Soap on a Rope is a CTF level created by Chad Berger and
optimised for play in
Challenge Pro Mode.
Chad makes use of the
Vendetta and
Single Malt textures by
Kevin Johnstone and an arena file is
included. Sadly the level does not include bot support.
Each teams' base is identical in layout and features either red or
blue banners in addition to wall-mounted torches that identify the
respective bases. Each team has been given Regeneration and Mega Health
as well as 2 lots of Yellow and Green Armour. Weaponry for each
team includes 2 x Rocket Launchers, 2 x Shotguns and a single Rail Gun,
Plasma Gun, Lightning Gun and Grenade Launcher. The Quad spawns in the
centre.
A lot of work has gone into the brushwork and texturing giving the
level a professional feel. The layout and design is exceptional offering
alternative paths on the flanks of the central path and some lovely
twists and turns as you approach the flag.
Much thought has gone into the trick jumping aspect available in CPM
and is nothing short of outstanding in terms of the maps connectivity
and accessibility. There are rafters to strafe across, trimmed landings
to double jump off, rock outcrops, crates, ramps and stairs.
Haste is a more desirable power-up to fight for on a CPMA CTF map
especially considering the 2 jumps requiring the highest amount of
acceleration are found in the courtyard areas where a barrage of
firepower will surely rain on your parade. Scouts and flag carriers
should have no problems building up speed and flow but watch the
lower-level exit to the base; the steps leading to the door can slow you
down.
Other than the absence of a bot file, my only gripe is a lack of ammo
clips in the team bases. The Grenade Launcher has none, Lightning and
Plasma Gun 1 a piece, and if you are carrying the shotgun you will not
be left wanting for ammo. There are plenty of empty spaces (the
lightning gun room and its surrounds for example) to stock these items
without cluttering the map. While it is understood with a large player
load the lightning gun will probably be camped on at the lower entrance
replacing a RL clip at the quad with 1 for the LG will allow a player
moving to the enemy base the opportunity to go forward without changing
weapons. The LG, PG, GL will all feel the drain in the author's
expected larger player loading.
There is also the dubious placement of a GL with YA up top. This will
encourage camping and spamming from this spot. I would suggest moving
the armour down into the base along with some ammo clips for this weapon
which will be useful when strafing across the rafters as well as useful
in defence when this weapon is taken down for back up in twists toward
the flag position.
The author suggests upward and over of 5 players a team for this map.
As it stands the map is not large enough to hold anymore than 5 a side
comfortably and taking into consideration the ammo problem, 3 would
currently be the max. And they will be carrying the SG, RL & RG. A few
more health balls would help fighters not carrying the MH or Regen.
An exceptionally designed CTF map that is highly playable but a little
more ammo please. Definitely worth the download for people running CPM
CTF servers but if you can, hold out for an updated release with more
ammo. Well done Chad.
Reviewed by Mark.1994