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The Simpsons Map by Maggu - 20 Jan 2008
Has been a downloaded more than 10,000 timesOver 99 commentsOver 99 votes30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (17.51MiB, 63,926 d/loads) - Permalink - digg it!
The Simpsons Map
Download » MHGaming, ..::LvL (17.51MiB)
Video    Readme    Maps by Author    Authors site
Game type:CTF, DM, Team DM, 4-8 players
Weapons:
x4
x2
x2
Items:
x4
x3
x3
x2
x10
x2
x9
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.1 / 10 (1379 votes)
162
8.1
6d1a904848abf039373478285a0f846c
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As the name suggests this is a very accurate replica of the neighbourhood of the animated FOX series, The Simpsons. Lover's of beautiful maps will slaver to get their hands on this! The map is full of amazing details. You can run through the house of the Simpsons, visit their Living room, go to Bart's and Lisa's rooms, even the Bathroom is fully walkable.

But that's still not the end, this map is big. You can visit Moe's, The Kwik-e Mart, Bart's and Lisa's school and many more, to make it short: all the cool places you know from the TV series.

But all this has a price: be sure you have enough free memory, set at least 128 MB as hunk_megs! A strong CPU is also a must, because there are many little details like furniture which let rise the poly count.

There is not much I could say about playability, just that this map is only suitable for really big fun matches, you will need lots of people to get speed into the gameplay.

If you are only interested in gameplay, you may want to skip this one as the visuals have been the focus and goal of the map. Bot's seem to have a few issues, be sure to take a look into the maps readme.

For all those, like me, who love detailed and atmospheric maps, this is the one of the best maps to date, a real keeper! Maggu, we want a child from you ;D

Reviewed by Wakey

Tigs very important notes: You will require the latest video card drivers from your video card maker (for example, ATI or NVIDIA) AND a video card that is better than a GeForce 4 Ti (128MB). I have been able to reproduce the loading issue with a GeForce 4 Ti (128MB), and this was even after compressing all the textures. The issue appears to be related to the fact that over 700 textures are in use and the texture memory (texels) is more than 4 times that of most maps. If you are having an issue loading this map, please include your video card details and driver version. (28th Dec, 2008)

1958
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Posted comments:
#223 scorpion tank
Not registered
67.09 hrs ago
the best map ever!
Avatar
#222 FragTastic
3.9 days ago
@SW12: Yes! 221 comments for the most legendary map of all time. It's a fact :).
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#221 SW12
4.58 days ago
221 comments! =O

Holy sh*t!

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#220 CZghost
18.03 days ago
@Tig: I'm not sure at 100%, but from his post I've understood that his problem was solved...
But this post may be usable to others with the same problem...
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#219 Tig
18.44 days ago
Z_Malloc error is related to memory allocation. See this wiki entry for some details http://en.wikipedia.or...amic_memory_allocation

If you get this error, then your issue is memory allocation related. The first thing to try is to add "+set com_hunkmegs 512" to your start command. I use IOQuake3 and have a heap of batch files depending on what I'm doing. Here is an example of one:

Quote:
start ioquake3.x86 +set com_hunkmegs 512 +set fs_homepath f:\ioquake3 +set sv_pure 0 +set r_fullscreen 0 +set r_mode 6 +map ""

The "+set com_hunkmegs 512" part allocates at least 512 MB to "Virtual Memory" when IOQuake3 is started. Without "+set com_hunkmegs 512", only 64MB is allocated.

Try adding the command line switch and see if that helps.

If that does not help, could you state your video card details, model and memory size.

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#218 99ymx
18.63 days ago
@Kyall I have Nvidia Beta Forceware 301.24 graphics driver installed. I have 4GB RAM but only 3.25GB is usable. The Simpsons Map runs fine on Graphics Setting Fastest.
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#217 Kyall
21.07 days ago
@99ymx: So you have all the latest hardware drivers and 4GB RAM? Did you try putting the graphic level to lowest possible? That should work. If not, try putting your /seta com_hunkmegs to 200.
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#216 99ymx
21.98 days ago
Sorry, no hardware upgrades needed.

More than 4GB RAM requires 64-bit Operating System.

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#215 Kyall
26.21 days ago
@99ymx: To get this map to work, try doing some of these things:
- Go to the console by pressing the ~ button, then type in /seta com_hunkmegs (number ranging from 100 to 256)
- Update your graphics drivers to the latest version released
- Lower graphics to the lowest possible. If it runs pretty smoothly, you could try slowly putting the graphic detail up a notch
- Put more RAM in your computer
- Quit out of any program you don't need running
Personally, I didn't even need to tweek with the hunkmegs, I just needed to lower the graphic detail. I did the same thing for a few other rather graphical maps, and it works fine.
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#214 CZghost
26.73 days ago
com_hungMegs #number written in readme or HIGHER
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#213 99ymx
26.77 days ago
Z_Malloc: failed on allocation of 8388632 bytes from the main zone

:(

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#212 leilei
19 Apr 2012, 09:21 EST
While the map is very memory intensive, the HUGE wav file in the Stonecutters building promoting a myspace band wasn't necessary and it didn't help. Remember that ambient sounds never stream so it has to load the whole thing and keep playing it/mixing it within radius.


Also, a texture atlas for unique, non-tiled textures (such as pictures) could help the texture switching performance, and not only that but could help correct your non-power-of-2 texture artifacts by having your pages in the power of 2 (like pages of 512x512) so there's no odd rounding up of texels.


Edited: 19 Apr 2012 AEST

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#211 nick13
12 Mar 2012, 08:10 EST
GREAT MAP EVER.
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#210 FragTastic
04 Jan 2012, 04:33 EST
Best Map Ever!. It's such a brilliant work of art. Like Kyall said, You dont even need bots for this map you can just explore the map yourself and have fun :). Maggu, You should create more maps and i'm sure they will be even more popular. Gameplay is excellent, Textures are just terrific, Brushwork is just unpredictable and My gosh the layout is just amazing. 10/10

Edited: 10 Feb 2012 AEST
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#209 PaN61
12 Oct 2011, 13:24 EST
RSTdave88, just above and below the level screenshot, there is a section called Download ». RIght beside this are two download links, MHGaming and ..::LvL. Click them and wait shortly for the download to begin.
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#208 Kyall
09 Oct 2011, 15:52 EST
Best map ever! Excellent textures, great size and an awesome replica. It's so fun you don't even need bots, you could just explore the map and have fun! 10/10.
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#207 CZghost
08 Sep 2011, 21:11 EST
I'm suggested with only playing the music.
So the 'Shoot pigtrails and see what happens... ;))' is only joke...
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#206 FistMarine
08 Sep 2011, 01:36 EST
@CZghost If you shoot pigtrails, it only plays the music. It doesn't happen something else.
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#205 CZghost
08 Sep 2011, 00:54 EST
Do you can reply me to this question?

