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Map for Rota by E=mc2 - 20 Sep 2008
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (9.41MiB, 1,289 d/loads) - Permalink - digg it!
Map for Rota
Download » MHGaming, ..::LvL (9.41MiB)
Video    Readme    Maps by Author
Game type:DM, 4-8 players
Weapons:
x3
x2
x2
x2
x2
x2
Items:
x5
x5
x4
x7
x7
x4
x3
x2
x23
x9
x6
x5
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 6.88 / 10 (13 votes)
137
6.88
4dccf9b8ffb421c48b2ca3ec806859f1
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Map for Rota, is a very large and open fighting style map. The map is a long oval with multiple levels that stack on top of each other with many areas to both shot up and down. Weapon places are plentiful, you will never be without one, nor will it be low on ammo as the map is blessed with ammo everywhere. Bot support works well as the bots have no trouble travelling around anywhere on the map to fight you.

Now, the map being so large with space, you need a lot of players for FFA or Team DM. The map is set-up for Tourney mode as well, but a 1 vs. 1 in this map will end up turning into a sniper match as a Railgun is on both ends of the map.

A few technical glitch, the map has no level shot (it was named wrong in the pk3 file), so it kind of detracts from the polished completion from the author. The map has a few texture blips, mainly just end caps on arches with the texture not aligned or in the same direction as surrounding textures. The poly count on the map is very, high. It is a very open map, I understand from the map creator perspective, there is not much you can do to help that.

The author did clip out the top of the map, so you can not rocket jump out for fun - which is good. The only thing is, the entire outside and top of the map renders where no player would ever be able to see, further raising the poly count from an already high number. A lot of caulk texture work could have been done to help this map render faster for those with less than modern computers.

The lighting could have been a little easier on the eyes as the top part is lighted well, but the bottom part makes you eyeballs spin trying to pick out who is your opponent. The lights below also have no light source, so it is kind of like a mystery light everywhere in spots that appears to come from no where at all.

Overall, I found the flow and play of the map a little rough. The map only has 7 spawn points, so if you start an 8 or more player match, except some annoying telefrags. With so few spawn points, everyone just ends up fighting around where you spawn which can mean multiple deaths in a row before you finally get away to find a weapon. Campers with rocket launchers will love this.

The map could use a lot of polish work to make it more enjoyable.

Reviewed by KnightMB

Tigs notes: There are a number of errors that could have been fixed and would have allowed for a higher framerate and a lower compile time.

1999
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Posted comments:
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#8 FragTastic
05 Feb 2012, 22:00 EST
@CZGhost: Lol her maps are awesome! :)
Avatar
#7 CZghost
05 Feb 2012, 20:23 EST
Yes... If you want to relax, lose the nervous and load Marylin without bots... My best recommend ;)

To the map from E=mc^2 (oh, like fan of Albert Einstein): The levelshot issue can fix anyone: just rename the file of levelshot to name of map (please, keep the extension > E=mc2dm1.jpg (or .tga I forgot now). The PK3 file isn't locked, so you can rename and edit all files there are: levelshot fo example...

Edited: 05 Feb 2012 AEST

Avatar
#6 FragTastic
05 Feb 2012, 05:51 EST
@Anonymous: I agree to :).

@CZGhost: Haha! You are her biggest fan! You are right about her map 'Marilyn' It's amazing.

#5 Anonymous
Not registered
05 Feb 2012, 05:49 EST
@GZGhost: You seriously love Rota's maps dont you? Your like her biggest fan! :D
Avatar
#4 CZghost
05 Feb 2012, 05:47 EST
Rota makes great visual maps and gives it lots of details and reasure... Like her map Marylin, you can load the map without bots and you'll feel the relax according to sounds in map included...

And for this map, the levelshot issue is easy to fix: just rename ;)

Edited: 05 Feb 2012 AEST

#3 SW12
Not registered
03 May 2010, 06:44 EST
Rota is great at making maps(especially "Dum") he should make more maps lika that.
#2 Rota
25 Sep 2008, 01:15 EST
Yes, some things could be better, but the map name is absolutely the best :) ..

Edited: 06 Oct 2008 AEST
#1 RaspAtan
Not registered
21 Sep 2008, 08:49 EST
It has no snapshot....and maybe the author can change one lightgun that´s in the air for a mh or a ra....there is another lg in the map so there is no incentive to get it....
but it´s cool....
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