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BLoodmart by Mayhem - 16 May 2008
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (2.36MiB, 2,052 d/loads) - Permalink - digg it!
BLoodmart
DM/Tourney 2-4 player
Download » MHGaming, ..::LvL (2.36MiB)
Video    Readme    Maps by Author
Rate release: Currently 4.53 / 10 (19 votes)
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4.53
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A box map that features an array of obstacles or walls used for taking cover. Bot play is only average, and they do tend to get stuck on some of the round objects or camp in various areas. Texturing is a bit weird, sort of an old industry/warehouse effect that I didn't quite grasp. To reach the big guns and the mega health, you are required to rocketjump / plasma climb, which isn't really worth it. Item placement appears to be completely random, with health packs chucked here and there, weapons and ammo placement could have been placed in further away from each other to smooth out gameplay.

On top of all that, it has serious bugs. For example, the circular room next to the oh-so-weird smiley face. You can jump off of the ledge and wonder around aimlessly, until you decide to restart or chuck in the towel.

NOTE: I managed to get several bots. to follow me down into the black abyss as well.

Overall, its a 3/10 - far from a keeper. Also, the pk3 and the download zip have different names.

-Reviewed by *EradKtoR*[TdB]

Tig notes: This level has been placed in a box to allow the level to be compiled without leaks. The problem with this is, performance is adversely affected, it creates a much larger file size, a more complex bot file and the compile time would have been longer. Correcting the leak would have been quicker. There are a number of mapping forums - authors who have questions should really use them.

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Posted comments:
#4 EradKtor
Not registered
19 May 2008, 23:56 EST
Mayhem...I am sorry if I was a bit too harsh with the review above, but as a critique, you need to learn from your mistakes, unless you keep repeating them...and people start to hate your crappy pieces of art...and send you spam and viruses and stuff LOL!!
The map is still fun to play though, I have a folder called second chances (no offence) for maps that are okay BUT unfortunately, not big hits...
#3 EradKtor
Not registered
19 May 2008, 21:49 EST
When i mentioned 2 to 4 bots, I meant Hardcore to Nightmare. 6 to 7 bots on Hurt me plenty is easy but if you set the amount of players to 20, it is like a fragfest, as long as your computer will run it at 150 fps or higher - it wont lag out.
Try it.

I'm also raising my vote to 5 out of 10 - for the comment you made several days ago.

#2 wakey
17 May 2008, 07:47 EST
With Q3map2 you can convert map's back from .bsp to .map!
It actually produces even quite good results, the only real thing wich you always have to correct in such a map is the texure shifting and scaling.
I had to do this with the map i actualy work on, because the map file of the project i actualy work on went missing.

Who knows, maybe i give it a try and do a remake of this map ;)

#1 Mayhem
17 May 2008, 00:59 EST
Depending on the power of your rig, you can get more out of this map than it seems, with hunkmegs set to 64 or more, also I can run the map with 6 or 7 bots and they give a good challenge. Sorry about the drop off at the entrance way to the market, I didn't know you could jump off there, till it was too late. Just beware of that. If there is a bsp to map converter out there I encourage someone to remake the level with actual department store textures that would be cool.
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