From readme:

Quote: Test it, play it, and have fun with Spiderpig. (Shoot pigtrails and see what happens... ;))

I've shooted the pigtrails and nothing was happend (only plays spiderpig.wav in music folder, but nothing else).

Have you seen anything with "spiderpig" event?

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#204 SW12
31 Aug 2011, 03:17 EST
@SoldierMrx30:OMG seriously?! *%&#@%!!\]

....All you do is put the map file in baseq3. Is that really hard to do? (No offence) Anyway read the comment section below to understand why people have trouble with this map.

Edited: 31 Aug 2011 AEST

#203 SoldierMrx30
Not registered
31 Aug 2011, 03:06 EST
wow this map is cool but the problem i dont know in q3 folder wheres is the "MAPS"
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#202 CZghost
30 Aug 2011, 22:37 EST
Very nice map, very good design. Anyway, the map is huge and sometimes causes laggy.
I vote 9.5/10.
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#201 CZghost
30 Aug 2011, 22:28 EST
Wow! I have functionaly map with all 700 textures ;)

There is one secret place in chamber.
In readme file is written, and I quote:

Quote: Test it, play it, and have fun with Spiderpig. (Shoot pigtrails and see what happens... ;))

I've shooted the pigtrails and nothing was happend (only plays spiderpig.wav in music folder, but nothing else).

Have you seen anything with "spiderpig" event?

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#200 CZghost
30 Aug 2011, 20:26 EST
My graphics card is NVIDIA GeForce 9800 GT, driver version I forgot now.
#199 DwInt
Not registered
24 Jun 2011, 15:48 EST
Great map! It's really big anyway :) 9.5/10
#198 shrinker
Not registered
05 Mar 2011, 17:20 EST
best map ever!
10/10
#197 DirectX 10.1
Not registered
01 Mar 2011, 21:49 EST
If you use the first version of Quake III, the Simpsons map with .arena file in pk3, the .arena file version is the Q3 latest, you cannot run this map with Q3 1.11, ioquake3 never made any problems with this map.
#196 SW12
Not registered
18 Jan 2011, 19:36 EST
All I know is that the (F):Drive that Quake 3 is in has 414 GB of free space. The type of computer is not new, but its not like a really old one. Its a DELL. Its also my dad's computer that I'm on.
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#195 Tig
18 Jan 2011, 08:43 EST
@SW12: Version 1.32c is the most recent version of Q3A. That is all you need. What video card, CPU, how much RAM and what operating system do you have? Have you tried using IOQuake3?
#194 SW12
Not registered
18 Jan 2011, 04:24 EST
I did everything Maggu in the readme suggested and I still I cannot play this map. Do I still need that point release even though I have version 1.32c of Quake III?
#193 Anonymous
Not registered
11 Jan 2011, 12:45 EST
Warsor works with this map
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#192 Tig
23 Dec 2010, 17:10 EST
@dirtrider: Then you need to follow the FAQ instructions :]

From the top right of the site, follow the 'Site" -> 'F.A.Q.' -> 'How to play a map' path. I'm pretty sure you have something very minor wrong. The F.A.Q. will help.

#191 dirtrider
Not registered
23 Dec 2010, 09:18 EST
@tig: i tried comment 108 and it still said cant find map and none of the maps ive downloaded come up in skirmish but every other one works when i type /map (name).
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#190 Tig
23 Dec 2010, 09:06 EST
@dirtrider: Check comment number #108, you will find the answer there.
#189 dirtrider
Not registered
23 Dec 2010, 08:47 EST
i try to type in the console /map simpsons and it cant find will someone please answer how to make it work.
#188 Tahles97
Not registered
27 Sep 2010, 18:28 EST
It says in the description that you can go to the school,
WHERE IS IT?!?!?!?!?! BEEN LOOKING EVERYWHERE!!!!!!!!!!!
#187 SW12
Not registered
04 Sep 2010, 14:35 EST
I have to tell you, I didn't get to level 3 even because the Demo only has 2 levels. I don't have the full game.
#186 lol
Not registered
04 Sep 2010, 12:00 EST
SW12, Destroy Strogg Aircraft Hangars's ending objective is located in Level 4, Interior Hangar.
#185 SW12
Not registered
04 Sep 2010, 11:26 EST
I don't have Quake IV. Just the Demo. BTW did you know that the areas of the cutscenes are acessable in the first level if you noclip around? You Can go into the Hanger area, Room with shuttle interior and even in the outer space around Stroggos.
#184 lol
Not registered
03 Sep 2010, 22:56 EST
SW12, I have Quake IV, I also have Q4run mod like Q3 Defrag. SW12, To order to run Q4run you need a Quake 4 V1.4.2, otherwise the Quake 4 console will give an error to you: wrong game DLL API version
#183 SW12
Not registered
27 Aug 2010, 05:15 EST
Yeah seriously. And besides. Whats so great about it? You have Quake IV, ANd WAAAY better mods for Quake 3. Such as: HUNT mod generations arena and other mods I don't even care about like Defrag, RA3, CPMA, OSP.... but yeah.
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#182 Tig
26 Aug 2010, 19:24 EST
@Titan: Because the maps listed here on ..::LvL are designed to be played with the full release version of Quake 3 Arena.

OpenArena is a 'free' game based on the Quake 3 Arena source code, designed to be played as OA, a stand alone game. OA is NOT Q3A, it is OpenArena. If you want to play OA with Q3A content, that is total fine, but when you run into issues, only the OA people will be able to help you.

IOQuake3, however is NOT a stand alone game, but a modified (free) version of the Q3A engine, which has been designed as a replacement for Q3A. You still need Q3A to use IOQuake3, however OA works without Q3A - that is the difference.

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#181 spirit
26 Aug 2010, 06:57 EST
You delete OA and install Quake.
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#180 frankthebunny
24 Aug 2010, 18:54 EST
@SW12, thank you very much, very kind of you. Have a nice day, good fraggin' :)

Edited: 24 Aug 2010 AEST
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#179 Tig
24 Aug 2010, 09:29 EST
@Titanfitaz: ..::LvL is a review site for custom maps, not an OpenArena forum - your question and any others related to OpenArena are going to be answered a lot quicker and better on the OpenArena forum http://openarena.ws/

However, yes, OpenArena is free to download, but you should be able to pick-up a full version Q3A for next to nothing both online through Steam or in a shop.

