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Sublevel Tokay by fKd - 11 Jul 2009
30 second videoPanorama screen shot
Video - Panorama - Download » MHGaming, ..::LvL (7.82MiB, 2,745 d/loads) - Permalink - digg it!
Sublevel Tokay
Download » MHGaming, ..::LvL (7.82MiB)
Video    Readme    Maps by Author
Game type:DM, Tourney, 2-6 players
Weapons:
Items:
x2
x2
x2
x2
x2
x7
x4
x3
Bots:
Theme:No theme keywords yet
Textures:No texture keywords yet
Rate release: Currently 7.61 / 10 (45 votes)
152
7.61
1653a6879c9a47534a9c02ba0372e738
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The details, textures and the whole construction of this release is quite impressive. Textures are combined almost perfectly. Lights are sober, but a little more contrast may have highlighted the architecture better. The lower section with the MH is well designed. The Regen placement is an interesting solution with the teleporter in the upper room.

Some more words should be said about the gameplay and item/spawn-placement, which did not blow me away as much. For example, the RL and GL are too close. Same issue with the RA and MH. The health count comes out at 130 points (3x25, 1x50, 3x5) plus the MH. This really is low for a Team DM, FFA or Tourney match. As a reference, protourney4 has 170 points. The ammo amounts are balanced, but placing two boxes of PG ammo next to the PG spawn is a bit of a concern. With only 6 player spawn points, it is easy to pick off or locate a respawned player. A few more spawn location would have been nice to see.

The bots play mostly fine, not challenging, but still entertaining. I only noticed one small issue after a bot grabbed the Regen - then appeared to fall into the void below.

In conclusion, I would rate the level an 8/10. I really admire the structure, textures, light and sound, but the gameplay is affected by limited spawn points, item balance and placement. Well worth downloading but may be more suited to 2vs2 or FFA over Tourney.

Reviewed by Rynvord

2053
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Posted comments:
Avatar
#34 FragTastic
12 Jan 2012, 07:36 EST
10/10 Straight!
#33 Iván
Not registered
20 Dec 2011, 01:18 EST
Beautiful map, excellent work.
Avatar
#32 PaN61
19 Apr 2010, 17:28 EST
The details of this map are impressive and the architecture is beautiful. The red rims go well with all of the different textures throughout the map. Item placement is extremely good with the Megahealth being placed in a well designed area and great connectivity throughout the map.

Really nice map fKd, 9/10.

PaN61

Edited: 20 Apr 2010 AEST

#31 garoto
Not registered
17 Nov 2009, 05:36 EST
The concrete gray and red rims reminds a lot of Ikka's "Future Brownie" map (ik3dm1). Which is great, since I love the style.
#30 Mikko Sandt
Not registered
08 Oct 2009, 03:54 EST
Pat, it doesn't matter for as long as everyone is free to do so. With enough votes, the average vote is close to its actual value whether a few individuals exaggerate their scores by a lot or not.
#29 pat howard
07 Oct 2009, 10:58 EST
Honestly I never liked the 1 - 10 rating system. It's obvious that some people are going to exaggerate their votes in order to get the overall rating closer to what they think the map should be.

I think a Like/Dislike with a confirmation button would be a lot better.

Avatar
#28 sst13
07 Oct 2009, 05:56 EST
Maybe an accidental click. The voting process is a little bit too easy. A confirmation popup with a cancel button would be really nice.
Avatar
#27 fKd
06 Oct 2009, 11:07 EST
wow, i know its not great... but 1 out of 10? hmm i think i need a thicker skin
Avatar
#26 fKd
29 Sep 2009, 19:01 EST
17/8/09 - 29/9/99 and still no review, come on ppl :D
Avatar
#25 fKd
25 Aug 2009, 08:48 EST
you will find it in the map queue here.. sorry i dont quite understand what you mean..
#24 monaster
Not registered
25 Aug 2009, 06:56 EST
Hey there fKd, since you seemed to have finished your new map over at q3w: any idea when it will be published at lvlworld? Definitely deserves to be provided to a somewhat "bigger" audience (compared to mediafire) in my opinion! ;)
#23 AEon
23 Aug 2009, 03:35 EST
Very well designed architecture and texture choices. Alas, I am not much a fan of vertical maps, and the central shaft gets a tad too crowed and cramped for my taste. I'd have preferred to have a map of this style spread out horizontally more.
#22 Gio
11 Aug 2009, 03:22 EST
ok...
Avatar
#21 cityy
10 Aug 2009, 18:05 EST
I will give it a try :)

Nice idea zihaben, this may make lvl::.. so much more popular again.

