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Manic Depression by StjartMunnen - 28 May 2009
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (6MiB, 2,011 d/loads) - Permalink - digg it!
Manic Depression
Download » MHGaming, ..::LvL (6MiB)
Video    Readme    Maps by Author    Authors site
Game type:DM, Team DM, 3-10 players
Weapons:
x2
x2
Items:
x6
x3
x3
x2
x2
x5
x2
x6
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 8.24 / 10 (21 votes)
164
8.24
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Manic Depression is a concrete, industrial-themed base map with item placement optimised for Team Deathmatch. Weapons and power-ups included on the map are 2 Rocket Launchers (1 in proximity to the red armour and the other in close proximity to the yellow armour), 1 Railgun, 2 shotguns, 1 Lightning gun (which acts as a counterpoint to the RA rocket launcher), a plasma gun and a grenade launcher that is perched above the Red Armour. The Mega Health is located in the network of tunnels at the bottom of the map and underneath the main central arena where the Quad spawns. Not to be underestimated is the single 50 health that you will find yourself actively seeking out through the course of a game - especially in games with larger player loads.

Bot play is a bit lack-lustre but they do use all areas of the map and pick up all items bar the Red Armour and 50 health; both of which require either a rocket jump or a drop down from above to reach. They also have an annoying tendency to just stand there until engaged in combat and will often not use their weapons - more so than I have noticed on other maps.

The map layout and item placement is flawless and what really stands out is how well connected everything is with a network of tunnels underneath the main area and an equally well connected network of walkways above being hotly contested. Bouncepads allow for movement to the upper areas in addition to teleporters providing similar access as well as removing the distance between otherwise disconnected sections of the map. In this respect, Manic Depression reminded me of Teddy's classic Team Deathmatch level, Deep Inside.

The layout will see smaller battles taking place as you move around the perimeter in free for all with confrontations often taking place down below for the pick-up of the Megahealth and large frays taking place in the main arena around the time the Quad spawns.

Manic Depression also works really well as a smaller 2 vs 2 team deathmatch and 3-5 player free for all, making for a more strategic game that can be owed to the exceptional item placement and connectivity of this level. Smaller games in no way feel lacking or sparse.

Levelmakers' logos reminded me from time to time that the environment I was so absorbed in is in fact artificial, but given the support levelmakers.com provides to Quake 3 map makers this is by no means a criticism.

A second version of anodm4 with music is available as well from StjartMunnen's website or from ..::LvL.

Reviewed by Mark

2047
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Posted comments:
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#7 FragTastic
14 Feb 2012, 00:50 EST
It's very good for your first map. I haven't downloaded yet but I will when I have the time.
#6 AEon
23 Jan 2010, 16:10 EST
Very solid map with cool theme, nice texture usage.

A metal bar at the top of all flags would have made their attachment to walls slightly more plausible, though ;).

#5 stjartmunnen
01 Jun 2009, 19:56 EST
Mark: Hey man, no worries and as you said, hopefully other wont have that same problem. I was in no way implying that you were making it up :D !

I uploaded a fly-through video of the map to You Tube. You can catch it here: http://www.youtube.com/watch?v=YlxR0NrG_Q4

Hooyaah: Thanks for your kind words *scurries away to lap-top to fire up Radiant and finish next map(s)* .

Avatar
#4 Hooyaah
30 May 2009, 07:07 EST
Technically flawless. Painstakingly detailed. Totally believeable. Approaching perfection, the music gets it there in style.
Avatar
#3 Mark
29 May 2009, 17:23 EST
This really is a beautiful map stjartmunnen - so thankyou. Sorry about the bot comment, hopefully others wont have the same problem - but i did play on it for a day both on lan and with bots before reviewing it and they did often just stand there when they spawned until you engaged them in fire. but this really isnt that big a problem - comes highly recommended.

Edited: 29 May 2009 AEST
#2 SthartMunnen
Not registered
28 May 2009, 22:54 EST
Sorry for the double post. For a second opinion check out Tastyspleens audio review. You can grab it from my site here : http://www.henrikbjork.se/files/md_review.mp3 (1.9mb) . Tnx
#1 Stjartmunnen
Not registered
28 May 2009, 22:48 EST
Seems like I forgot my password...again :S. Thanks for the review Mark! BTW I never noticed any odd behavior from the bots ... weird!
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