#178 Titanfitaz
Not registered
24 Aug 2010, 06:28 EST
I hav a Question, Do you download open arena or do u hav to buy it?
#177 SW12
Not registered
24 Aug 2010, 04:01 EST
Well frankthebunny, I also have the same problem where I get more custom maps, the older ones don't appear in the skirmish list, MY resolution would be to either take off some of the maps you don't play a lot, dont want/like or aren't using right now. Either that or type in the names of the maps in console /map *name of map* or /devmap *name of map*. (/devmap enables cheats..
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#176 frankthebunny
24 Aug 2010, 03:06 EST
@sw12, thank you for answering, i see i'm not the only to have problems with this map.
However, anyone can answer to my 2nd question, please?
#175 SW12
Not registered
24 Aug 2010, 02:17 EST
*sigh* @frankthebunny, in the previous comments they already discussed the problems of this map and how its near to impossible to make it work.
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#174 frankthebunny
23 Aug 2010, 23:00 EST
Hi to all of you guys!
I have two problems with quake3 and customized arenas.
The first one conceals Simpson Map: it doesn't run! is it a ram problem? All others required features are satisfied.
The second one implies arena's slots: adding downloaded arenas the older ones disappear! Is it because there is a limited number of addings?
Thank to whom will answer me, sorry for my rusty english!
#173 lol
Not registered
07 Aug 2010, 00:21 EST
Yeah Tig, Google is my best friend :)
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#172 Tig
31 Jul 2010, 18:38 EST
@lol: This discussion has nothing to do with this map, however... the only real issues I have are hardware failures. Anything software related can be solved, or the questions answered with a search - Google can be your best friend.

Update: I've removed a few very off-topic posts.

#171 lol
Not registered
30 Jul 2010, 23:33 EST
Tig, you have any problems on your machine?
#170 lol
Not registered
28 Jul 2010, 00:29 EST
Selamat datang dONKEY!
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#169 dONKEY
26 Jul 2010, 23:30 EST
Slightly off topic...hey LOL, I'm in Sing, where abouts in Malaysia are you?
Selamat petang!
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#168 Tig
26 Jul 2010, 19:08 EST
@lol: Do you know anyone with more computer experience than yourself? You are going to need someone to help you, someone that can spend some time with you at the computer.

You may have some luck on the ATI forum here: http://forums.amd.com/game/index.cfm

#167 lol
Not registered
26 Jul 2010, 18:27 EST
Tig, when I start the computer, it will set pixels to 1024x768, it show error: Error: Runtime error, is ATI control panel failed to load.
When I launch quake3.exe, It shows a error console, it says:

GLW_StartOpenGL() - could not load OpenGL subsystem

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#166 Tig
26 Jul 2010, 17:04 EST
@lol: Do you know anyone with more computer experience than yourself? I would need a lot more details before even suggesting where to start.
#165 lol
Not registered
26 Jul 2010, 16:03 EST
Tig, my ATI system got corrupted, how to I do? I'm in Malaysia.
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#164 Tig
25 Jul 2010, 09:13 EST
@lol: What is you native language? Also, where did you get your computer from? What hardware do you have? What operating system are you running? And finally how old are you?

BTW, If you you follow the link I posted below for the ATI drivers, there is a option to select your language before the download link - select English and you will download the English version of the drivers. More time reading and less time posting broken English messages will save you a lot of time.

#163 lol
Not registered
25 Jul 2010, 00:46 EST
Anyone love Simpsons map, but their computer machines had problems to fix it, and post a comment tell us.
#162 lol
Not registered
25 Jul 2010, 00:40 EST
Tig, Install software in hardware will corrupt my system.
#161 SW123
Not registered
23 Jul 2010, 04:37 EST
Its interesting how this conversation has been going on for months. O_o
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#160 Tig
22 Jul 2010, 22:18 EST
Seriously lol, have you tried using Google or even downloading the drivers from ATI / AMD? Here is a link for you: http://support.amd.com/us/gpudownload/Pages/index.aspx
#159 lol
Not registered
22 Jul 2010, 22:13 EST
cityy and Tig, I do not had ATI RADEON 9550 CATALYST, I can't found ATI CATALYST settings on my machine is.
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#158 Tig
21 Jul 2010, 14:12 EST
@lol: Also, try this link: http://www.tweakguides.com/ATICAT_7.html - it should be helpful.
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#157 cityy
21 Jul 2010, 02:18 EST
@lol: You can set it in the catalyst controle center which you most likely installed together with your drivers. I don't have too much experience with it though.

Edit: If you don't have it installed get it from ati'S website.

Edited: 21 Jul 2010 AEST

#156 lol
Not registered
20 Jul 2010, 21:56 EST
!cityy: But my machine video chipset is ATI RADEON 9550, how to I set graphic card driver's settings? If I set then I launch Quake 3 video mode pixels jagged edges is softed?

lol

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#155 cityy
19 Jul 2010, 02:16 EST
@lol: You need to set it in your graphic card driver's settings - quake 3 originally doesn't support AA.
#154 lol
Not registered
18 Jul 2010, 03:33 EST
@PaN61: How to do I set 4X Anti-Aliasing in Quake 3? Tell me please.

lol

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#153 Tig
28 Jun 2010, 13:06 EST
@SW12: Yes, but, there is a '1.32c' version which is not officially linked to, but is on the id Software FTP server. You will need the official 1.32 update installed before using 1.32c. The zip file contains a version for Win32, OSX and Linux. The FTP server is here:
ftp://ftp.idsoftware.com/idstuff/quake3/

Or you could just run ioquake3 - http://ioquake3.org/ - or any of the other alternatives available now.

#152 SW12
Not registered
28 Jun 2010, 07:19 EST
Is Point Release 1.32 The latest one? Out of curiosity.
#151 DOOmzaza
Not registered
23 May 2010, 10:21 EST
This map is great if you have Homie models
#150 SW12
Not registered
08 May 2010, 12:00 EST
Aw. That's sad. He should make more. Who else thinks so?
#149 lol
Not registered
04 May 2010, 00:07 EST
@SW12: Maggu do not make any other maps anymore, only The Simpsons Map.

lol

#148 SW12
Not registered
02 May 2010, 10:19 EST
Um, I meant that did he make any other maps possibly using other names other than "Maggu". I was just asking if he did. Do you happen to know? Or did you just tell me but the message just sort of got typoed?
#147 lol
Not registered
01 May 2010, 20:28 EST
@SW12: Maggu's Simpsons map do not have any other names anymore.

lol

#146 SW12
Not registered
01 May 2010, 13:27 EST
You know I find it kind of Ironic Maggu made such a successful map, But didn't make any others. Maggu really should for it would be of great interest. DOes Maggu have any other names here?
#145 lol
Not registered
30 Apr 2010, 00:17 EST
@PaN61: The lagometer shows that in online gameplay or demo. If you do not see the lagometer, Just type in console: /cg_lagometer 0

lol

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#144 Tig
28 Apr 2010, 08:47 EST
@SW12: GTKRadiant is the Open Source version of Q3radiant (which id Software used to build Q3A). You can use either version to make maps, however I would suggest you use GTKRadiant as it has a number of improvements.

