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Floating Stonefaces by sst13 - 31 May 2007
Download » MHGaming, ..::LvL (0.8MiB, 4,644 d/loads) - Permalink - digg it!
Floating Stonefaces
Download » MHGaming, ..::LvL (0.8MiB)
Readme    Maps by Author    Authors site
Game type:CTF, DM, Proball, 2-6 players
Weapons:
Items:
x2
x2
x2
Bots:No bot keywords yet
Theme:Cel-shaded, Floater
Textures:Authors own
Rate release: Currently 8.44 / 10 (36 votes)
168
8.44
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A small sized CTF/Proball map, in a nice Comic-style. It consists out of some little rocks/islands which are floating in the sky. Due to the Celshading look the textures are all flat-shaded, nevertheless the map looks very interesting, at least also because the exceptionally setting, nice architecture and the new comic-like effects for the weapons/items. Gameplay is really simple in FFA and CTF, the only weapon you have is the rocketlauncher, so the gameplay in these modes mostly consists of bouncing your enemy's into the void. In Railarena it plays a lot better, due to it's spacemap like layout. But it's real strength shows up in the Proball mod, for which it is the fastest, most original and funniest map I've seen in a long time. Bot's play surprisingly good on this map.

You must really give this map a try if you like unconventional Quake 3 maps, and if you play Proball it's really worth keeping.

Reviewed by wakey

1928
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Posted comments:
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#30 FragTastic
10 Feb 2012, 06:15 EST
I absolutely love the cartooned textures :). This is definatley a Keeper! :). 10/10
Avatar
#29 sst13
25 Apr 2010, 11:56 EST
This map is a very small CTF arena, also designed for the Proball mod. Stoneface Islands is a much bigger CTF map and also playable as FFA.

And yes, the stonefaces are inspired by Spongebob.

#28 SW12
Not registered
25 Apr 2010, 07:20 EST
Wakey, I know this is not the place to say this, but will you ever make more maps like you did about Passing Uranus? That map was beast. Also the Stonefaces remind me of Squidward's home from Spongebob Squarepants. But what exactly is the difference from this map compared to Stoneface Islands???!!!
Avatar
#27 PaN61
18 Apr 2010, 18:28 EST
Thanks lol.

PaN61

#26 lol
Not registered
18 Apr 2010, 17:12 EST
@PaN61: No, The kat1024toon3 is from Monkeys of Doom.

lol

Avatar
#25 PaN61
16 Apr 2010, 21:59 EST
lol, ww_kat1024toon3.pk3? Is that the same map (Floating Stonefaces) but modified by Wilko?

PaN61

#24 lol
Not registered
16 Apr 2010, 17:20 EST
@PaN61: kat1024toon3 water mirror:
You can see the water mirror show your gladiator model.

lol

#23 lol
Not registered
14 Apr 2010, 22:19 EST
@sst13: When the water-mirror is enabled, it is 19-20 fps. When disabled, it is 29-30 fps.

lol

Avatar
#22 sst13
13 Apr 2010, 04:17 EST
@lol: Try to disable the water-mirror with "r_noportals 1" to increase your fps.
#21 lol
Not registered
12 Apr 2010, 23:38 EST
I extracted the ww_kat1024toon3.pk3 file in baseoa folder, When i start the OpenArena and type in console: /devmap kat1024toon3
The low frame rate occured the kat1024toon3 map, it is about 14-30 fps.

lol

Avatar
#20 sst13
10 Apr 2010, 23:47 EST
Avatar
#19 Tig
10 Apr 2010, 18:48 EST
@lol: Most of your comments would be better if they where expanded a bit, if they included some more details and where a little more constructive. For example, 'who' is 'Wilko', is there a download link or website or just how the map was 're-modified'.

BTW, 're-modified' does not make any sense as 'modified' means to alter or change, so including 're-' as a prefix is pointless.