PS: I have to agree with fkd. Though, your maps are awesome too fkd ;)

#20 fKd
Not registered
10 Aug 2009, 14:33 EST
just come over the the level editing forum at www.quake3world.com

ps zihaben your maps are amazing!

Avatar
#19 Sergei "Zihaben" Starko
10 Aug 2009, 05:23 EST
"we q3 mappers need to stick together "
May be, we should make petition and ask Tig for forum on LvL? ;-)
#18 zihaben
Not registered
10 Aug 2009, 05:16 EST
@Gio: just google for any of your question, I'm sure you'll find HUNDREDS of answers. Begin with "quake 3 shader manual" ;-)))))))
#17 pat howard
10 Aug 2009, 04:53 EST
Gio, questions like these are better for level design forums rather than review websites. Try a website like quake3world.com and you'll get better feedback.

-Pat

#16 Gio
10 Aug 2009, 03:56 EST
Tig, how can i create a texture?
I have q3ase but i don't understand the manual... i don't know how to load an image and animate it...

can u help me? :)

Edited: 10 Aug 2009 AEST

#15 Gio
09 Aug 2009, 21:01 EST
ok big thanks (again) :)
Avatar
#14 Tig
09 Aug 2009, 10:05 EST
@Gio: Check the ..::LvL F.A.Q., there are details instructions on how to start a map there. The link is under Site -> F.A.Q. at the top right of the site.
#13 Gio
09 Aug 2009, 00:15 EST
i don't see any ..::LvL's map in skirmish.
i start my maps with the console,
i write:
g_gametype 12
map q3dmp9
But the map doesn't start...
the map lifeline start and i can play it,
the map acid3dm9 start... :-|
#12 fKd
Not registered
08 Aug 2009, 17:48 EST
extract q3dmp9.zip into ya ****/quake3arena/baseq3 folder
start quake 3
click single player
then click skirmish
then scroll to the right until you see q3dmp9
click on the map so the name is shown in between the back and next buttons
click next
click fight
done

with any luck it should work :)

#11 Gio
08 Aug 2009, 08:02 EST
i don't know?? sry but i don't know which mode i am
#10 pat howard
08 Aug 2009, 05:56 EST
That's strange. Perhaps you're in CTF mode? Don't know what else could be causing that, sorry.
#9 Gio
08 Aug 2009, 01:23 EST
the console load the map but doesn't start the game,
any error messages.
Avatar
#8 cityy
06 Aug 2009, 18:58 EST
Quote: we q3 mappers need to stick together

I agree with you fkd. I started mapping and it was quite hard to find answers on my questions. As newbie I didnt/dont know where to find other mappers with more experience to ask my questions.
#7 fKd
Not registered
06 Aug 2009, 14:08 EST
thank you sir :)
do you go to quake3world? i've not seen you on the forums. since level makers is gone you should come over and share ya work and help the mappers :) we q3 mappers need to stick together
#6 pat howard
05 Aug 2009, 23:47 EST
Gio, First off you should be able to find the map in your skirmish menu if you put it in your baseq3. Second, if you want to load from console, type -
/sv_pure 0
/devmap q3dmp9 OR /map q3dmp9
If that doesn't work, what's the error message you're getting?

fKd, One thing I noticed that was really sweet about this map is the lighting on the walls up near the top. The spot lights + the shadows cast by those wires is amazing. I kind of wish it was more obvious so people would see it even while playing, but now that I know it's there it's a nice subtle feature.
-Pat

#5 Gio
05 Aug 2009, 22:39 EST
the console can't find the map .bsp :(
#4 fKd
Not registered
02 Aug 2009, 01:06 EST
this is nothing compared to q3dmp11 muhahahaha
#3 051R15
Not registered
22 Jul 2009, 14:49 EST
This map causes a texture corruption problem in other maps for some reason (specifically bounce pads in ID maps).

Too bad, because it's a solid map... but I thought I'd save some one else the headache of figuring out which of their hundred or so custom maps is screwing things up....:(

#2 fKd
Not registered
13 Jul 2009, 11:17 EST
Thanks for the review. all valid points :)
#1 Anonymous
Not registered
12 Jul 2009, 00:23 EST
beautiful architecture. great connectivity. i will agree with the review that there is not enough health, but i have no problem with the item placement other than that. awesome map
Close the map navigation system
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