Also, these questions and more would be better suited to the Quake 3 World Forums at -> http://www.quake3world.com/

#143 SW12
Not registered
28 Apr 2010, 07:36 EST
PaN61, DO I have to download both map making programs?
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#142 Tig
25 Apr 2010, 00:50 EST
@PaN61 and lol - I've removed a number of your comments that where not directly related to this map (for example, about Open Arena or World of Padman or just said 'thanks'). Also, lol you really should think about registering on the site. You make a lot of comments :]
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#141 PaN61
19 Apr 2010, 15:30 EST
SW12, first you have to get map making programs for Quake 3 Arena.

There are two map making programs for Quake 3 Arena, q3radiant and GTKRadiant.

q3radiant can be downloaded from id software's website:

http://www.idsoftware.com/business/techdownloads/

Search through the "Quake 3 Arena" list until you see (in the "Title" column), "Q3A Tools", and the download link is across the page.

GTKRadiant 1.5.0 can be downloaded from:

http://www.qeradiant.com/cgi-bin/trac.cgi

Search the page for the "GTKRadiant 1.5.0" section and underneath the "new and improved features" is the "downloads" section and the download link for GTKRadiant 1.5.0 is "Windows Installer".

PaN61

Edited: 19 Apr 2010 AEST

#140 SW12
Not registered
19 Apr 2010, 04:49 EST
How do you all make your maps to begin with?
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#139 PaN61
18 Apr 2010, 21:14 EST
lol, I have a really good, ATI Mobility Radeon 9200 video card.

PaN61

#138 lol
Not registered
18 Apr 2010, 15:34 EST
@PaN61: Your computer have a very crappy video card? If you have a very crappy video card, you must set to very low graphics settings for Quake 3 or ioquake3 for faster running.

lol

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#137 PaN61
18 Apr 2010, 13:39 EST
SW12, you can get the Quake 3 Arena Point Release (version 1.32) at id software's website:

http://www.idsoftware....p?game_section=updates

PaN61

#136 SW12
Not registered
18 Apr 2010, 13:11 EST
WHERE ON EARTH CAN I GET POINT RELEASE?!?!!!! I MUST HAVE THIS MAP!!!!!!!!!!!!!!!!!!!!!!! TELLMETELLMETELLMEEEEEEEEEEEEEEEEEEE!


...please?

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#135 PaN61
16 Apr 2010, 17:34 EST
Thanks lol.

PaN61

#134 SW12
Not registered
16 Apr 2010, 07:44 EST
Ok Thanks for telling me. Even though tryin isn't much worth it now, I can use here as a place for reverence.
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#133 PaN61
15 Apr 2010, 23:37 EST
Thanks again lol.

PaN61

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#132 PaN61
14 Apr 2010, 21:42 EST
Thanks lol.

PaN61

#131 lol
Not registered
14 Apr 2010, 21:23 EST
@PaN61: /cg_shadows command value:
0 = None
1 = Disc
2 = Stencil 1 (Weapons, Ammo Boxes, Armor, Powerups or Holdable Items with shadows)
3 = Stencil 2

lol

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#130 PaN61
14 Apr 2010, 20:12 EST
lol, if you type in the console:

"/cg_shadow 0", the bots and the player don't have a shadow and neither do the weapons, ammo boxes, health, armor and powerups.

"/cg_shadows 1" is the default setting.

"/cg_shadows 2", the bots have a shadow but the player doesn't and the weapons, ammo boxes, health, armor and powerups have a shadow.

"/cg_shadows 3", the bots and the player have a realistic shadow but the weapons, ammo boxes, health, armor and powerups don't have a shadow.

PaN61

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#129 PaN61
14 Apr 2010, 18:05 EST
lol, My Quake 3 Arena Color Depth is set to default.

PaN61

#128 lol
Not registered
14 Apr 2010, 17:46 EST
@PaN61: My ioquake3 1.35 Color bits, Texture bits or Depth Bits are 32 bits. Stencil Bits is 0.
Because i typed in console: /cg_shadows 3

lol

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#127 PaN61
14 Apr 2010, 15:02 EST
lol, I play Quake 3 Arena at a resolution of 1024x768.

If your computer won't play Quake 3 Arena with the Point Release (1.32) then uninstall the Point Release if you haven't yet uninstalled it.

PaN61

#126 lol
Not registered
13 Apr 2010, 23:44 EST
@PaN61: My ioquake3 1.35 runs resolution in 1280x800, you?
#125 lol
Not registered
13 Apr 2010, 23:40 EST
@PaN61: Yes. My processor is Intel Core 2 Duo processor T5600 so it cannot play the Quake 3 1.32

lol

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#124 PaN61
13 Apr 2010, 22:43 EST
lol, did the error occur after you installed the Quake 3 Point Release (1.32)?

PaN61

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#123 PaN61
13 Apr 2010, 12:27 EST
lol, try installing Open Arena 0.8.1 (ioquake3 1.35) again and see if the same error occurs.

What's exactly, missing from your baseq3 folder? The pak0.pk3 or the q3config.cfg or both files.

PaN61

#122 lol
Not registered
12 Apr 2010, 23:18 EST
@PaN61: I have the OpenArena 0.8.1 (ioquake3 1.35) can play the Simpsons map, but i downloaded Quake 3 1.32 Point Release, i will check the baseq3 folder, apparently the pak0.pk3 or q3config.cfg is missing, when I open the quake3.exe, it says: Couldn't load default.cfg.
PaN61, please help me!

lol

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#121 PaN61
12 Apr 2010, 16:16 EST
lol, I already have the Point Release (1.32) for Quake 3 Arena and I can play The Simpsons Map.

PaN61

Edited: 12 Apr 2010 AEST

#120 lol
Not registered
12 Apr 2010, 15:59 EST
@PaN61: NOTE: You must download the Quake 3 Point Release (1.32) Before you play the Simpsons map.
#119 SW12
Not registered
12 Apr 2010, 09:59 EST
Sadly, I was unable to play this map. And I wasn't about to do something special about it. But one thing got to me; What was that Hot-Air balloon flying around in the sky?! A Blue and yellow hot-Air balloon with someone hanging from it holding a sign. How silly. Then I watched a response vid on yourtube and got a close up on it and saw what it REALLY was.

It wasn't What I said I thought It was, It was The Principal:Skinners With a Sign saying: "Hi! I' M BIG BUTT SKINNER" on it. So you can already guess it wasn't that.

#118 lol
Not registered
12 Apr 2010, 00:24 EST
GeForce 4 Ti 1280x1024x32 Quicunx was 6345 in 2001.
#117 lol
Not registered
12 Apr 2010, 00:22 EST
I downloaded OpenArena 0.8.1, I set /r_mode to -1 in console,
/r_customwidth 1280
/r_customheight 800
Check the WinRAR in C:\Application Data\OpenArena\baseoa\
or check the q3config.cfg in baseoa folder.
#116 lol
Not registered
12 Apr 2010, 00:15 EST
@Tig: When i play Simpsons map in OpenArena, i set to very high graphics settings.
A low frame rate occured in Simpsons map, about 14-30 fps.
Simpsons map load slowly about 1 minute to loading finish.

lol

#115 lol
Not registered
12 Apr 2010, 00:08 EST
dedicated command:
1 = LAN
2 = Internet
Avatar
#114 PaN61
11 Apr 2010, 21:12 EST
lol, like Tigger-oN said in his comment below, "dedicated 2" is for a public server and "dedicated 1" is for a private server, instead of using "dedicated 2", use "dedicated 1".

