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KARIN by Rota - 28 Jul 2007
Download » MHGaming, ..::LvL (5.18MiB, 3,088 d/loads) - Permalink - digg it!
KARIN
DM/Tourney/TeamDM 2-6 player
Download » MHGaming, ..::LvL (5.18MiB)
Readme    Maps by Author
Rate release: Currently 8.54 / 10 (34 votes)
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KARIN by rota is a medium-sized FFA-map in a modern tech theme that makes excellent use of textures made by Sock, Speedy and Evillair. The architecture also looks very refreshing and goes well with the silver and blue textures, creating the dense atmosphere of fast fighting in a future space station or starship. The map is made up of three height levels connected via jumppads and stairs that allow for lots of intense vertical action, especially due to the arena-style of the map. Item placement is well done in general, though the lower level could maybe use a stronger reason to travel there.

It may take you a few seconds to figure out where you are after respawning in the beginning because all three levels look very similar, but this is a very minor issue. Bots play well and grab everything available on the map.

This map is a great piece of work that FFA players should get immediately - and they'll keep it. Even if you're not that into FFA, give this one a try and enjoy its atmosphere!

Reviewed by spirit

Update: The download link is now for an optimised, higher frame rate version than was originally released. (30.Aug.2007)

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Posted comments:
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#21 FragTastic
26.04 days ago
Excellent Piece Of Work! 10/10
#20 pat howard
05 Dec 2009, 14:44 EST
Maybe the best texturing display ever. It plays nice too - smooth, open and refined.

This is one of my favorites. Amazing stuff, Rota.

#19 atypic
05 Jul 2008, 10:52 EST
love the map! looking to remake it for UT3 with permission of course :)
#18 Rota
18 Nov 2007, 22:27 EST
And Salinga converted this map, so you can play it in Elite force too... :
http://eliteforce2.filefront.com/file/KARIN;82493
#17 ijed
Not registered
31 Aug 2007, 03:30 EST
Great map.
#16 Rota
30 Aug 2007, 17:09 EST
Thanks Tig for test and update... I am glad its better now..
Avatar
#15 Tig
30 Aug 2007, 10:56 EST
I've updated the download links to the newer version. The frame rate increase is very noticeable. Good work!
#14 Rota
30 Aug 2007, 01:54 EST
You, are right.. there was a problem.. here is Karin with higher fps:
http://www.edisk.cz/st...ta3dm2.zip_5.18MB.html
Please let me know If its better... i cant recognize it because I have strong machine..

--special thx for subst--


Edited: 30.Aug.2007 01:55 AEST

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#13 Tig
10 Aug 2007, 23:31 EST
Ahh.. r_showtris, is case you have not worked it out, only shows the polygons that are being drawn by the render engine based on where you are standing in the map.
#12 zeal0r
10 Aug 2007, 17:11 EST
i didn't mean make absolutely everything inside the map detail, sorry if it came accross that way.


Edited: 10.Aug.2007 17:11 AEST

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#11 Tig
09 Aug 2007, 21:47 EST
Research into hint brushes and vis-blocking. Also, the use of r_speeds and r_showtris can be used as a guide. Compare what you see on your map with one of the levels that shipped with the game. There are more commands as well, but this will help to get you started.

detail brushes are great for cutting back on the polygons and speeding up compile times, however (as stated before) they do not work as vis-blocking brushes, nor do curves (patches). detail bushes should really be used in conjunction with the bot brushes as well to improve your bot file.

Lonely Planet - http://lvlworld.com/comments.php?id=83 - is an amazing example of optimal vis-blocking and hint brush usage. Try that map with r_showtris for a real example of what can be archived with some careful placement.

#10 subst
09 Aug 2007, 20:46 EST
zeal0r: using detail brushes like that wont improve fps, details do not block vis so in fact if you make all walls in your map into detail then everything will be drawn at once which means less fps
(caulk blocks vis, but if you make caulk brush into detail it does not)

i have low fps in this map too, but thats because i have an old machine, there's nothing wrong with the map :]

#9 Rota
09 Aug 2007, 18:54 EST
Hey Fjoggs, how can I fix that? do you know where is any tutorial?... thx for help...
#8 Fjoggs
Not registered
09 Aug 2007, 08:58 EST
It's not optmizied at all. It almost draws the entire world no matter you are. Try it in devmap and use r_showtris 1 to see it yourself.
#7 Rota
08 Aug 2007, 22:52 EST
Yes, I used caulk and so... sorry If you have low fps.. I have 150...
#6 zeal0r
06 Aug 2007, 20:29 EST
i'd like to know if the author used all the methods of making maps more fps efficient, e.g. using detail brushes for all things inside the map and using caulk for the outside.

it's a very well designed map and it's a shame to see the play experience suffer with losses in fps.


Edited: 06.Aug.2007 20:30 AEST

#5 xfactor
Not registered
05 Aug 2007, 15:58 EST
It looks good and plays good nice work.
#4 Rome
03 Aug 2007, 00:15 EST
gr8 map, tons of good frags to make, just a bit rough on the fps. 9/10


Edited: 03.Aug.2007 00:17 AEST

#3 subst
31 Jul 2007, 14:00 EST
perfect! 10/10 =)
#2 wakey
30 Jul 2007, 00:30 EST
I agree to that, very good work!
#1 v1l3
29 Jul 2007, 14:00 EST
This is a great map...good layout/design. Fun to play...nice work man.
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