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Winternacht & Sommergewitter by Wakey - 28 Jul 2007
Download » MHGaming, ..::LvL (14.74MiB, 3,007 d/loads) - Permalink - digg it!
Winternacht & Sommergewitter
Download » MHGaming, ..::LvL (14.74MiB)
Readme    Maps by Author    Authors site
Game type:DM, 3-6 players
Weapons:No weapon keywords yet
Items:No item keywords yet
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 9.13 / 10 (32 votes)
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9.13
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Seasons by wakey features two versions of the same map, both aimed at delivering stunning visuals. The simple layout consists of the inner yard of an atmospheric manor and some stairs and small hallways surrounding it on the upper levels. Even though there's multiple levels, almost no vertical action will arise because they are all densely stacked and thus allow very little interaction between them. In an attempt to create a bit of gameflow, a teleporter and 4 jumppads taking you upwards have been introduced around the impressive tree on the lower level, but playability remains low. The bots seem to agree on this and tend to hang around on the upper level or abuse the 4 jumppads. But gameplay is not what the author was after anyway, so I'll focus on the visuals from now on.

The two versions show the same mansion in different seasons. The winter edition is set at night and very dark, it has some impressive lighting with candles, lanterns and moonlight as well as a some sweet frozen water around the tree in the inner yard. The summer edition is set at day in the brewing of a tempest and is brighter with plants, butterflies and water surrounding the tree. On older machines, the map may get slow in the inner yard. Both versions look good though and make good use of some newer q3map2 features. The atmosphere is intense, especially on the summer edition, but some of the decals used just won't fit into the theme in my opinion.

Altogether, Wakey has reached his goal to create a visually interesting map. For his next release, I'd really like to see a bit more attention to gameplay. The maps are worth a try, but most people will only run through them once or twice due to the lack of gameplay.

Reviewed by spirit

1937
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#13 Kyall
10 Mar 2012, 14:46 EST
Haven't gotten around to downloading this map yet, but the textures look heaps good! You don't see too many maps with graphical trees on Q3A. Also, the setting out of the house looks very good aswell. 8.5/10.
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#12 FragTastic
05 Jan 2012, 06:43 EST
Awesome.. I made this similar looking map but on UT2004 and it had 2,584 downloads XD!. I love the map 10/10
#11 SW12
Not registered
07 Apr 2011, 20:18 EST
I had one complaint about this map pack: WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too dark.

...especially the winter map. In the winter map, I had to increase the bightness to the max. just so I was able to remotely see what I was doing. I really hate having to increase the brightness, because it makes everything white-ish and ugly. I hope there is a version of this that isn't this dark.

#10 wakey
06 Mar 2010, 11:36 EST
Wow, thats really nice, thx ^^
Thats motivating, maybe i start really again :D

btw, if u like this map, you should also try Passing Uranus.
cheers

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#9 Hooyaah
14 Feb 2010, 08:58 EST
Less than flattering comments not withstanding, I found this map visually enthralling. I enjoy the insects and other details that make this map an enjoyable place to blow the smithereens out of opponents, simulated or not. Please don't give up mapping for Quake 3 wakey. Thanks for your effort on this fun map.
#8 Anonymous
Not registered
10 Nov 2009, 01:47 EST
This is absolutely gorgeous... What compiling switsches did you use, wakey?
#7 wakey
15 Aug 2007, 00:05 EST
If there will be a next version, then it will be not for q3a.
Maybe a rebuild for Xreal or something similiar.


Edited: 15.Aug.2007 00:13 AEST

#6 xfactor
Not registered
05 Aug 2007, 15:32 EST
Map looks very good but because of the size the gameplay is lacking.
#5 Nicola Marini
Not registered
04 Aug 2007, 04:39 EST
No atmosphere ... sorry .... i run once in the map.
But a really cool start. I mean ...
The whater plants trapped me twice in the summer.
I do not understand why on the roof I cannot see the outer space(right well done) and after on the stairs i see all the mountains and the bottom of the map.
in winter try to adjust the lighting. More light does not mean no atmosphere.
try.
I wanna look at the next version(make the inside area larger with allmost one stairs).
#4 v1l3
29 Jul 2007, 14:23 EST
It's nice to look at, but playing on it isn't so good. I'm not really keen on the tele to the roof.... It's not playable because it's a very tiny map with alot of visuals squished together in it, which make fast movement terrible.
If you tried to make this into a ctf map, it would be even worse if the playercount gets high. Maybe a 1v1ctf map...It would be too much work to waste the time on it...imo.

Since you have the skills that you do, I'd be working on something new.. Like spirit said about wanting to see you focus more on gameplay, I agree. That wouldn't mean that you have to make an ugly map....just don't go overboard it on the looks department. A layout/floorplan is sometimes the hardest thing to pull off right....and if you get a great one made and make it look good on top of it.... chi ching

#3 Rota
29 Jul 2007, 06:31 EST
I agree with Spirit, design is well done.. all elements led to consistent atmosphere. That was maybe for author more important than gameplay... But I understand you Wakey, I have quite often similar priority... :)
#2 wakey
29 Jul 2007, 04:31 EST
thanks for the nice review spirit! :]

@ the anonymous guy: thanks ;)
i will maybe think about making a ctf version in future ^^

#1 Anonymous
Not registered
28 Jul 2007, 18:44 EST
Awesome. Especially the summer map.

it should be edited into a larger sized CTF map..

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