PaN61

Avatar
#113 Tig
11 Apr 2010, 18:32 EST
The 'dedicated' switch should be set at start-up, not from the console. It is related to starting the game as a dedicated server. You would need to pass '+set dedicated 2' when starting the server. Best to include this in a batch file. BTW, 'dedicated 2' would be for a public server, use 'dedicated 1' for a private server.
#112 lol
Not registered
11 Apr 2010, 16:34 EST
When i open the oa_ded.exe, i typed /dedicated 2
it says: dedicated is write protected.
PaN61, please help me!
#111 uneedmoney
Not registered
28 Mar 2010, 15:24 EST
Can't load map, says something about ram but i have plenty, my graphics card is geforce FX 5600
Avatar
#110 PaN61
28 Mar 2010, 15:19 EST
Anybody who has trouble getting this map to work, try the following steps.

1. Type in the console "/seta com_hunkmegs 128".
2. Restart Quake 3 Arena.
3. Type in the console "/dedicated 1".
4. Restart Quake 3 Arena.
5. Type in the console "/map simpsons_q3".

This procedure worked for me.

PaN61

Edited: 28 Mar 2010 AEST

#109 Jarns
Not registered
21 Feb 2010, 05:36 EST
@Tig I eventually figured out how to open the map file but even after following the instructions and changing seta com_hunkmegs even to 255 it would give me the same error and I could not play the map so I decided to Delete it!!!!!!!!!!!!!!!!!!!!
#108 EPICKODY
Not registered
20 Feb 2010, 17:12 EST
how u get to paly it lol im a nub cuz im new at thi s gaem srry
#107 D3rk
Not registered
16 Feb 2010, 02:12 EST
Cool map!!!! Thanks for making it!!! =D
Avatar
#106 Tig
10 Feb 2010, 09:01 EST
@Jarns: If you have installed the map correctly, you will find it under the Skirmish menu option. Alternatively, if you really want to load the map from the console, try:
\map simpsons_q3

The pk3 file is simpsons.pk3, but the bsp file (the compiled map within the pk3) is called simpsons_q3.bsp and that is what you need to use on the console.

#105 Jarns
Not registered
10 Feb 2010, 01:33 EST
How do I load the map? I keep going to console and typing "map simpsons"
#104 ric
Not registered
19 Jan 2010, 11:55 EST
my resolution of z_malloc error msg upon starting this map.
changed: /seta com_hunkmegs 128 (didn't help, but, kept setting)
changed: /r_subdivisions 8 (didn't help, backed to default 4)
changed: video detail from 'high' to 'medium' - didn't help, went back to 'high'
saw some people got it running in WoP (game based on ioquake3), so, d/l'd ioquake engine (ioquake3.org) and put *.exe's & *.dll's from the install into my quake3 folder.
put simpsons map into baseq3 as req'd
started q3 with: ioquake3.x86.exe, loaded map & worked fine
gl...hope this helps...it's a fun map
Avatar
#103 Tig
16 Jan 2010, 19:40 EST
Check the FAQ section on How to play a map, as noted below. http://lvlworld.com/faq.php
#102 Anonymous
Not registered
16 Jan 2010, 14:57 EST
wow there so many of these please just read stuff other wrote
#101 Anonymous
Not registered
16 Jan 2010, 14:24 EST
How to put it in quake 3 arena?
#100 Captain obvius
Not registered
07 Dec 2009, 06:55 EST
Awesome
#99 sethro
Not registered
06 Dec 2009, 10:31 EST
can i use this on the demo?
#98 AlienMatej
Not registered
26 Aug 2009, 08:03 EST
Check out my youtube channel, you will find my videos there:
http://www.youtube.com/user/AlienMatej
#97 AlienMatej
Not registered
26 Aug 2009, 08:01 EST
Hahahaa I was playing this map on my mobile phone Samsung i8910 HD on the best settings with FSAA (Antialiasing) it has 4-25fps pretty cool for the phone with the OMAP4340 chipset which includes ARM Cortex-A8 600~Mhz processor with nice 256Mb RAM (170Mb free nad after I started it, the RAM has 4Mb free xD) and PowerVR SGX530 graphics core with 14M poly/sec, 3,5M triangles/sec and 1200M pixels/sec - it is the half performance of Nvidia GeForce 2 Pro.
#96 anonymous
Not registered
25 Aug 2009, 06:18 EST
Only do the 128 cmd "trick", if this value doesn't exceed 2/3s of you total mem available. I don't think any system being able to run this map has anything less than 512 MB ram though. But you never know. By the way: 98th post one more and it could get this map another reward.
#95 Anonymous
Not registered
05 Aug 2009, 13:38 EST
lol thats cool
#94 alexo
Not registered
30 Jul 2009, 02:51 EST
pues quiero jugarlo ya pero nose como obtenerlo esque no se nada de ingles!!
haha
#93 cityy
Not registered
29 Jul 2009, 18:36 EST
read older comments:
open console and type "seta com_hunkmegs 128". If it still doesn't work, your graphic settings are too high.
#92 ..::quakemaniac::..
Not registered
29 Jul 2009, 16:32 EST
I can't load the map!!! It goes up to the part where it's supposed
to load the .bsp file and it gets me back to the main menu! are
other people having the same problem?
#91 raxus
Not registered
16 Jul 2009, 03:11 EST
dude less lag plz i tried it and it lagged so much it took 3 mins for the map 2 start i jump and it frezzes
#90 jimmy
Not registered
14 Jul 2009, 14:34 EST
What do i do with the patch once i have downloaded it?
#89 Anonymous
Not registered
03 Jun 2009, 01:18 EST
@ Mark: Still, it's the details that make this map a big achievement; as far as I remember, maggu never intended to make a Q3 map for pure fighting, it was always thought of being a pure fun map. In this case, there HAVE to be features that do not resemble normal Q3 mapping but the current map's theme(s). And regarding this point, the creator did a good job providing several hints to many episodes (old seasons though, but this project is an old one, too) and LOTS of other stuff which can be shown best at a Q3 unusual scale; it's just more impressive that way.
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#88 Mark
11 May 2009, 21:13 EST
I'm gonna have to play the devil's advocate here... the map has received a lot of positive comments that i feel are undeserving... OK so it's a Simpson's map and alot of its popularity is largely due to the popularity of matt groenings cartoon franchise - but lets face it - when it comes down to it its basically a square with facades of buildings that cant be entered. The simpson house is the most complex but cramped and not to scale. no disrespect to the authors efforts but it doesn't possess much past the novelty of it all - point being diving board bouncepad (which did get a laugh out of me... load it with requisite simpson skins/bots "Look at that blubber fly..."
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#87 cityy
10 May 2009, 23:22 EST
@ marcus: (I think again) Under the screenshot preview you can select the download mirror you prefer
:D ( yes, Ctrl+c is my friend )

