.
With ProMode in mind scores for each map may be different. For example PlDuel1 and PlDuel3 are quite unplayable in vanilla IMHO.
Oh, and there is one more level in pack. Type /map omf to see it.
It seems you have overseen the fifth map in the pack, BFG20K. Ok, it has no arena file so it's a little "secret" ;).
#2 bfg
Not registered
26 Nov 2005, 15:35 EST
Not registered
26 Nov 2005, 15:35 EST
i don't know what that means
Great job. Congratulations :). A tak na marginesie to chyba już tylko polskie mapki są naprawdę dobrze oceniane ;) :P









