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Mono by Mr.Lake - 26 Feb 2006
More than 5 years old
Download » MHGaming, ..::LvL (4.65MiB, 1,518 d/loads) - Permalink - digg it!
Mono
DM/TeamDM 4-8 player
Download » MHGaming, ..::LvL (4.65MiB)
Readme    Maps by Author    Authors site
Rate release: Currently 7.11 / 10 (9 votes)
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Barren, large and very open. Only a few textures are used throughout the entire level. On top of that, the map is very open with simple architecture. Long rail and rocket shots followed by machine gun firing is what most of the gameplay is. The map really feels like it wants to be a huge space level, but is somehow trapped.

The biggest failing of the level are the hidden death pits. The pits are not really hidden, but because of the dark wall textures, you do not notice a few of the pits and can end up falling in. The BFG is included, in a very open and isolated location. Bots have trouble with this and you can find them standing at BFG waiting to die. Besides that, the bots play a little easy and can be picked off with a rail or rocket as they move between the items.

Space map fans may enjoy the change, others will delete it after a round or two.

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Posted comments:
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#14 GuitarMan
05 Dec 2010, 07:00 EST
Big and open, and clean visuals. I like this map.
#13 Anonymous
Not registered
20 Mar 2006, 23:27 EST
I enjoyed this map very much! It isn't the prettiest looking map but the gameplay was fun. I played a single player harcore team deathmatch 4 vs 4 for 30 minutes!
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#12 Tryhard
05 Mar 2006, 12:46 EST
Thank you!(@ Metal,@bluemonkey,@KIL)
found the demo... learned how to jump with bfg and rl -
i like this map even more now! ;)
But most of all:Thank you Mr.Lake for this fine map!



Edited: 01.Apr.2006 19:30 UTC

#11 KIL
Not registered
04 Mar 2006, 17:16 EST
to get to the BFG and back u can use rocket jump, it is easy , all u need is not to hit the ceiling, (and if u grab regeneration (which is very close) or some armor before, u will still have enough health to keep the BFG)
#10 bluemonkey
04 Mar 2006, 11:52 EST
Hi Tryhard. If you look in the Demos section there should be a demo showing how to do it. You have to bfg jump off the floor then off the wall like Metal said. The video will show you how to do it. Of course there's no point ever doing it in a real game cos you'll just get slaughtered afterwards and give someone else the bfg.
#9 Metal
04 Mar 2006, 03:40 EST
Interesting look with these textures. Feels like your in the George Orwell 1984 book.

Gameplay is not that bad. Like the reviewer said its easy to fall into the pits.

For the bfg i used it for the first jump then again using the sidewall. It took me a few attempts....:)

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#8 Tryhard
03 Mar 2006, 20:12 EST
@my last comment concerning the bfg:okok... i am sorry i know now i can drop down to the bfg but then? how can i get from this place? if someone can help me please do...
i am registered now and feeling stupid because i am not as good in figuring out maps as i would like to be ...

this map perfectly reflects my feelings when i am playing quake3 as a newbie(i know what a fool i must look like it's 2006 and not 1999 - i know)... i am feeling lost and too stupid to play it at the same time getting fragged much!!! more than i can frag.

#7 Tryhard
Not registered
03 Mar 2006, 19:38 EST
i am a noob i know... and a lil bit dump playing q3 for about half a year now and still needing advice - but: if someone could kindly tell me how to get the bfg on this map i would be really thankful because i tried to rj to it(from the point where you can see the platform moving up and down to the ya in the distance...) and landed in the void....the room is just not high enough or so...whatever...
if there will be no answers at all this is ok too because i just feel really stupid asking this at all.
btw: i think lvl is just great!
guess i should register because of watching out for final builds for about months now and having downloaded the top maps right away after i found this site. keep up the fine work!
#6 Mr. Lake
03 Mar 2006, 03:45 EST
I totally wasn't concerned with gameplay when I made this. I was more concerned with experimenting with straight lines and monotone shades. It is a little bit dark, and I should have done something more extreme to contrast the "hidden pits". But honestly, if you download this map for any reason at all, it should be to just take a look around and feel like you're in a big, desolate city. That's really the only purpose of the map. Weapons were thrown in for fun, no balance. It's a failed attempt at art.
#5 KIL
Not registered
01 Mar 2006, 21:44 EST
this is very good map!
it is intended to look large, but in fact it is not
textures and lighting are perfect, nice theme
no bugs found

well done!

#4 v1l3
01 Mar 2006, 00:36 EST
I don't think it was, but some of the crates are set up perfectly for double-jumping to reach certain spots, and they line up good. I've noticed alot of vQ3 maps that have little things that work for promode, alike the Osp Mappack maps were made like that, where they can work in either way of vQ3/promode movement.
#3 bluemonkey
28 Feb 2006, 09:57 EST
Ah I'm sorry then. I didn't realise it was designed for promode (which I don't play because I don't like it) as it didn't say it in the title. My mistake.
#2 v1l3
28 Feb 2006, 08:31 EST
If you play this map with promode enabled it will become one of your favorite team maps. Use the crates to double jump. Makes the map more connective also.
#1 bluemonkey
27 Feb 2006, 16:05 EST
Personally I don't really like this map. Those wall textures are just too dark which is a shame because the other textures and skybox are quite nice. So it makes the level really confusing to navigate.

The layout it just boring, it's too big so any firefight feels the same no matter where you are on the map. Maybe I am just missing the point of it? Not too keen on the BFG but that's just personal preference.

I'd recommend a map like New Sorrow over this.

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