You can choose between FileFront, MHGaming and ..::LvL :)

#86 marcus
Not registered
10 May 2009, 23:18 EST
How do you download the simpsons map?
#85 Bart
Not registered
06 May 2009, 20:43 EST
way cool
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#84 Tig
05 May 2009, 09:19 EST
@deadmouse : That means (I think) that the PK3 on the server is different from the one on the client. The players and the server both need the same version of the map.
#83 deadmouse
Not registered
05 May 2009, 01:28 EST
client/server mitchmatch baseq3-1 when making server
#82 Pensuked
Not registered
01 May 2009, 05:53 EST
Thanks for the awesome map , I had the problem of crashing back to the menu when loading the map but fixed it by downloading the pointrelease 132 patch
#81 daniel
Not registered
30 Apr 2009, 12:22 EST
good map
#80 rohan
Not registered
27 Apr 2009, 04:05 EST
THIS IS TOTALLY AWESOME!
Avatar
#79 cityy
26 Apr 2009, 07:13 EST
@ Marcus Hobbs: Under the screenshot preview you can select the download mirror you prefer
:D

Edited: 01 May 2009 AEST
#78 Marcus Hobbs
Not registered
26 Apr 2009, 05:40 EST
hi how do you download the simpsons map
#77 Marcus Hobbs
Not registered
26 Apr 2009, 05:08 EST
Hi your vid of the simpsons map was brilliant!!!! but i cant see where you download it.
#76 Anonymous
Not registered
26 Apr 2009, 01:25 EST
can't load the map!!!
Avatar
#75 Tig
24 Apr 2009, 20:18 EST
@Sheldon: At the top, in about the middle, under the map title and author name are 3 links after Download. Try one of them. The same links (without the Download prefix) can be found on the screenshot as well.
#74 Sheldon
Not registered
24 Apr 2009, 14:02 EST
How do you download the map?
Avatar
#73 cityy
21 Apr 2009, 23:06 EST
@ SeriousSamuel1:
This map is huge - first you have to open the console and type '/com_hunkmegs 128'. This will set the RAM quake is allowed to use to 128. Then you may have to set your graphic settings 'fast' and it should work.

Read Tigs very important notes and the map readme - this will help you.

#72 SeriousSamuel1
Not registered
21 Apr 2009, 20:42 EST
looks cool but when quake 3 arena is loading the map
It returns to the menu...... somebody too has this problem???
#71 Cityy
Not registered
31 Mar 2009, 04:04 EST
I got it work with a radeon 9600 mobility (128mb). Everything I had to do was setting com_hunkmegs to 128 and turning the quality lower but if you do it like this you wont have the full experience of this map..

It's a damn fine map but you need a lot of players to have real fun with it. I think that this will hit the 30'000 d'loads in a few weeks!!!

#70 watchman_x
Not registered
30 Mar 2009, 04:20 EST
i got the same problem as kubilayTR
radeon x300 (128MB)
driver version 6.14.10.6483
#69 -KaLiFa-
Not registered
20 Mar 2009, 19:52 EST

The Z_Malloc error is due to the fact that this map has extensive use of curve patches. For those of you who don't know; curve patches are used in a quake3 map to create curved surfaces.
If you get this error: "Z_Malloc: failed on allocation of 4194328 bytes from the main zone", make sure you set "r_subdivisions" to 4 or higher, as this cvar controls curve patch subdivisions and this map uses an unbelievable amount of these curve patches, and if set it to any number lower than 4, it will basically choke the q3 engine. Also, do set your com_hunkmegs cvar to an appropiate amount.
Doing these to things allowed me to play this map. The level of detail is incredible! You see, all of Bart's and Lisa's toys are made with curve patches, instead of md3 map models, so setting "r_subdivisions 2" will kill the game engine.
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#68 Tig
17 Mar 2009, 10:48 EST
@kubilayTR: Please read 'Tigs very important notes' in the review above, then make your post again.
#67 kubilayTR
Not registered
17 Mar 2009, 03:55 EST
i use the command map simpsons_q3 on the console: it starts to load the map and immediatly it returns to the main menù

konsola simspsons_q3 yazdıgımda bolüm açılmaktayken tekrar ana menüye geri dönüyor YARDIM!!

#66 helo
Not registered
09 Mar 2009, 16:30 EST
hi i would rely love it if the maker of this map would contact me on playtime0305@hotmail.co.uk ... please contact me thank you
#65 Posd A
Not registered
09 Feb 2009, 02:25 EST
This map is great! -but u need a good video card!- :)
#64 StephenS
Not registered
26 Jan 2009, 21:00 EST
took a wee while to fathom how to open console,was tab key for me. map loaded but returned to main screen.
#63 Maggu
Not registered
02 Jan 2009, 03:05 EST
Please make sure to run the latest version of Quake III Arena. Pointrelease 1.32c. Google for the patch. Otherwise try IOquake3.

wish you all a happy new year


cheers
Maggu

#62 Anonymous
Not registered
28 Dec 2008, 20:18 EST
Im getting the same error as Desperate22. It just loads then goes back to the menu!!! why??? what do i have to do... my PC is brand new and very fast/great specs.
#61 war§owian
Not registered
28 Dec 2008, 01:30 EST
hi this map is brilliant
but have anyone a navigation file for bots of this map to use it with war§ow?
or know how to make a navigation file for war§ow bots?
greetz
#60 Desperate22
Not registered
28 Dec 2008, 00:53 EST
I have a very simple/dumb question, how do I open the console? Because it doesn't work with pressing "^"... I have a PowerBook G4... if that helps =P please, someone help me out!
#59 bertoz
Not registered
24 Dec 2008, 09:36 EST
i use the command map simpsons_q3 on the console: it starts to load the map and immediatly it returns to the main menù. i've tryed to find the map in skirmish mode, multiplayer mode, ... but still i can't find it.
any help?!
Avatar
#58 Tig
23 Dec 2008, 20:24 EST
I (now) believe the issue is related to video card memory, not PC memory. I've had a look at the textures and some are way oversized - and there are so many as well. If people like, I'll put together an experimental download for people with issues to try, but for now, please include details about your video card if you are having an issue.
#57 map simpsons_q3
Not registered
23 Dec 2008, 17:28 EST
type: map simpsons_q3 in console, it should work
#56 bertoz
Not registered
12 Dec 2008, 20:50 EST
@Tig: yes, u are assuming well.
thank u for the help...but i can't find the map in the skirmish mode list, as suggested in the HOW TO PLAY A MAP.
does it mean that i need a mod to play Simpsons map?

thk u

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#55 Tig
12 Dec 2008, 10:22 EST
@bertoz: I'm assuming you mean you downloaded Q3A via Steam or another legal method. Details on how to load the map can be found under the top right link Site, then F.A.Q. then How to play a map
#54 bertoz
Not registered
12 Dec 2008, 02:54 EST
ok, downloaded the full version of quake III arena.
put the simpsons map inside the folder.
set the memory.

