Video Readme Maps by Author Authors site
| Game type: | DM, Tourney, 2-4 players |
| Weapons: | |
| Items: | x3 x2 x3 x3 x2 x6 x8 x3 x2 |
| Bots: | |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
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The map takes place entirely in wooden tunnels and the theme is consistent through out. Perhaps a little too consistent, I almost wish there was a little change to break up the wood and give some variety. Maybe a second version of this map could include an outside section. There is a cool looking outside section in this version, but it is not reachable.
The gameflow is decent and bots play well. All areas are used, but the center is used the most. There were two spots I saw where overlapping brushes were Z-fighting, and this is a very small complaint but would have been easy to fix. The spiral staircases are architecturally cool but it is annoying to walk down them because the stairs are so fine that you are in the air most of the time and you lose control.
Aside from the small complaints, this is a well done map that looks cool. You should definitely download it if you like tight indoor maps, or wood. Otherwise you might skip it.
-Anonymous
(No reviewer details included. If it was you, get in touch with me)
Edited: 10 May 2012 AEST
Not registered
25 Oct 2008, 08:50 EST
BTW- this map has a very cool theme idea, and I'de like to see more maps like it. The map has a lot of potential but it could use some improvements.
First of all, it seems like it has lots of potential secret areas which would be very cool, but u cant actually get to any of them; like the dark murky pit blocked off by planks and the high atrium-ish area over the center room. There are others too. Secret areas are awesome and they give the player something to look for.
Secondly (this one relates more to actual game play): the map is themed so similarly throughout, that you forget where you are. I can't speak for everybody, but I like maps that I can learn. Think of landmarks- maybe areas that look significantly different (and not just by color). Another idea(and I mention this one cause you actually almost did it): have and outside area thats borders one entire side of the map with many windows (or doors, depending on whether or not it will be reachable) to it. Then, suddenly, the map would feel like a wooden base with a front and a back, and I would be able to keep my orientation much better. Your outdoor area looked cool, but it was only visable through one tiny window. It almost seems like you could have not more out of the effort.