#18 lol
Not registered
10 Apr 2010, 16:18 EST
This map is re-modified by Wilko
Avatar
#17 sst13
07 Aug 2007, 03:34 EST
Quote:
great fun in multiplayer, would be nice to continue with this style of maps

Already in progress: http://sst13.net/maps/pics/island_b1_1.png
It's the same design and gameplay with just another layout, taken from an earlier map of me: http://lvlworld.com/comments.php?id=1806
#16 Pasquake
27 Jul 2007, 14:44 EST
d'oh... i got the beta version of the map sry :S it wasn't compiled with cell shading >.<
#15 Pasquake
27 Jul 2007, 14:40 EST
@Anonymous: it wasnt :) or the cell shading was applied to weapon too... octopus, like q3dolphin, use shadowless and rubby textures ;)
#14 rotaryfist.cz
Not registered
17 Jul 2007, 00:43 EST
great fun in multiplayer, would be nice to continue with this style of maps
#13 Pasquake
29 Jun 2007, 17:19 EST
octopus wasn't made with cell shading ^^
Avatar
#11 spirit
27 Jun 2007, 01:40 EST
The rendering style used is known as cell shading.
#10 Pasquake
26 Jun 2007, 14:15 EST
Map got compiled with another kind of texture rendering. I saw this once. My friend Cryo let me see one of his testing looking like this. Isn't a good rendering on patch meshes; you can see their lines... try to make an arch and his outer bevel. ;)
I know that's a funny looking rendering style but ithink i will never use it in a map with patch meshes ^^ an asteroid map (licterally asteroid"... that maybe a good idea of a map style where this rendering may look very well due the fact that on an asteroid: or you use highly detailed textures or you use the exact opposite: this rendering.
Avatar
#9 JULEK
19 Jun 2007, 10:25 EST
one word

nice

Avatar
#8 sst13
10 Jun 2007, 15:20 EST
Quote:
p.s. i have been searching high and low for the easter egg...
a little hint would be nice.

Searching a rocketjump high can be effective. ;)

Avatar
#7 Tryhard
09 Jun 2007, 07:49 EST
This map really is looking unique! Only the bots seem to have some problems watching their steps. ;)
p.s. i have been searching high and low for the easter egg...
a little hint would be nice.


Edited: 09.Jun.2007 07:53 AEST

#6 v1l3
08 Jun 2007, 01:19 EST
I just downloaded the Proball Mod yesterday, and it's a pretty cool mod, but it sux that the bots just stand still as far as making a goal... I figure that if the Q2 Basketball mod can get their bots too shoot baskets, they should be able to get their bots working. =/ Are they even working on that mod still? It's the day and age of bot support!


Edited: 08.Jun.2007 01:20 AEST

Avatar
#5 sst13
01 Jun 2007, 13:33 EST
Thanks for the Reviews Wakey!

The trick is using the R_RemapShader function, that's already built in Q3. The original maps doesn't use this function, so it's not much popular.
A howto can be found here: http://pumpkin.game-se...shader_manual/apA.html

The map design was inspired by a demo called "Fall Equals Winter" by Replay.
The stoneface mapmodels are inspired from Squidwards Easter Island moai house. (Spongebob rulez!)
I've hidden also a little easter egg inside the map. :>

#4 wakey
01 Jun 2007, 11:32 EST
I finaly found out how he did it.
It's a realy neat trick within the shaderfile, wich is nowhere documented.
Imo a realy nice work like i already said :D
#3 v1l3
01 Jun 2007, 05:45 EST
It's always nice to see things that haven't been done before for q3. Many different ways to change things...Nicely Done!
#2 Rome
01 Jun 2007, 03:45 EST
HOW YOU DO THIS JUST BY MAKING A MAP? LOOKS LIKE A MOD, EVEN THE ROCKETS AND EXPLOSIONTS ARE OUT OF A COMIC, EVERYTHING.
AMAZING

GONNA TRY THIS WITH OTHER MODS AND SEE WHAT COMES OUT :)

#1 subst
01 Jun 2007, 00:48 EST
lol, Excellent ! =)
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