Download » MHGaming,
..::LvL (1.8MiB)
Video Readme Maps by Author Authors site
Video Readme Maps by Author Authors site
| Game type: | CPM, DM, Team DM, Tourney, 2-5 players |
| Weapons: | x2 |
| Items: | x2 x8 x2 x2 |
| Bots: | No bot keywords yet |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
Rate release: Currently 8.08 / 10 (30 votes)
161
8.08
106d93610018d76d5cc0c5f5e3d905ba
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1997
Posted comments:
^_^
ok... big thanks and bye! :)
Edited: 19 Aug 2009 AEST
ok... big thanks and bye! :)
Edited: 19 Aug 2009 AEST
#17 Mj
Not registered
18 Aug 2009, 07:15 EST
Not registered
18 Aug 2009, 07:15 EST
Just type again in console...cg_draw2d 1.
Have a nice day....)
Have a nice day....)
but how can i restore the text on the screen?
ok... i have founded the code for start the demo record...thanks :)
and how can i record a demo video? :)
ok... thanks :)
#11 Mj
Not registered
16 Aug 2009, 09:20 EST
Not registered
16 Aug 2009, 09:20 EST
Press f11 in game, that's the default key. Also to to remove the text on screen write this command in console.../cg_draw2d 0.
how can i make a screenshot of my map?
hi, the map si very nice but can u give me the map file?
because in the pk3 file it isn't
because in the pk3 file it isn't
original textures xD
#7 RaspAtan
Not registered
21 Sep 2008, 08:45 EST
Not registered
21 Sep 2008, 08:45 EST
Yes...bots bots bug.....but is very nice.....
@Anonymous: Again, ..::LvL is not the place, however I suggest you look at the console command condump. Basically, remove all PK3s except the main Q3 ones and your own, load your map and do a condump - this will make a text file with all the 'missing' textures listed. BTW, make another post that is not related directly to a map listed here and your comment will be removed.
#5 Anonymous
Not registered
08 Sep 2008, 09:30 EST
Not registered
08 Sep 2008, 09:30 EST
hmmm... one more question, is there any possible way to collect the appropriate textures for a map if you no longer have the .map file, just the bsp?
Shaman&Dragon & Unbalanced are definately this authors better maps in terms of map layout and gameplay. The cpm bots seem fixated on the lightning gun and tourney play will be fixated on the mh/ra - especially considering their close proximity to rg/rl. Given the blockiness of the architecture and rather cramped surrounds of the lower level, gameplay is rather ordinary - it certainly lacks that tourney magic. Blockiness also hinders jumping up to the next level on the crate stacks - i found it hard to maintain speed needed to do this often clipping walls along the way. They could have done with an edge trim. I can see the disco feel making for some late night lan fun for those in the frame of mind to be easily seduced by the lights - it will take 4 players to liven it up as the layout certainly doesnt appear to be doing it.
@Anonymous : Your question would be better answered on one of the Q3 forums like http://quake3world.com/ or http://levelmakers.com/ - however, if you placed the textures in many different sub folders or did not copy them to a 'map_name' folder as you used them, well... sounds like now could be a good time :]
#2 Anonymous
Not registered
04 Sep 2008, 05:41 EST
Not registered
04 Sep 2008, 05:41 EST
Hey- I have a question. I've got a map that I'm trying to pack up and I know I have to pack up all it's textures. But all the textures are in different sub-folders. Is there any easy way to do this?, or do I have to do it the really obvious but annoying way: look at the map in radiant and find each texture in its directory one-by-one?
The map looks nice and is quite fun to play but could be a bit less homogenic. Like this, its a 3D maze.









