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..::LvL (19.48MiB)
Readme Maps by Author Authors site
Readme Maps by Author Authors site
| Game type: | CTF, Team Arena, 8-14 players |
| Weapons: | x2 x2 x4 x2 x2 x2 x2 x2 x2 |
| Items: | x2 x4 x2 x4 x4 x2 x4 x4 x4 x2 x4 x52 x18 x26 x4 x2 x2 x4 x4 x4 x2 x2 |
| Bots: | No bot keywords yet |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 8.58 / 10 (20 votes)
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9af2822d65822eacff6bb2dd7428c16a
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Posted comments:
#13 Anonymous
Not registered
31 Oct 2011, 08:28 EST
Not registered
31 Oct 2011, 08:28 EST
no bot support ;-;
This is the best TA map on my harddrive. 1 thing I'd like to see though, BOT support...
#10 ..::quakemaniac::..
Not registered
15 Jul 2009, 20:46 EST
Not registered
15 Jul 2009, 20:46 EST
This is a cool map; if only there was BOT support added to it...
I belive its possible to create a working aas file.. check this tutorial:
http://www.simonoc.com/pages/design/maps_q3/mg.htm
http://www.quake3world.com/forum/viewtopic.php?t=31963
http://www.simonoc.com/pages/design/maps_q3/mg.htm
http://www.quake3world.com/forum/viewtopic.php?t=31963
orfi, this is a gorgeous map. I really wish bot support could have worked with it, but I understand running into technical limitations all too well. Is it possible you might make a deathmatch version based on this? You're already halfway there after all. Either way, I can't wait to see your next map. Keep up the good work!
Having bots fly a few cm above the ground is better than no bots. Shame I'll never get to play it as it looks pretty.
Orfi, first off great job on the level, it looks fabulous. I may pop by your server and see how it plays for real.
On the bot theme, I hear where you are coming from. I'm sure I could have got them playing; but of course it's your map and your call and that is to be respected:)
On the bot theme, I hear where you are coming from. I'm sure I could have got them playing; but of course it's your map and your call and that is to be respected:)
Pasquake... the use of 1 unit botclips would cause the same problem as not using botclips. Cuz the clips would have the same shape like the terrain, only 1 unit higher. Believe me, i tried and tested every possibility for 1 week to get the bots working.
orfi, use 1 unit botclip, bots will not "fly" more ovver terrain ;)
(press "1" key during mapping ;) )
(press "1" key during mapping ;) )
Hi,
bot support was definetely not possible. The ground and wall structures are too complex for compiling an functionable aas-file. The only way would be to make simple shaped botclips over the whole terrain, but the bots would look like they're flying a few cm above the ground.
And about the levelshot... zipped to pk3, it's smaller than a jpeg of the same quality and much faster loaded by Q3.
Btw feel free to join our TA server: 81.169.143.90:27990
;)
bot support was definetely not possible. The ground and wall structures are too complex for compiling an functionable aas-file. The only way would be to make simple shaped botclips over the whole terrain, but the bots would look like they're flying a few cm above the ground.
And about the levelshot... zipped to pk3, it's smaller than a jpeg of the same quality and much faster loaded by Q3.
Btw feel free to join our TA server: 81.169.143.90:27990
;)
This map would be great if it was cut in half (taking one side out) and made into an FFA map with an .aas file. I hate to see a good map fail to be hung onto, because of bots. The ctf bots are bad enough as it is.
Lovely level. The lack of bot support is very sad. I cant see any reason other than lack of time that would prevent bot play here. I have to agree with Myth, it can and really should have been done.









