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The First Step by fKd - 28 Nov 2008
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (4.34MiB, 3,318 d/loads) - Permalink - digg it!
The First Step
Download » MHGaming, ..::LvL (4.34MiB)
Video    Readme    Maps by Author
Game type:CTF, 6-12 players
Weapons:
x4
x2
x2
x2
Items:
x7
x4
x5
x4
x5
x3
x2
x19
x16
x16
x2
Bots:No bot keywords yet
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.5 / 10 (19 votes)
170
8.5
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The textures and music are traditional Q3A Industrial and are very nice. One thing you notice right away is the amount of detail the author has put into this map, especially with the brushwork and lighting. The map is pretty large and complex.

Unfortunately it took me about two whole minutes to find the enemy base and then two more to get back to mine. I played the map for the default eight minutes that are suggested and found myself running in circles back to my own base.

The problem here is that there are too many hallways and jump pads that lead to and from each base and to and from the central area of the map. There are also a large number of alcoves and dead end rooms that do not have anything in them, but look like they would.

As far as I could tell, the Haste and Quad are available in this map. Weapons, ammo, and armor are generously spread throughout the map.

The bots seemed to navigate from base to base fairly well, but did not bother going for Haste or Quad.

Overall this map turned out to be a treasure hunt for the enemy flag with random weapons popping up in random corridors.

Get it if you can hold a complex floor plan in your head. I'm guessing due to the complexity this one will not last long.

Reviewed by Meymoon

2017
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Posted comments:
Avatar
#8 FragTastic
12 Jan 2012, 07:37 EST
Everything in this map is so special :). 10/10.
#7 Srz
Not registered
04 Mar 2009, 16:11 EST
I liked the design of this map it has a simple floor plan and some very nice design its just the middle that gets a little confusing.
#6 fKd
Not registered
19 Jan 2009, 13:31 EST
yeah, i really should have gone with the base markings, but i did not figure out how to use decals till after the map was out the door, i still seem to have problems with em. Next time :)
Avatar
#5 Tig
08 Dec 2008, 20:04 EST
Well, I like it. I did find the learning curve a little higher than most CTF maps, but the level of detail and the uniqueness of the vertical action was very cool. There are some areas that are closed off but look like they should not be. These areas could have been cleaned up a bit before release and may have helped lower the high learning curve. The only other thing I would have suggested, may have been some base direction markings.
#4 fKd
Not registered
08 Dec 2008, 09:57 EST
"Get it if you can hold a complex floor plan in your head. I'm guessing due to the complexity this one will not last long."

i really disagree with that statement.. its a basic floor plan... you go 1 direction to get to the other base... how hard is that to figure out? if they steal ya flag you run to a choke point.. ie at the base of the big jump pad room or their flag base.. if ya fast enough... not really that hard to figure out.. if you are going to review a map.. have a in depth look at the map. it sounds like you did not :/ playing a 8 min game without first figuring out the map is just dumb...

im not happy with this review

#3 Vymmiatacz
Not registered
02 Dec 2008, 08:01 EST
Very large CTF map, with nice look & feel.
Definitely worth downloading!
#2 fKd
Not registered
01 Dec 2008, 08:32 EST
cheers for the review :)
#1 monaster
Not registered
28 Nov 2008, 15:03 EST
Aww, dammit now that your map's finally published under its real name, somebody else has been faster and reviewed your map, something that I have promised to do a few months ago...
Whatever: there's still some room for a few more notes: "first step" provides some very cleverly textured environments a few areas which seem to contain secrets (a staircase leading down behing a fence and somewhere else a closed shutter playing a "nope" like sound when the player tries opening it by jsut walking in front of it), whether if there ARE indeed secrets or not is up to you!
The huge areas of the map are perfect for players with an IQ over 100 (that's the value an average person has got, so no need for being able to "hold a complex floor plan in your head" - you just need to play it often enough and you'll quickly become adept to the level's architectural complexity. That gives "first step" a higher replay value than many of the other ctf maps out there.
Even if you don't intend to excessively play ctf then at least download the map to circle a bit through it and look up the huge room seen in the screenshot above; it's worth a quick glance!
One of the very few disadvantages is that - since one's hardly able to get 10 people together and start a huge ctf map like that all day and thus is limited to bot play - the bots don't go for any powerups and of they do it's mostly pure conincidence.
So be advised that "first step" is best played with like a dozen of experienced human players having already played the map several times and therefore know exactly where to go: then fKd's map will be great fun. On the other side if you're making a one on one ctf this is most definitely the worst map to go for because you'll end up with yourself carrying the enemie's flag into your own base just to discover that your opponent has done the same thing but has taken a different route and therefore missed you and now you're both guarding your own base forever nor daring to leave and probably doing the other team a favor by carrying their flag back to them :)
But since there's actually no ctf map designed for a 1on1 match, this point can't be seriously drawn into attention, so final score for "the first step" is 9 out of 10 points!
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