...and now??? i don't understand how to lunch this map...

yes, yes, i'm a noob of quake, but try to understand me!!!!

please write all what i need to do!!!!

Avatar
#53 dONKEY
07 Dec 2008, 05:48 EST
I am pretty sure you cant run custom maps in the demo version.....
As for grtting the game free, come on man, the game is over ten years old, it isn't gonna cost a fortune, and considering the longevity of the community support, it's still well worth the cost.
#52 bertoz
Not registered
07 Dec 2008, 00:58 EST
help!!! i've downloaded quake 3 arena, demo version, about 40Mb.
i want to to add the simpson's map, but i can't find inside the quake dir the file to edit for the memory.
and then if i try to insert the map inside the map dir ( where i have the demomap ) and launch the game it gives me an error, but not the one written in the readme file.

so my questions are:
- the demo version is right or i have to download the full version? in that case, where i can find that free?
- how can i join the multiplayer game? if i try it ask me a server address, but i don't know it.

THANK U

#51 Maggu
Not registered
25 Nov 2008, 01:20 EST
textures/simpsons-colors is a missing folder, because i had the textures shown in the editor inside there. The "real" colors ingame are created by shaders. so /simpsons-colors is no longer needed as a source of imagefiles. I guess i should have cleaned up the shaders....
btw, IOquake3 is great! The maps runs a lot faster on it. If you do not use this, try to use at least the latest version of Quake III Pointrelease 1.32c. Otherwise you'll encounter even more errors.

Cheers
Maggu

Avatar
#50 Tig
24 Nov 2008, 20:52 EST
Please do not post incorrect information. The version you can download from here will work without any mods. There are a few warnings while loading, but I can tell you that other levels have more console errors than this one.

The screenshots and video were all done with this version, using IOQuake3 - http://ioquake3.org/ - on a Pentium D 2.80GHz CPU with both 1GB of RAM and 3GB of RAM. It worked fine both times.

The commandline I used to start Q3 in a batch file is as follows:
start ioquake3.x86 +set fs_homepath e:\ioquake3 +set sv_pure 0 +set r_fullscreen 1 +set r_mode 6 +map ""

Then I used the Skirmish menu to start the map. Nothing special at all. If you are having issues, the problem must be at your end.

#49 LoserDude
Not registered
24 Nov 2008, 15:14 EST
Based upon recent posts across the net I don't think the latest version works for anybody. If yours is working can you please re-download the latest 17,930 KB version and try again. I went through the shader files and there were tons of bad links (ex. instead of textures/sympsons-cars/schoolbus03.jpg it linked to the non-existent textures/sympsons-colors/schoolbus03.jpg and so on.
#48 LoserDude
Not registered
24 Nov 2008, 13:35 EST
With hunkmegs set to 100+ the map at least starts to load, but the items and bots show as grey squares with white trim (missing textures?), then returns to the menu the moment before it should load. Any ideas. This can't be a memory issue because I have 512 MiB with 420 free. I suspect that since the vast majority of people can't get this map to work that it rellies on a mod/texture/... file that some people happen to have so it works for them. If so, what is it? I have a clean install of the official Quake III Arena (no mods, added textures ...) & a 1.7 GHz 512 MiB system, so I'm forced to conclude there's a common dependancy (ex. mod) that many people, including the map's creator, happens to have but don't realize it.
#47 Batholomeus
Not registered
01 Nov 2008, 22:09 EST
Juchu... Super. Vielen Dank. Thank you verrrry much, Maggu!!
#46 yotoon!
Not registered
21 Oct 2008, 21:13 EST
If u are running this map with a mod (like OSP or CPMA) remember to change /com_hunkmegs in baseq3->q3config and *modification*->q3config too. It helped me :)
#45 Anonymous
Not registered
14 Sep 2008, 09:47 EST
i put the map in and stuff but it isnt in the maps
#44 KnightMB
28 Aug 2008, 01:00 EST
Allocate More Memory for the game.
start the game (just the menu screen)
Press ~ key to bring down the console and type /com_hunkmegs 100
Press Enter to save, exit quake 3, restart, you should have the necessary memory to load the map now.
#43 Marge
Not registered
27 Aug 2008, 03:32 EST
Go to Kwik-e Mart and buy 8388632 bytes...

Or read this thread. ;-)

#42 Homer
Not registered
27 Aug 2008, 03:01 EST
Z_Malloc: failed on allocation of 8388632 bytes

How to solve it out?

#41 KnightMB
26 Aug 2008, 03:25 EST
Keep up the good work!

Edited: 30 Aug 2008 AEST
#40 Bad
Not registered
09 Aug 2008, 18:53 EST
voll coooooooo oooooooooooo oooooooooooo oooooooool !!!!!
#39 Anonymous
Not registered
06 Aug 2008, 09:57 EST
hola kiero este map no se como conseguirlo grasias
Avatar
#38 Tig
21 Jul 2008, 20:28 EST
Works fine (but a bit laggy) for me every time, however I only have 1Gig of RAM and I use ioquake3.
#37 Neo
Not registered
21 Jul 2008, 14:03 EST
i have 4 gigs of ram..and i ran this map one time and now it gives me the error

Z_Malloc: failed on allocation of 4194328 bytes from the main zone

any ideas?

