Video Readme Maps by Author
| Game type: | CTF, 6-12 players |
| Weapons: | x4 x2 x2 x2 |
| Items: | x7 x4 x5 x4 x5 x3 x2 x19 x16 x16 x2 |
| Bots: | No bot keywords yet |
| Theme: | No theme keywords yet |
| Textures: | No texture keywords yet |
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Unfortunately it took me about two whole minutes to find the enemy base and then two more to get back to mine. I played the map for the default eight minutes that are suggested and found myself running in circles back to my own base.
The problem here is that there are too many hallways and jump pads that lead to and from each base and to and from the central area of the map. There are also a large number of alcoves and dead end rooms that do not have anything in them, but look like they would.
As far as I could tell, the Haste and Quad are available in this map. Weapons, ammo, and armor are generously spread throughout the map.
The bots seemed to navigate from base to base fairly well, but did not bother going for Haste or Quad.
Overall this map turned out to be a treasure hunt for the enemy flag with random weapons popping up in random corridors.
Get it if you can hold a complex floor plan in your head. I'm guessing due to the complexity this one will not last long.
Reviewed by Meymoon
Not registered
04 Mar 2009, 16:11 EST
Not registered
19 Jan 2009, 13:31 EST
Not registered
08 Dec 2008, 09:57 EST
Not registered
02 Dec 2008, 08:01 EST
Definitely worth downloading!
Not registered
01 Dec 2008, 08:32 EST
Not registered
28 Nov 2008, 15:03 EST
Whatever: there's still some room for a few more notes: "first step" provides some very cleverly textured environments a few areas which seem to contain secrets (a staircase leading down behing a fence and somewhere else a closed shutter playing a "nope" like sound when the player tries opening it by jsut walking in front of it), whether if there ARE indeed secrets or not is up to you!
The huge areas of the map are perfect for players with an IQ over 100 (that's the value an average person has got, so no need for being able to "hold a complex floor plan in your head" - you just need to play it often enough and you'll quickly become adept to the level's architectural complexity. That gives "first step" a higher replay value than many of the other ctf maps out there.
Even if you don't intend to excessively play ctf then at least download the map to circle a bit through it and look up the huge room seen in the screenshot above; it's worth a quick glance!
One of the very few disadvantages is that - since one's hardly able to get 10 people together and start a huge ctf map like that all day and thus is limited to bot play - the bots don't go for any powerups and of they do it's mostly pure conincidence.
So be advised that "first step" is best played with like a dozen of experienced human players having already played the map several times and therefore know exactly where to go: then fKd's map will be great fun. On the other side if you're making a one on one ctf this is most definitely the worst map to go for because you'll end up with yourself carrying the enemie's flag into your own base just to discover that your opponent has done the same thing but has taken a different route and therefore missed you and now you're both guarding your own base forever nor daring to leave and probably doing the other team a favor by carrying their flag back to them :)
But since there's actually no ctf map designed for a 1on1 match, this point can't be seriously drawn into attention, so final score for "the first step" is 9 out of 10 points!









