Video Readme Maps by Author
| Game type: | CPM, DM, Tourney, 2-3 players |
| Weapons: | |
| Items: | x3 x3 x2 x2 x2 x3 x3 |
| Bots: | |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
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The focus on this map usually works out with explosive weapons such as the Rocket Launcher and Grenade Launcher. With so many levels and corners to hide around; Railguns and Shotguns tend to lose out quickly because there is not much in the way of direct line of sight shooting. Wearing your opponents down can take a long time unless you chase after them. For players that like to hit and run, it could be a very long match before a winner emerges.
I did find that a simple rocket-jump at the top floor could send you into the area above the map, in which you can see through a lot of areas to below. Maybe not what the map author intended since it makes having the Railgun up there kind of unfair since no rocket splash damage will touch you with the sky behind. I think a simple tweak could have been to prevent those areas above the beams from being rocket jump accessible just for sanity reasons.
The author suggest using the console to start a FFA server, which the map plays find for a small number of players as well. Even with a large number of players, the map still has plenty of action and weapons to be found for FFA style death match. The Grenade Launcher then becomes your friend when action gets tight.
Until you learn the map, it will certainly challenge your observation skills with so many levels and corners for your opponent to hide around. It is fun wondering where your opponent might strike next and it forces you to rely more on your sense of hearing to better locate your opponent.
Reviewed by KnightMB
Not registered
27 Jul 2009, 05:50 EST
Thank you for your review and comments!
I would just like to say that I didn't clip off the roof beams because I didn't think anyone would actually go there!
I would also like to point out a number of 'trick' jumps that are possible in CPM mode, which didn't seem to be heeded...?
Thanks again ..::LVL, look out for my next map
HEADROT
Not registered
21 Sep 2008, 08:56 EST
I like it a lot.....it has a good combination of visibility and not so open...