#36 P47R1CK
Not registered
06 Jul 2008, 11:50 EST
hey guys, everytime i will start the simpsons map my quake will show me an error... in german:
"Das Programm hat ein Problem festgestellt und muss beendet werden" its a standart message from windows.. how can i repair this?
pleeaaas help
#35 Anonymous
Not registered
02 Jul 2008, 17:02 EST
Excellent!!!!
Avatar
#34 Tig
29 Jun 2008, 09:46 EST
Check the 'How to play a map' section in the FAQ: http://lvlworld.com/faq.php
#33 Jacopo [ita]
Not registered
29 Jun 2008, 08:42 EST
how i can run the map ? i've inserted the simpsons.pk3 file in baseq3 folder ... what i've to do to play in this map?
Avatar
#32 Tig
26 Jun 2008, 08:28 EST
The map was recently listed on BoingBoing (which in turn means it was listed on a heap of other sites). This is the reason why it has been flooded with votes recently. My guess is it will die back down to normal soon :]
#31 Anonymous Cowherd
Not registered
26 Jun 2008, 01:14 EST
Perhaps this map should be special-case excluded from showing up in "Recent Votes", so that other maps will actually show up there. :)
#30 alex
Not registered
25 Jun 2008, 08:48 EST
I dont play Q3 but this work seems awesome ! The video is very cool
I hope a CS:S version

Respect

#29 Mopeto
Not registered
25 Jun 2008, 01:58 EST
AWESOME!
Avatar
#28 Tig
24 Jun 2008, 16:11 EST
Or you could just click on the download links here, under the title at the top of the page or under the screen shot - still, traffic off my site don't hurt me :]
#27 Mekio_San
Not registered
24 Jun 2008, 16:09 EST
I hate it when people make you go to their crappy bands website and listen to shit music while you search for a link.. so here is the direct link to the map.
http://www.m-becker-fonds.eu/simpsons/simpsons_map.rar
#26 QIII Noob
Not registered
13 Jun 2008, 06:05 EST
Got it to work offline. Thanks whoever made it! But can I play this online? Are there any servers?
#25 Jusser
Not registered
08 Jun 2008, 06:05 EST
it works but with very much lag if i set some bots... is there a way to avoid lag?
i already set the com_hunkmegs to 100 (it was already like that)..
#24 Jusser
Not registered
08 Jun 2008, 05:47 EST
cant get it to work.. i am downloading ioquake3 of the site some of u gave.. hope it will work then =)
#23 BOY-Z
03 May 2008, 01:33 EST
Cant get this to work in QUAKE 3 or ioQuake 3 but works great with world of padman with this command "/map simpsons_q3" in the console...? Another thing on the youtube vid of this map there was homer and mr burns, so how do i get them or are they some sort of mod too...?
#22 sik187
01 May 2008, 09:07 EST
the way i got it too run in regular q3a was start in a normal map with no bots then change too the simpsons map thru the console and it loaded but when i tryed too change and gfx settings it just shutdown so another words try the way i just post and might work for u
Avatar
#21 Tig
17 Mar 2008, 22:25 EST
As you can see from the other comments, some people have problems running this map while other people have no problem at all. Have you tried the map with ioquake3 - http://ioquake3.org/ - That is the version of Q3A that I used with this map without a problem.
#20 Gangster629 Aka Simmer
Not registered
17 Mar 2008, 21:38 EST
Wtf everytime i start the fucking map it just go to the menu !!! please help me´!
#19 newrailer
Not registered
28 Feb 2008, 03:31 EST
I tried the simpsons map in the game World of Padman. I just placed the pk3 in the main wop-directory and started it through the console. And it worked.
Avatar
#18 Tig
26 Feb 2008, 08:35 EST
Yes, it appears that a few people can not run it. Kind of strange that some people can and others can not.
#17 Spectator
Not registered
26 Feb 2008, 07:38 EST
I cant run it
#16 ermonski
Not registered
20 Feb 2008, 16:21 EST
saw this map on YouTube (test-played) and it really looks good!

best with SImpsons player models

mmmm donuts

D'OH!

#15 Wolfseye
Not registered
11 Feb 2008, 03:04 EST
@Tig: I do have 2 GB of Ram, i can usually run any Map, even for newer Games. I do only use IOQ3 and i tried changing the Hunks from 256 until 768 *rofl* , but still HUNK error. There is something else not right I would think. Any other Map i come across so far, and thats a lot over the years, never made Problems, just this one. :(
And I would really love to play it.
#14 Anonymous
Not registered
07 Feb 2008, 01:56 EST
I did get the hunkmegs error and changed mine, the game now crashes on this map and I get this error "Z_Malloc: failed on allocation of 4194328 bytes from the main zone". I`m on XP with a 3Ghz P4 1G RAM and a GE force 6600.
Any ideas? I really want to have a go at this map.
Avatar
#13 Tig
02 Feb 2008, 20:52 EST
@Wolfseye: You need to have at least 256MB of memory free before you set hunkmegs that high. Quake 3 will only use (I think) what it is available. By this I mean, if you have run Windows XP and have 256MB, Windows will be using about 90MB to 130MB without anything else running (that means no anti-virus, no web browser, no email, no chat application). Setting the hunkmegs value high simply will not work with low system RAM. If you have applications running in the background, they will also be using some RAM, which will leave even less for Quake 3.

If you have heaps of RAM however, you have another problem, and if you have Vista - well, you may be on your own :]

I suggest trying this map with ioquake3 - http://ioquake3.org/ - works without a problem here.

Avatar
#12 sst13
02 Feb 2008, 06:08 EST
1. set the "\com_hunkmegs" value in your config to 100
2. start q3 and set "\dedicated 1"
3. run map "\map simpsons_q3" in console
4. start q3 a second time and connect to your dedicadet server

This works for me fine...

#11 Wolfseye
Not registered
02 Feb 2008, 02:56 EST
I tried the Map even with 256 MB Hunk, still Hunk Alloc Failure. :( Too bad.
#10 Maggu
Not registered
31 Jan 2008, 00:30 EST
Thx for the great feedback!

just wanted to mention that Bart's and Lisa's school is not part of the map.
Perhaps you muddled up the police station with it, because of the school bus parking behind it....

anyway, Thank you all.
THIS WEBSITE IS GREAT!

Avatar
#9 Tig
28 Jan 2008, 10:13 EST
Ah.. that is a bug for sure. It should be fixed very soon. Thanks people!

Update: Its fixed. Again, thanks

#8 subst
27 Jan 2008, 22:11 EST
Tig> Looks like all recently added maps (since The Summoning by evillair) have always "comments(0)" displayed when you click on their screenshots, no matter how many comments there actually are

( anyway, this new LVL its great =) , gj! )

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#7 Tig
27 Jan 2008, 20:53 EST
@Pasquake - Which comment counter would that be that is not rising? The number next to your comment is '6'. It all appears to be correct to me (but I guess I could have missed something)
#6 Pasquake
26 Jan 2008, 21:33 EST
why comment counter don't rises? O.o
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#5 Tig
22 Jan 2008, 08:25 EST
187-J4CK4L: You need to read the readme
#4 187-J4CK4L
Not registered
22 Jan 2008, 04:06 EST
This map is not working on my computer. After I launch it, this is the error I receive: HUNK_ALLOCATETEMPMEMORY: FAILD ON 26107804. Does anyone know what this error is and how to fix it? I dont have this problem with other maps.

ErasureMode@msn.com

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#3 Tryhard
21 Jan 2008, 09:30 EST
This map is amazing! I love it! Thank you Maggu!

Edited: 21 Jan 2008 AEST
#2 subst
21 Jan 2008, 05:03 EST
:O
11/10 =)
#1 Pasquake
21 Jan 2008, 02:08 EST
:O

No comment... only: 10/10 :D

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